/****************************************************************************** * Spine Runtimes Software License * Version 2.1 * * Copyright (c) 2013, Esoteric Software * All rights reserved. * * You are granted a perpetual, non-exclusive, non-sublicensable and * non-transferable license to install, execute and perform the Spine Runtimes * Software (the "Software") solely for internal use. Without the written * permission of Esoteric Software (typically granted by licensing Spine), you * may not (a) modify, translate, adapt or otherwise create derivative works, * improvements of the Software or develop new applications using the Software * or (b) remove, delete, alter or obscure any trademarks or any copyright, * trademark, patent or other intellectual property or proprietary rights * notices on or in the Software, including any copy thereof. Redistributions * in binary or source form must include this license and terms. * * THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO * EVENT SHALL ESOTERIC SOFTARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; * OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR * OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. *****************************************************************************/ #ifndef SPINE_IKCONSTRAINT_H_ #define SPINE_IKCONSTRAINT_H_ #include #include #ifdef __cplusplus extern "C" { #endif struct spSkeleton; typedef struct spIkConstraint { spIkConstraintData* const data; int bonesCount; spBone** bones; spBone* target; int bendDirection; float mix; #ifdef __cplusplus spIkConstraint() : data(0), bonesCount(0), bones(0), target(0), bendDirection(0), mix(0) { } #endif } spIkConstraint; spIkConstraint* spIkConstraint_create (spIkConstraintData* data, const struct spSkeleton* skeleton); void spIkConstraint_dispose (spIkConstraint* self); void spIkConstraint_apply (spIkConstraint* self); void spIkConstraint_apply1 (spBone* bone, float targetX, float targetY, float alpha); void spIkConstraint_apply2 (spBone* parent, spBone* child, float targetX, float targetY, int bendDirection, float alpha); #ifdef SPINE_SHORT_NAMES typedef spIkConstraint IkConstraint; #define IkConstraint_create(...) spIkConstraint_create(__VA_ARGS__) #define IkConstraint_dispose(...) spIkConstraint_dispose(__VA_ARGS__) #endif #ifdef __cplusplus } #endif #endif /* SPINE_IKCONSTRAINT_H_ */