// TestAudioEngine-win32Dlg.cpp : implementation file // #include "stdafx.h" #include "TestAudioEngine-win32.h" #include "TestAudioEngine-win32Dlg.h" #include "SimpleAudioEngine.h" const static char kszMusic[] = "music.mid"; const static char kszEffect1[] = "effect1.wav"; const static char kszEffect2[] = "effect2.wav"; static int s_nEffect1; static int s_nEffect2; #ifdef _DEBUG #define new DEBUG_NEW #endif // CTestAudioEnginewin32Dlg dialog CTestAudioEnginewin32Dlg::CTestAudioEnginewin32Dlg(CWnd* pParent /*=NULL*/) : CDialog(CTestAudioEnginewin32Dlg::IDD, pParent) { m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME); } void CTestAudioEnginewin32Dlg::DoDataExchange(CDataExchange* pDX) { CDialog::DoDataExchange(pDX); } BEGIN_MESSAGE_MAP(CTestAudioEnginewin32Dlg, CDialog) ON_WM_PAINT() ON_WM_QUERYDRAGICON() //}}AFX_MSG_MAP ON_BN_CLICKED(IDC_MUSIC, &CTestAudioEnginewin32Dlg::OnBnClickedMusic) ON_BN_CLICKED(IDC_MUSIC_STOP, &CTestAudioEnginewin32Dlg::OnBnClickedMusicStop) ON_BN_CLICKED(IDC_EFFECT1, &CTestAudioEnginewin32Dlg::OnBnClickedEffect1) ON_BN_CLICKED(IDC_EFFECT2, &CTestAudioEnginewin32Dlg::OnBnClickedEffect2) // ON_WM_CLOSE() ON_WM_DESTROY() END_MESSAGE_MAP() // CTestAudioEnginewin32Dlg message handlers BOOL CTestAudioEnginewin32Dlg::OnInitDialog() { CDialog::OnInitDialog(); // Set the icon for this dialog. The framework does this automatically // when the application's main window is not a dialog SetIcon(m_hIcon, TRUE); // Set big icon SetIcon(m_hIcon, FALSE); // Set small icon // TODO: Add extra initialization here return TRUE; // return TRUE unless you set the focus to a control } // If you add a minimize button to your dialog, you will need the code below // to draw the icon. For MFC applications using the document/view model, // this is automatically done for you by the framework. void CTestAudioEnginewin32Dlg::OnPaint() { if (IsIconic()) { CPaintDC dc(this); // device context for painting SendMessage(WM_ICONERASEBKGND, reinterpret_cast(dc.GetSafeHdc()), 0); // Center icon in client rectangle int cxIcon = GetSystemMetrics(SM_CXICON); int cyIcon = GetSystemMetrics(SM_CYICON); CRect rect; GetClientRect(&rect); int x = (rect.Width() - cxIcon + 1) / 2; int y = (rect.Height() - cyIcon + 1) / 2; // Draw the icon dc.DrawIcon(x, y, m_hIcon); } else { CDialog::OnPaint(); } } // The system calls this function to obtain the cursor to display while the user drags // the minimized window. HCURSOR CTestAudioEnginewin32Dlg::OnQueryDragIcon() { return static_cast(m_hIcon); } void CTestAudioEnginewin32Dlg::OnBnClickedMusic() { SimpleAudioEngine::getSharedEngine()->playBackgroundMusic(kszMusic, true); } void CTestAudioEnginewin32Dlg::OnBnClickedMusicStop() { SimpleAudioEngine::getSharedEngine()->stopBackgroundMusic(); } void CTestAudioEnginewin32Dlg::OnBnClickedEffect1() { s_nEffect1 = SimpleAudioEngine::getSharedEngine()->playEffect(kszEffect1); } void CTestAudioEnginewin32Dlg::OnBnClickedEffect2() { s_nEffect2 = SimpleAudioEngine::getSharedEngine()->playEffect(kszEffect2); } void CTestAudioEnginewin32Dlg::OnDestroy() { CDialog::OnDestroy(); SimpleAudioEngine::getSharedEngine()->stopBackgroundMusic(); SimpleAudioEngine::getSharedEngine()->unloadEffectAll(); }