/****************************************************************************** * Spine Runtimes Software License v2.5 * * Copyright (c) 2013-2016, Esoteric Software * All rights reserved. * * You are granted a perpetual, non-exclusive, non-sublicensable, and * non-transferable license to use, install, execute, and perform the Spine * Runtimes software and derivative works solely for personal or internal * use. Without the written permission of Esoteric Software (see Section 2 of * the Spine Software License Agreement), you may not (a) modify, translate, * adapt, or develop new applications using the Spine Runtimes or otherwise * create derivative works or improvements of the Spine Runtimes or (b) remove, * delete, alter, or obscure any trademarks or any copyright, trademark, patent, * or other intellectual property or proprietary rights notices on or in the * Software, including any copy thereof. Redistributions in binary or source * form must include this license and terms. * * THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO * EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS INTERRUPTION, OR LOSS OF * USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER * IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE. *****************************************************************************/ #ifndef SPINE_SKELETONRENDERER_H_ #define SPINE_SKELETONRENDERER_H_ #include #include "cocos2d.h" namespace spine { class AttachmentVertices; /* Draws a skeleton. */ class SkeletonRenderer: public cocos2d::Node, public cocos2d::BlendProtocol { public: CREATE_FUNC(SkeletonRenderer); static SkeletonRenderer* createWithData (spSkeletonData* skeletonData, bool ownsSkeletonData = false); static SkeletonRenderer* createWithFile (const std::string& skeletonDataFile, spAtlas* atlas, float scale = 1); static SkeletonRenderer* createWithFile (const std::string& skeletonDataFile, const std::string& atlasFile, float scale = 1); virtual void update (float deltaTime) override; virtual void draw (cocos2d::Renderer* renderer, const cocos2d::Mat4& transform, uint32_t transformFlags) override; virtual void drawDebug (cocos2d::Renderer* renderer, const cocos2d::Mat4& transform, uint32_t transformFlags); virtual cocos2d::Rect getBoundingBox () const override; virtual void onEnter () override; virtual void onExit () override; spSkeleton* getSkeleton(); void setTimeScale(float scale); float getTimeScale() const; /* */ void setDebugSlotsEnabled(bool enabled); bool getDebugSlotsEnabled() const; void setDebugBonesEnabled(bool enabled); bool getDebugBonesEnabled() const; void setDebugMeshesEnabled(bool enabled); bool getDebugMeshesEnabled() const; // --- Convenience methods for common Skeleton_* functions. void updateWorldTransform (); void setToSetupPose (); void setBonesToSetupPose (); void setSlotsToSetupPose (); /* Returns 0 if the bone was not found. */ spBone* findBone (const std::string& boneName) const; /* Returns 0 if the slot was not found. */ spSlot* findSlot (const std::string& slotName) const; /* Sets the skin used to look up attachments not found in the SkeletonData defaultSkin. Attachments from the new skin are * attached if the corresponding attachment from the old skin was attached. Returns false if the skin was not found. * @param skin May be empty string ("") for no skin.*/ bool setSkin (const std::string& skinName); /** @param skin May be 0 for no skin.*/ bool setSkin (const char* skinName); /* Returns 0 if the slot or attachment was not found. */ spAttachment* getAttachment (const std::string& slotName, const std::string& attachmentName) const; /* Returns false if the slot or attachment was not found. * @param attachmentName May be empty string ("") for no attachment. */ bool setAttachment (const std::string& slotName, const std::string& attachmentName); /* @param attachmentName May be 0 for no attachment. */ bool setAttachment (const std::string& slotName, const char* attachmentName); /* Enables/disables two color tinting for this instance. May break batching */ void setTwoColorTint(bool enabled); /* Whether two color tinting is enabled */ bool isTwoColorTint(); /* Sets the vertex effect to be used, set to 0 to disable vertex effects */ void setVertexEffect(spVertexEffect* effect); // --- BlendProtocol virtual void setBlendFunc (const cocos2d::BlendFunc& blendFunc)override; virtual const cocos2d::BlendFunc& getBlendFunc () const override; virtual void setOpacityModifyRGB (bool value) override; virtual bool isOpacityModifyRGB () const override; CC_CONSTRUCTOR_ACCESS: SkeletonRenderer (); SkeletonRenderer (spSkeletonData* skeletonData, bool ownsSkeletonData = false); SkeletonRenderer (const std::string& skeletonDataFile, spAtlas* atlas, float scale = 1); SkeletonRenderer (const std::string& skeletonDataFile, const std::string& atlasFile, float scale = 1); virtual ~SkeletonRenderer (); void initWithData (spSkeletonData* skeletonData, bool ownsSkeletonData = false); void initWithJsonFile (const std::string& skeletonDataFile, spAtlas* atlas, float scale = 1); void initWithJsonFile (const std::string& skeletonDataFile, const std::string& atlasFile, float scale = 1); void initWithBinaryFile (const std::string& skeletonDataFile, spAtlas* atlas, float scale = 1); void initWithBinaryFile (const std::string& skeletonDataFile, const std::string& atlasFile, float scale = 1); virtual void initialize (); protected: void setSkeletonData (spSkeletonData* skeletonData, bool ownsSkeletonData); virtual AttachmentVertices* getAttachmentVertices (spRegionAttachment* attachment) const; virtual AttachmentVertices* getAttachmentVertices (spMeshAttachment* attachment) const; bool _ownsSkeletonData; spAtlas* _atlas; spAttachmentLoader* _attachmentLoader; cocos2d::CustomCommand _debugCommand; cocos2d::BlendFunc _blendFunc; float* _worldVertices; bool _premultipliedAlpha; spSkeleton* _skeleton; float _timeScale; bool _debugSlots; bool _debugBones; bool _debugMeshes; spSkeletonClipping* _clipper; spVertexEffect* _effect; }; } #endif /* SPINE_SKELETONRENDERER_H_ */