/* * LuaSkeletonAnimation.h * * Created on: 2013?11?21? * Author: edwardzhou */ #ifndef LUASKELETONANIMATION_H_ #define LUASKELETONANIMATION_H_ #include "spine-cocos2dx.h" class LuaSkeletonAnimation: public spine::SkeletonAnimation { private: void animationStateEvent (spine::SkeletonAnimation* node, int trackIndex, spEventType type, spEvent* event, int loopCount); public: static LuaSkeletonAnimation* createWithFile (const char* skeletonDataFile, const char* atlasFile, float scale = 1); LuaSkeletonAnimation (const char* skeletonDataFile, const char* atlasFile, float scale = 1); virtual ~LuaSkeletonAnimation(); }; #endif /* LUASKELETONANIMATION_H_ */