/**************************************************************************** Copyright (c) 2010 cocos2d-x.org http://www.cocos2d-x.org Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ****************************************************************************/ #include "CCRenderTexture.h" #include "CCDirector.h" #include "platform/platform.h" #include "CCXUIImage.h" #include namespace cocos2d { // implementation CCRenderTexture CCSprite * CCRenderTexture::getSprite() { return m_pSprite; } void CCRenderTexture::setSprite(CCSprite* var) { m_pSprite = var; } CCRenderTexture * CCRenderTexture::renderTextureWithWidthAndHeight(int width, int height) { CCRenderTexture *pRet = new CCRenderTexture(); if(pRet && pRet->initWithWidthAndHeight(width,height)) { pRet->autorelease(); return pRet; } CCX_SAFE_DELETE(pRet) return NULL; } bool CCRenderTexture::initWithWidthAndHeight(int width, int height) { glGetIntegerv(GL_FRAMEBUFFER_BINDING_OES, &m_nOldFBO); CCTexture2DPixelFormat format = kCCTexture2DPixelFormat_RGBA8888; // textures must be power of two squared int pow = 8; while (pow < width || pow < height) { pow*=2; } void *data = malloc((int)(pow * pow * 4)); memset(data, 0, (int)(pow * pow * 4)); m_pTexture = new CCTexture2D(); m_pTexture->initWithData(data, format, pow, pow, CGSizeMake((float)width, (float)height)); free( data ); // generate FBO glGenFramebuffersOES(1, &m_uFBO); glBindFramebufferOES(GL_FRAMEBUFFER_OES, m_uFBO); // associate texture with FBO glFramebufferTexture2DOES(GL_FRAMEBUFFER_OES, GL_COLOR_ATTACHMENT0_OES, GL_TEXTURE_2D, m_pTexture->getName(), 0); // check if it worked (probably worth doing :) ) GLuint status = glCheckFramebufferStatusOES(GL_FRAMEBUFFER_OES); if (status != GL_FRAMEBUFFER_COMPLETE_OES) { NSAssert(0, "Render Texture : Could not attach texture to framebuffer") CCX_SAFE_DELETE(m_pTexture); return false; } m_pSprite = CCSprite::spriteWithTexture(m_pTexture); m_pTexture->release(); m_pSprite->setScaleY(-1); this->addChild(m_pSprite); glBindFramebufferOES(GL_FRAMEBUFFER_OES, m_nOldFBO); return true; } CCRenderTexture::~CCRenderTexture() { glDeleteFramebuffersOES(1, &m_uFBO); } void CCRenderTexture::begin() { CC_DISABLE_DEFAULT_GL_STATES(); // Save the current matrix glPushMatrix(); CGSize textureSize = m_pTexture->getContentSize(); // Calculate the adjustment ratios based on the old and new projections CGRect frame = CCDirector::getSharedDirector()->getOpenGLView()->getFrame(); float widthRatio = frame.size.width / textureSize.width; float heightRatio = frame.size.height / textureSize.height; // Adjust the orthographic propjection and viewport glOrthof((float)-1.0 / widthRatio, (float)1.0 / widthRatio, (float)-1.0 / heightRatio, (float)1.0 / heightRatio, -1,1); glViewport(0, 0, (GLsizei)textureSize.width, (GLsizei)textureSize.height); glGetIntegerv(GL_FRAMEBUFFER_BINDING_OES, &m_nOldFBO); glBindFramebufferOES(GL_FRAMEBUFFER_OES, m_uFBO);//Will direct drawing to the frame buffer created above CC_ENABLE_DEFAULT_GL_STATES(); } void CCRenderTexture::end() { glBindFramebufferOES(GL_FRAMEBUFFER_OES, m_nOldFBO); // Restore the original matrix and viewport glPopMatrix(); CGRect frame = CCDirector::getSharedDirector()->getOpenGLView()->getFrame(); glViewport(0, 0, (GLsizei)frame.size.width, (GLsizei)frame.size.height); glColorMask(TRUE, TRUE, TRUE, TRUE); } void CCRenderTexture::clear(float r, float g, float b, float a) { this->begin(); glClearColor(r, g, b, a); glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glColorMask(TRUE, TRUE, TRUE, FALSE); this->end(); } bool CCRenderTexture::saveBuffer(const char *name) { return this->saveBuffer(name, kImageFormatJPG); } bool CCRenderTexture::saveBuffer(const char *name, int format) { bool bRet = false; UIImage *myImage = this->getUIImageFromBuffer(); if (myImage) { bRet = myImage->save(name, format); delete myImage; } return bRet; } /* get buffer as UIImage */ UIImage * CCRenderTexture::getUIImageFromBuffer() { int tx = (int)m_pTexture->getContentSize().width; int ty = (int)m_pTexture->getContentSize().height; CCXBitmapDC *pBitmap = new CCXBitmapDC(tx, ty); void *pBuffer = pBitmap->getBuffer(); this->begin(); glReadPixels(0,0,tx,ty,GL_RGBA,GL_UNSIGNED_BYTE, pBuffer); this->end(); UIImage *pRet = new UIImage(); pRet->initWithBuffer(tx, ty, (unsigned char*)pBuffer); return pRet; } } // namespace cocos2d