#include "AppDelegate.h" #include "cocos2d.h" #include "tests/controller.h" using namespace cocos2d; // static void TimerCallback1(Int32 nTimerId, UInt32 uUserData); AppDelegate::AppDelegate() :m_pMainWnd(NULL) // ,m_nTimer(0) { } AppDelegate::~AppDelegate() { } bool AppDelegate::applicationDidFinishLaunching() { // init the window #if defined(CCX_PLATFORM_UPHONE) if (!(m_pMainWnd = new CCXEGLView(this)) || ! m_pMainWnd->Create(&TRectangle(0,0,GetScreenWidth(),GetScreenHeight()))) #elif defined(CCX_PLATFORM_WIN32) if (!(m_pMainWnd = new CCXEGLView()) || ! m_pMainWnd->Create(L"cocos2d-win32", 320, 480) ) #else #error #endif { CCX_SAFE_DELETE(m_pMainWnd); return false; } // init director CCDirector * pDirector = CCDirector::sharedDirector(); pDirector->setOpenGLView(m_pMainWnd); pDirector->setDeviceOrientation(kCCDeviceOrientationLandscapeLeft); // pDirector->setDeviceOrientation(kCCDeviceOrientationPortrait); pDirector->setDisplayFPS(true); #if defined(CCX_PLATFORM_UPHONE) // set the resource path CCFileUtils::setResourcePath("/NEWPLUS/TDA_DATA/Data/cocos2d_tests/"); #endif #if 0 // SHOW SPLASH SCREEN // load background image texture and get window size CCTexture2D * pSplashTexture = CCTextureCache::sharedTextureCache()->addImage("Images/HelloWorld.png"); CGSize size = CCDirector::sharedDirector()->getWinSize(); // splash sprite CCSprite * pSplashSprite = CCSprite::spriteWithTexture(pSplashTexture); pSplashSprite->setPosition(CGPoint(size.width / 2, size.height / 2)); // splash layer CCLayer * pSplashLayer = new CCLayer(); pSplashLayer->addChild(pSplashSprite); pSplashLayer->autorelease(); // add layer to scene CCScene * pSplashScene = CCScene::node(); pSplashScene->addChild(pSplashLayer); // add scene to director CCDirector::sharedDirector()->runWithScene(pSplashScene); // CCSequence::actions(this, callfunc_selector(AppDelegate::replaceSplashScreen)) m_nTimer = TIMER_Create(3000, TIMER_MODE_NORMAL, TimerCallback1, 0, 0); TIMER_Start(m_nTimer, 0); #endif CCScene * pScene = CCScene::node(); CCLayer * pLayer = new TestController(); pLayer->autorelease(); pScene->addChild(pLayer); pDirector->runWithScene(pScene); return true; } void AppDelegate::applicationDidEnterBackground() { CCDirector::sharedDirector()->stopAnimation(); } void AppDelegate::applicationWillEnterForeground() { CCDirector::sharedDirector()->startAnimation(); } /* static void TimerCallback1(Int32 nTimerId, UInt32 uUserData) { CCScene * pScene = CCScene::node(); CCLayer * pLayer = new TestController(); pLayer->autorelease(); pScene->addChild(pLayer); CCDirector::sharedDirector()->replaceScene(pScene); } */