#include "ActionManagerTest.h" #include "../testResource.h" #include "cocos2d.h" enum { kTagNode, kTagGrossini, kTagSequence, }; Layer* nextActionManagerAction(); Layer* backActionManagerAction(); Layer* restartActionManagerAction(); static int sceneIdx = -1; #define MAX_LAYER 5 Layer* createActionManagerLayer(int nIndex) { switch(nIndex) { case 0: return new CrashTest(); case 1: return new LogicTest(); case 2: return new PauseTest(); case 3: return new StopActionTest(); case 4: return new ResumeTest(); } return NULL; } Layer* nextActionManagerAction() { sceneIdx++; sceneIdx = sceneIdx % MAX_LAYER; auto layer = createActionManagerLayer(sceneIdx); layer->autorelease(); return layer; } Layer* backActionManagerAction() { sceneIdx--; int total = MAX_LAYER; if( sceneIdx < 0 ) sceneIdx += total; auto layer = createActionManagerLayer(sceneIdx); layer->autorelease(); return layer; } Layer* restartActionManagerAction() { auto layer = createActionManagerLayer(sceneIdx); layer->autorelease(); return layer; } //------------------------------------------------------------------ // // ActionManagerTest // //------------------------------------------------------------------ ActionManagerTest::ActionManagerTest(void) { } ActionManagerTest::~ActionManagerTest(void) { } std::string ActionManagerTest::title() const { return "ActionManager Test"; } std::string ActionManagerTest::subtitle() const { return "No title"; } void ActionManagerTest::restartCallback(Ref* sender) { auto s = new ActionManagerTestScene(); s->addChild(restartActionManagerAction()); Director::getInstance()->replaceScene(s); s->release(); } void ActionManagerTest::nextCallback(Ref* sender) { auto s = new ActionManagerTestScene(); s->addChild( nextActionManagerAction() ); Director::getInstance()->replaceScene(s); s->release(); } void ActionManagerTest::backCallback(Ref* sender) { auto s = new ActionManagerTestScene(); s->addChild( backActionManagerAction() ); Director::getInstance()->replaceScene(s); s->release(); } //------------------------------------------------------------------ // // Test1 // //------------------------------------------------------------------ void CrashTest::onEnter() { ActionManagerTest::onEnter(); auto child = Sprite::create(s_pathGrossini); child->setPosition( VisibleRect::center() ); addChild(child, 1); //Sum of all action's duration is 1.5 second. child->runAction(RotateBy::create(1.5f, 90)); child->runAction(Sequence::create( DelayTime::create(1.4f), FadeOut::create(1.1f), NULL) ); //After 1.5 second, self will be removed. runAction( Sequence::create( DelayTime::create(1.4f), CallFunc::create( CC_CALLBACK_0(CrashTest::removeThis,this)), NULL) ); } void CrashTest::removeThis() { _parent->removeChild(this, true); nextCallback(this); } std::string CrashTest::subtitle() const { return "Test 1. Should not crash"; } //------------------------------------------------------------------ // // Test2 // //------------------------------------------------------------------ void LogicTest::onEnter() { ActionManagerTest::onEnter(); auto grossini = Sprite::create(s_pathGrossini); addChild(grossini, 0, 2); grossini->setPosition(VisibleRect::center()); grossini->runAction( Sequence::create( MoveBy::create(1, Point(150,0)), CallFuncN::create(CC_CALLBACK_1(LogicTest::bugMe,this)), NULL) ); } void LogicTest::bugMe(Node* node) { node->stopAllActions(); //After this stop next action not working, if remove this stop everything is working node->runAction(ScaleTo::create(2, 2)); } std::string LogicTest::subtitle() const { return "Logic test"; } //------------------------------------------------------------------ // // PauseTest // //------------------------------------------------------------------ void PauseTest::onEnter() { // // This test MUST be done in 'onEnter' and not on 'init' // otherwise the paused action will be resumed at 'onEnter' time // ActionManagerTest::onEnter(); auto l = Label::createWithTTF("After 5 seconds grossini should move", "fonts/Thonburi.ttf", 16.0f); addChild(l); l->setPosition( Point(VisibleRect::center().x, VisibleRect::top().y-75) ); // // Also, this test MUST be done, after [super onEnter] // auto grossini = Sprite::create(s_pathGrossini); addChild(grossini, 0, kTagGrossini); grossini->setPosition(VisibleRect::center() ); auto action = MoveBy::create(1, Point(150,0)); auto director = Director::getInstance(); director->getActionManager()->addAction(action, grossini, true); schedule( schedule_selector(PauseTest::unpause), 3); } void PauseTest::unpause(float dt) { unschedule( schedule_selector(PauseTest::unpause) ); auto node = getChildByTag( kTagGrossini ); auto director = Director::getInstance(); director->getActionManager()->resumeTarget(node); } std::string PauseTest::subtitle() const { return "Pause Test"; } //------------------------------------------------------------------ // // RemoveTest // //------------------------------------------------------------------ void StopActionTest::onEnter() { ActionManagerTest::onEnter(); auto l = Label::createWithTTF("Should not crash", "fonts/Thonburi.ttf", 16.0f); addChild(l); l->setPosition( Point(VisibleRect::center().x, VisibleRect::top().y - 75) ); auto pMove = MoveBy::create(2, Point(200, 0)); auto pCallback = CallFunc::create(CC_CALLBACK_0(StopActionTest::stopAction,this)); auto pSequence = Sequence::create(pMove, pCallback, NULL); pSequence->setTag(kTagSequence); auto pChild = Sprite::create(s_pathGrossini); pChild->setPosition( VisibleRect::center() ); addChild(pChild, 1, kTagGrossini); pChild->runAction(pSequence); } void StopActionTest::stopAction() { auto sprite = getChildByTag(kTagGrossini); sprite->stopActionByTag(kTagSequence); } std::string StopActionTest::subtitle() const { return "Stop Action Test"; } //------------------------------------------------------------------ // // ResumeTest // //------------------------------------------------------------------ std::string ResumeTest::subtitle() const { return "Resume Test"; } void ResumeTest::onEnter() { ActionManagerTest::onEnter(); auto l = Label::createWithTTF("Grossini only rotate/scale in 3 seconds", "fonts/Thonburi.ttf", 16.0f); addChild(l); l->setPosition( Point(VisibleRect::center().x, VisibleRect::top().y - 75)); auto pGrossini = Sprite::create(s_pathGrossini); addChild(pGrossini, 0, kTagGrossini); pGrossini->setPosition(VisibleRect::center()); pGrossini->runAction(ScaleBy::create(2, 2)); auto director = Director::getInstance(); director->getActionManager()->pauseTarget(pGrossini); pGrossini->runAction(RotateBy::create(2, 360)); this->schedule(schedule_selector(ResumeTest::resumeGrossini), 3.0f); } void ResumeTest::resumeGrossini(float time) { this->unschedule(schedule_selector(ResumeTest::resumeGrossini)); auto pGrossini = getChildByTag(kTagGrossini); auto director = Director::getInstance(); director->getActionManager()->resumeTarget(pGrossini); } //------------------------------------------------------------------ // // ActionManagerTestScene // //------------------------------------------------------------------ void ActionManagerTestScene::runThisTest() { auto layer = nextActionManagerAction(); addChild(layer); Director::getInstance()->replaceScene(this); }