cocos2d-x ================== [cocos2d-x][1] is a multi-platform 2D game engine in C++, based on [cocos2d-iphone][2] and licensed under MIT. Now this engine has been expended to iOS, Android, Bada, BlackBerry Playbook, Marmalade and desktop operating systems like Linux, WindowsXP & Windows7. Multi Platform ------------- * iOS: stable, well tested on iOS 4.0 ~ 5.0 SDK. * Android: stable, well tested on 2.0~3.1, based on ndk r5 ~ r7. * Bada: stable on Bada SDK 1.0 & 2.0 * BlackBerry Playbook: stable, contribued by engineers working at RIM * Marmalade: stable since cocos2d-x-0.11.0 * Windows: stable, tested on WinXP, Vista, Win7. Please upgrde the drive of your video card if you meet problems on OpenGL functions * Linux: usable. Document ------------------ * Website: [www.cocos2d-x.org][3] * [Online API References][4] Contact us ------------------ * Forum: [http://forum.cocos2d-x.org][5] * Twitter: [http://www.twitter.com/cocos2dx][6] * Sina mini-blog: [http://t.sina.com.cn/cocos2dx][7] [1]: http://www.cocos2d-x.org "cocos2d-x" [2]: http://www.cocos2d-iphone.org "cocos2d for iPhone" [3]: http://www.cocos2d-x.org "www.cocos2d-x.org" [4]: http://www.cocos2d-x.org/embedded/cocos2d-x/classes.html "API References" [5]: http://forum.cocos2d-x.org "http://forum.cocos2d-x.org" [6]: http://www.twitter.com/cocos2dx "http://www.twitter.com/cocos2dx" [7]: http://t.sina.com.cn/cocos2dx "http://t.sina.com.cn/cocos2dx"