#ifndef _RENDERTEXTURE_TEST_H_ #define _RENDERTEXTURE_TEST_H_ #include "cocos2d.h" #include "../testBasic.h" #include "../BaseTest.h" class RenderTextureTest : public BaseTest { public: virtual void onEnter() override; virtual std::string title() const override; virtual std::string subtitle() const override; void restartCallback(Ref* sender); void nextCallback(Ref* sender); void backCallback(Ref* sender); }; class RenderTextureSave : public RenderTextureTest { public: CREATE_FUNC(RenderTextureSave); RenderTextureSave(); ~RenderTextureSave(); virtual std::string title() const override; virtual std::string subtitle() const override; void onTouchesMoved(const std::vector& touches, Event* event); void clearImage(Ref *pSender); void saveImage(Ref *pSender); private: RenderTexture *_target; Vector _brushs; }; class RenderTextureIssue937 : public RenderTextureTest { public: CREATE_FUNC(RenderTextureIssue937); RenderTextureIssue937(); virtual std::string title() const override; virtual std::string subtitle() const override; }; class RenderTextureScene : public TestScene { public: virtual void runThisTest(); }; class RenderTextureZbuffer : public RenderTextureTest { public: CREATE_FUNC(RenderTextureZbuffer); RenderTextureZbuffer(); void onTouchesMoved(const std::vector& touches, Event* event); void onTouchesBegan(const std::vector& touches, Event* event); void onTouchesEnded(const std::vector& touches, Event* event); virtual std::string title() const override; virtual std::string subtitle() const override; void renderScreenShot(); private: cocos2d::SpriteBatchNode *mgr;; cocos2d::Sprite *sp1; cocos2d::Sprite *sp2; cocos2d::Sprite *sp3; cocos2d::Sprite *sp4; cocos2d::Sprite *sp5; cocos2d::Sprite *sp6; cocos2d::Sprite *sp7; cocos2d::Sprite *sp8; cocos2d::Sprite *sp9; }; class RenderTextureTestDepthStencil : public RenderTextureTest { public: CREATE_FUNC(RenderTextureTestDepthStencil); RenderTextureTestDepthStencil(); virtual ~RenderTextureTestDepthStencil(); virtual std::string title() const override; virtual std::string subtitle() const override; virtual void draw(Renderer *renderer, const Matrix &transform, bool transformUpdated) override; private: CustomCommand _renderCmds[4]; void onBeforeClear(); void onBeforeStencil(); void onBeforDraw(); void onAfterDraw(); private: RenderTexture* _rend; Sprite* _spriteDS; Sprite* _spriteDraw; }; class RenderTextureTargetNode : public RenderTextureTest { private: cocos2d::Sprite *sprite1, *sprite2; cocos2d::RenderTexture *renderTexture; public: CREATE_FUNC(RenderTextureTargetNode); RenderTextureTargetNode(); virtual void update(float t); virtual std::string title() const override; virtual std::string subtitle() const override; void touched(Ref* sender); }; class RenderTexturePartTest : public RenderTextureTest { public: CREATE_FUNC(RenderTexturePartTest); RenderTexturePartTest(); virtual ~RenderTexturePartTest(); virtual std::string title() const override; virtual std::string subtitle() const override; private: RenderTexture* _rend; Sprite* _spriteDraw; }; class SpriteRenderTextureBug : public RenderTextureTest { public: class SimpleSprite : public Sprite { public: static SimpleSprite* create(const char* filename, const Rect &rect); SimpleSprite(); ~SimpleSprite(); virtual void draw(Renderer *renderer, const Matrix &transform, bool transformUpdated); public: RenderTexture *_rt; }; public: CREATE_FUNC(SpriteRenderTextureBug); SpriteRenderTextureBug(); void onTouchesEnded(const std::vector& touches, Event* event); virtual std::string title() const override; virtual std::string subtitle() const override; SimpleSprite* addNewSpriteWithCoords(const Vector2& p); }; #endif