/**************************************************************************** Copyright (c) 2010 cocos2d-x.org http://www.cocos2d-x.org Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ****************************************************************************/ #include "CCParticleSystem.h" #include "ccTypes.h" #include "CCTextureCache.h" #include "support/base64.h" #include "CGPointExtension.h" #include "CCXFileUtils.h" #include "CCXUIImage.h" #include "platform/platform.h" #if CC_ENABLE_PROFILERS #include "Support/CCProfiling.h" #endif namespace cocos2d { // ideas taken from: // . The ocean spray in your face [Jeff Lander] // http://www.double.co.nz/dust/col0798.pdf // . Building an Advanced Particle System [John van der Burg] // http://www.gamasutra.com/features/20000623/vanderburg_01.htm // . LOVE game engine // http://love2d.org/ // // // Radius mode support, from 71 squared // http://particledesigner.71squared.com/ // // IMPORTANT: Particle Designer is supported by cocos2d, but // 'Radius Mode' in Particle Designer uses a fixed emit rate of 30 hz. Since that can't be guarateed in cocos2d, // cocos2d uses a another approach, but the results are almost identical. // CCParticleSystem::CCParticleSystem() :m_sPlistFile("") ,m_fElapsed(0) ,m_pParticles(NULL) ,m_fEmitCounter(0) ,m_nParticleIdx(0) #if CC_ENABLE_PROFILERS ,m_pProfilingTimer(NULL); #endif ,m_bIsActive(true) ,m_nParticleCount(0) ,m_fDuration(0) ,m_tCenterOfGravity(CGPointZero) ,m_tPosVar(CGPointZero) ,m_fLife(0) ,m_fLifeVar(0) ,m_fAngle(0) ,m_fAngleVar(0) ,m_fStartSize(0) ,m_fStartSizeVar(0) ,m_fEndSize(0) ,m_fEndSizeVar(0) ,m_fStartSpin(0) ,m_fStartSpinVar(0) ,m_fEndSpin(0) ,m_fEndSpinVar(0) ,m_fEmissionRate(0) ,m_nTotalParticles(0) ,m_pTexture(NULL) ,m_bIsBlendAdditive(false) ,m_ePositionType(kCCPositionTypeFree) ,m_bIsAutoRemoveOnFinish(false) ,m_nEmitterMode(kCCParticleModeGravity) { modeA.gravity = CGPointZero; modeA.speed = 0; modeA.speedVar = 0; modeA.tangentialAccel = 0; modeA.tangentialAccelVar = 0; modeA.radialAccel = 0; modeA.radialAccelVar = 0; modeB.startRadius = 0; modeB.startRadiusVar = 0; modeB.endRadius = 0; modeB.endRadiusVar = 0; modeB.rotatePerSecond = 0; modeB.rotatePerSecondVar = 0; m_tBlendFunc.src = CC_BLEND_SRC; m_tBlendFunc.dst = CC_BLEND_DST; } // implementation CCParticleSystem CCParticleSystem * CCParticleSystem::particleWithFile(const char *plistFile) { CCParticleSystem *pRet = new CCParticleSystem(); if (pRet->initWithFile(plistFile)) { pRet->autorelease(); return pRet; } CCX_SAFE_DELETE(pRet) return pRet; } bool CCParticleSystem::initWithFile(const char *plistFile) { const char *path = CCFileUtils::fullPathFromRelativePath(plistFile); std::map *dict = CCFileUtils::dictionaryWithContentsOfFile(path); NSAssert( dict != NULL, "Particles: file not found"); return this->initWithDictionary(dict); } bool CCParticleSystem::initWithDictionary(std::map *dictionary) { bool bRet = false; unsigned char *buffer = NULL; unsigned char *deflated = NULL; UIImage *image = NULL; do { int maxParticles = atoi(valueForKey("maxParticles", dictionary)); // self, not super if(this->initWithTotalParticles(maxParticles)) { // angle m_fAngle = (float)atof(valueForKey("angle", dictionary)); m_fAngleVar = (float)atof(valueForKey("angleVariance", dictionary)); // duration m_fDuration = (float)atof(valueForKey("duration", dictionary)); // blend function m_tBlendFunc.src = atoi(valueForKey("blendFuncSource", dictionary)); m_tBlendFunc.dst = atoi(valueForKey("blendFuncDestination", dictionary)); // color m_tStartColor.r = (float)atof(valueForKey("startColorRed", dictionary)); m_tStartColor.g = (float)atof(valueForKey("startColorGreen", dictionary)); m_tStartColor.b = (float)atof(valueForKey("startColorBlue", dictionary)); m_tStartColor.a = (float)atof(valueForKey("startColorAlpha", dictionary)); m_tStartColorVar.r = (float)atof(valueForKey("startColorVarianceRed", dictionary)); m_tStartColorVar.g = (float)atof(valueForKey("startColorVarianceGreen", dictionary)); m_tStartColorVar.b = (float)atof(valueForKey("startColorVarianceBlue", dictionary)); m_tStartColorVar.a = (float)atof(valueForKey("startColorVarianceAlpha", dictionary)); m_tEndColor.r = (float)atof(valueForKey("finishColorRed", dictionary)); m_tEndColor.g = (float)atof(valueForKey("finishColorGreen", dictionary)); m_tEndColor.b = (float)atof(valueForKey("finishColorBlue", dictionary)); m_tEndColor.a = (float)atof(valueForKey("finishColorAlpha", dictionary)); m_tEndColorVar.r = (float)atof(valueForKey("finishColorVarianceRed", dictionary)); m_tEndColorVar.g = (float)atof(valueForKey("finishColorVarianceGreen", dictionary)); m_tEndColorVar.b = (float)atof(valueForKey("finishColorVarianceBlue", dictionary)); m_tEndColorVar.a = (float)atof(valueForKey("finishColorVarianceAlpha", dictionary)); // particle size m_fStartSize = (float)atof(valueForKey("startParticleSize", dictionary)); m_fStartSizeVar = (float)atof(valueForKey("startParticleSizeVariance", dictionary)); m_fEndSize = (float)atof(valueForKey("finishParticleSize", dictionary)); m_fEndSizeVar = (float)atof(valueForKey("finishParticleSizeVariance", dictionary)); // position m_tPosition.x = (float)atof(valueForKey("sourcePositionx", dictionary)); m_tPosition.y = (float)atof(valueForKey("sourcePositiony", dictionary)); m_tPosVar.x = (float)atof(valueForKey("sourcePositionVariancex", dictionary)); m_tPosVar.y = (float)atof(valueForKey("sourcePositionVariancey", dictionary)); m_nEmitterMode = atoi(valueForKey("emitterType", dictionary)); // Mode A: Gravity + tangential accel + radial accel if( m_nEmitterMode == kCCParticleModeGravity ) { // gravity modeA.gravity.x = (float)atof(valueForKey("gravityx", dictionary)); modeA.gravity.y = (float)atof(valueForKey("gravityy", dictionary)); // speed modeA.speed = (float)atof(valueForKey("speed", dictionary)); modeA.speedVar = (float)atof(valueForKey("speedVariance", dictionary)); // radial acceleration modeA.radialAccel = (float)atof(valueForKey("radialAcceleration", dictionary)); modeA.radialAccelVar = (float)atof(valueForKey("radialAccelVariance", dictionary)); // tangential acceleration modeA.tangentialAccel = (float)atof(valueForKey("tangentialAcceleration", dictionary)); modeA.tangentialAccelVar = (float)atof(valueForKey("tangentialAccelVariance", dictionary)); } // or Mode B: radius movement else if( m_nEmitterMode == kCCParticleModeRadius ) { modeB.startRadius = (float)atof(valueForKey("maxRadius", dictionary)); modeB.startRadiusVar = (float)atof(valueForKey("maxRadiusVariance", dictionary)); modeB.endRadius = (float)atof(valueForKey("minRadius", dictionary)); modeB.endRadiusVar = 0; modeB.rotatePerSecond = (float)atof(valueForKey("rotatePerSecond", dictionary)); modeB.rotatePerSecondVar = (float)atof(valueForKey("rotatePerSecondVariance", dictionary)); } else { NSAssert( false, "Invalid emitterType in config file"); CCX_BREAK_IF(true); } // life span m_fLife = (float)atof(valueForKey("particleLifespan", dictionary)); m_fLifeVar = (float)atof(valueForKey("particleLifespanVariance", dictionary)); // emission Rate m_fEmissionRate = m_nTotalParticles / m_fLife; // texture // Try to get the texture from the cache char *textureName = (char *)valueForKey("textureFileName", dictionary); std::string fullpath = CCFileUtils::fullPathFromRelativeFile(textureName, m_sPlistFile.c_str()); this->m_pTexture = CCTextureCache::sharedTextureCache()->addImage(fullpath.c_str()); // if it fails, try to get it from the base64-gzipped data if ( ! m_pTexture ) { char *textureData = (char *)valueForKey("textureImageData", dictionary); int dataLen = strlen(textureData); if(dataLen != 0) { int decodeLen = base64Decode((unsigned char*)textureData, dataLen, &buffer); NSAssert( buffer != NULL, "CCParticleSystem: error decoding textureImageData"); CCX_BREAK_IF(!buffer); int deflatedLen = ZipUtils::inflateMemory(buffer, decodeLen, &deflated); NSAssert( deflated != NULL, "CCParticleSystem: error ungzipping textureImageData"); CCX_BREAK_IF(!deflated); image = new UIImage(); bool isOK = image->initWithData(deflated, deflatedLen); NSAssert(isOK, "CCParticleSystem: error init image with Data"); CCX_BREAK_IF(!isOK); m_pTexture = CCTextureCache::sharedTextureCache()->addUIImage(image, fullpath.c_str()); } } NSAssert( this->m_pTexture != NULL, "CCParticleSystem: error loading the texture"); CCX_BREAK_IF(!m_pTexture); this->m_pTexture->retain(); bRet = true; } } while (0); if (buffer) { delete [] buffer; buffer = NULL; } if(deflated) { delete [] deflated; deflated = NULL; } CCX_SAFE_DELETE(image); return bRet; } bool CCParticleSystem::initWithTotalParticles(int numberOfParticles) { m_nTotalParticles = numberOfParticles; if (m_pParticles) { delete [] m_pParticles; m_pParticles = NULL; } m_pParticles = new tCCParticle[m_nTotalParticles]; if( ! m_pParticles ) { CCLOG("Particle system: not enough memory"); this->release(); return false; } // default, active m_bIsActive = true; // default blend function m_tBlendFunc.src = CC_BLEND_SRC; m_tBlendFunc.dst = CC_BLEND_DST; // default movement type; m_ePositionType = kCCPositionTypeFree; // by default be in mode A: m_nEmitterMode = kCCParticleModeGravity; // default: modulate // XXX: not used // colorModulate = YES; m_bIsAutoRemoveOnFinish = false; // profiling #if CC_ENABLE_PROFILERS /// @todo _profilingTimer = [[CCProfiler timerWithName:@"particle system" andInstance:self] retain]; #endif // Optimization: compile udpateParticle method //updateParticleSel = @selector(updateQuadWithParticle:newPosition:); //updateParticleImp = (CC_UPDATE_PARTICLE_IMP) [self methodForSelector:updateParticleSel]; // udpate after action in run! this->scheduleUpdateWithPriority(1); return true; } CCParticleSystem::~CCParticleSystem() { if (m_pParticles) { delete [] m_pParticles; m_pParticles = NULL; } CCX_SAFE_RELEASE(m_pTexture) // profiling #if CC_ENABLE_PROFILERS /// @todo [CCProfiler releaseTimer:_profilingTimer]; #endif } bool CCParticleSystem::addParticle() { if (this->isFull()) { return false; } tCCParticle * particle = &m_pParticles[ m_nParticleCount ]; this->initParticle(particle); ++m_nParticleCount; return true; } void CCParticleSystem::initParticle(tCCParticle* particle) { // timeToLive // no negative life. prevent division by 0 particle->timeToLive = MAX(0, m_fLife + m_fLifeVar * CCRANDOM_MINUS1_1() ); // position particle->pos.x = m_tCenterOfGravity.x + m_tPosVar.x * CCRANDOM_MINUS1_1(); particle->pos.y = m_tCenterOfGravity.y + m_tPosVar.y * CCRANDOM_MINUS1_1(); // Color ccColor4F start; start.r = MIN(1, MAX(0, m_tStartColor.r + m_tStartColorVar.r * CCRANDOM_MINUS1_1() ) ); start.g = MIN(1, MAX(0, m_tStartColor.g + m_tStartColorVar.g * CCRANDOM_MINUS1_1() ) ); start.b = MIN(1, MAX(0, m_tStartColor.b + m_tStartColorVar.b * CCRANDOM_MINUS1_1() ) ); start.a = MIN(1, MAX(0, m_tStartColor.a + m_tStartColorVar.a * CCRANDOM_MINUS1_1() ) ); ccColor4F end; end.r = MIN(1, MAX(0, m_tEndColor.r + m_tEndColorVar.r * CCRANDOM_MINUS1_1() ) ); end.g = MIN(1, MAX(0, m_tEndColor.g + m_tEndColorVar.g * CCRANDOM_MINUS1_1() ) ); end.b = MIN(1, MAX(0, m_tEndColor.b + m_tEndColorVar.b * CCRANDOM_MINUS1_1() ) ); end.a = MIN(1, MAX(0, m_tEndColor.a + m_tEndColorVar.a * CCRANDOM_MINUS1_1() ) ); particle->color = start; particle->deltaColor.r = (end.r - start.r) / particle->timeToLive; particle->deltaColor.g = (end.g - start.g) / particle->timeToLive; particle->deltaColor.b = (end.b - start.b) / particle->timeToLive; particle->deltaColor.a = (end.a - start.a) / particle->timeToLive; // size float startS = MAX(0, m_fStartSize + m_fStartSizeVar * CCRANDOM_MINUS1_1() ); // no negative size particle->size = startS; if( m_fEndSize == kCCParticleStartSizeEqualToEndSize ) { particle->deltaSize = 0; } else { float endS = m_fEndSize + m_fEndSizeVar * CCRANDOM_MINUS1_1(); endS = MAX(0, endS); particle->deltaSize = (endS - startS) / particle->timeToLive; } // rotation float startA = m_fStartSpin + m_fStartSpinVar * CCRANDOM_MINUS1_1(); float endA = m_fEndSpin + m_fEndSpinVar * CCRANDOM_MINUS1_1(); particle->rotation = startA; particle->deltaRotation = (endA - startA) / particle->timeToLive; // position if( m_ePositionType == kCCPositionTypeFree ) { particle->startPos = this->convertToWorldSpace(CGPointZero); } // direction float a = CC_DEGREES_TO_RADIANS( m_fAngle + m_fAngleVar * CCRANDOM_MINUS1_1() ); // Mode Gravity: A if( m_nEmitterMode == kCCParticleModeGravity ) { CGPoint v; v.y = sinf( a ); v.x = cosf( a ); float s = modeA.speed + modeA.speedVar * CCRANDOM_MINUS1_1(); // direction particle->modeA.dir = ccpMult( v, s ); // radial accel particle->modeA.radialAccel = modeA.radialAccel + modeA.radialAccelVar * CCRANDOM_MINUS1_1(); // tangential accel particle->modeA.tangentialAccel = modeA.tangentialAccel + modeA.tangentialAccelVar * CCRANDOM_MINUS1_1(); } // Mode Radius: B else { // Set the default diameter of the particle from the source position float startRadius = modeB.startRadius + modeB.startRadiusVar * CCRANDOM_MINUS1_1(); float endRadius = modeB.endRadius + modeB.endRadiusVar * CCRANDOM_MINUS1_1(); particle->modeB.radius = startRadius; if( modeB.endRadius == kCCParticleStartRadiusEqualToEndRadius ) particle->modeB.deltaRadius = 0; else particle->modeB.deltaRadius = (endRadius - startRadius) / particle->timeToLive; particle->modeB.angle = a; particle->modeB.degreesPerSecond = CC_DEGREES_TO_RADIANS(modeB.rotatePerSecond + modeB.rotatePerSecondVar * CCRANDOM_MINUS1_1()); } } void CCParticleSystem::stopSystem() { m_bIsActive = false; m_fElapsed = m_fDuration; m_fEmitCounter = 0; } void CCParticleSystem::resetSystem() { m_bIsActive = true; m_fElapsed = 0; for (m_nParticleIdx = 0; m_nParticleIdx < m_nParticleCount; ++m_nParticleIdx) { tCCParticle *p = &m_pParticles[m_nParticleIdx]; p->timeToLive = 0; } } bool CCParticleSystem::isFull() { return (m_nParticleCount == m_nTotalParticles); } // ParticleSystem - MainLoop void CCParticleSystem::update(ccTime dt) { if( m_bIsActive && m_fEmissionRate ) { float rate = 1.0f / m_fEmissionRate; m_fEmitCounter += dt; while( m_nParticleCount < m_nTotalParticles && m_fEmitCounter > rate ) { this->addParticle(); m_fEmitCounter -= rate; } m_fElapsed += dt; if(m_fDuration != -1 && m_fDuration < m_fElapsed) { this->stopSystem(); } } m_nParticleIdx = 0; #if CC_ENABLE_PROFILERS /// @todo CCProfilingBeginTimingBlock(_profilingTimer); #endif CGPoint currentPosition = CGPointZero; if( m_ePositionType == kCCPositionTypeFree ) { currentPosition = this->convertToWorldSpace(CGPointZero); } while( m_nParticleIdx < m_nParticleCount ) { tCCParticle *p = &m_pParticles[m_nParticleIdx]; // life p->timeToLive -= dt; if( p->timeToLive > 0 ) { // Mode A: gravity, direction, tangential accel & radial accel if( m_nEmitterMode == kCCParticleModeGravity ) { CGPoint tmp, radial, tangential; radial = CGPointZero; // radial acceleration if(p->pos.x || p->pos.y) radial = ccpNormalize(p->pos); tangential = radial; radial = ccpMult(radial, p->modeA.radialAccel); // tangential acceleration float newy = tangential.x; tangential.x = -tangential.y; tangential.y = newy; tangential = ccpMult(tangential, p->modeA.tangentialAccel); // (gravity + radial + tangential) * dt tmp = ccpAdd( ccpAdd( radial, tangential), modeA.gravity); tmp = ccpMult( tmp, dt); p->modeA.dir = ccpAdd( p->modeA.dir, tmp); tmp = ccpMult(p->modeA.dir, dt); p->pos = ccpAdd( p->pos, tmp ); } // Mode B: radius movement else { // Update the angle and radius of the particle. p->modeB.angle += p->modeB.degreesPerSecond * dt; p->modeB.radius += p->modeB.deltaRadius * dt; p->pos.x = - cosf(p->modeB.angle) * p->modeB.radius; p->pos.y = - sinf(p->modeB.angle) * p->modeB.radius; } // color p->color.r += (p->deltaColor.r * dt); p->color.g += (p->deltaColor.g * dt); p->color.b += (p->deltaColor.b * dt); p->color.a += (p->deltaColor.a * dt); // size p->size += (p->deltaSize * dt); p->size = MAX( 0, p->size ); // angle p->rotation += (p->deltaRotation * dt); // // update values in quad // CGPoint newPos; if( m_ePositionType == kCCPositionTypeFree ) { CGPoint diff = ccpSub( currentPosition, p->startPos ); newPos = ccpSub(p->pos, diff); } else { newPos = p->pos; } updateQuadWithParticle(p, newPos); //updateParticleImp(self, updateParticleSel, p, newPos); // update particle counter ++m_nParticleIdx; } else { // life < 0 if( m_nParticleIdx != m_nParticleCount-1 ) { m_pParticles[m_nParticleIdx] = m_pParticles[m_nParticleCount-1]; } --m_nParticleCount; if( m_nParticleCount == 0 && m_bIsAutoRemoveOnFinish ) { this->unscheduleUpdate(); m_pParent->removeChild(this, true); return; } } } #if CC_ENABLE_PROFILERS /// @todo CCProfilingEndTimingBlock(_profilingTimer); #endif this->postStep(); } void CCParticleSystem::updateQuadWithParticle(tCCParticle* particle, CGPoint newPosition) { // should be overriden } void CCParticleSystem::postStep() { // should be overriden } // ParticleSystem - CCTexture protocol void CCParticleSystem::setTexture(CCTexture2D* var) { CCX_SAFE_RELEASE(m_pTexture) m_pTexture = var; CCX_SAFE_RETAIN(m_pTexture); // If the new texture has No premultiplied alpha, AND the blendFunc hasn't been changed, then update it if( m_pTexture && ! m_pTexture->getHasPremultipliedAlpha() && ( m_tBlendFunc.src == CC_BLEND_SRC && m_tBlendFunc.dst == CC_BLEND_DST ) ) { m_tBlendFunc.src = GL_SRC_ALPHA; m_tBlendFunc.dst = GL_ONE_MINUS_SRC_ALPHA; } } CCTexture2D * CCParticleSystem::getTexture() { return m_pTexture; } // ParticleSystem - Additive Blending void CCParticleSystem::setIsBlendAdditive(bool additive) { if( additive ) { m_tBlendFunc.src = GL_SRC_ALPHA; m_tBlendFunc.dst = GL_ONE; } else { if( m_pTexture && ! m_pTexture->getHasPremultipliedAlpha() ) { m_tBlendFunc.src = GL_SRC_ALPHA; m_tBlendFunc.dst = GL_ONE_MINUS_SRC_ALPHA; } else { m_tBlendFunc.src = CC_BLEND_SRC; m_tBlendFunc.dst = CC_BLEND_DST; } } } bool CCParticleSystem::getIsBlendAdditive() { return( m_tBlendFunc.src == GL_SRC_ALPHA && m_tBlendFunc.dst == GL_ONE); } // ParticleSystem - Properties of Gravity Mode void CCParticleSystem::setTangentialAccel(float t) { NSAssert( m_nEmitterMode == kCCParticleModeGravity, "Particle Mode should be Gravity"); modeA.tangentialAccel = t; } float CCParticleSystem::getTangentialAccel() { NSAssert( m_nEmitterMode == kCCParticleModeGravity, "Particle Mode should be Gravity"); return modeA.tangentialAccel; } void CCParticleSystem::setTangentialAccelVar(float t) { NSAssert( m_nEmitterMode == kCCParticleModeGravity, "Particle Mode should be Gravity"); modeA.tangentialAccelVar = t; } float CCParticleSystem::getTangentialAccelVar() { NSAssert( m_nEmitterMode == kCCParticleModeGravity, "Particle Mode should be Gravity"); return modeA.tangentialAccelVar; } void CCParticleSystem::setRadialAccel(float t) { NSAssert( m_nEmitterMode == kCCParticleModeGravity, "Particle Mode should be Gravity"); modeA.radialAccel = t; } float CCParticleSystem::getRadialAccel() { NSAssert( m_nEmitterMode == kCCParticleModeGravity, "Particle Mode should be Gravity"); return modeA.radialAccel; } void CCParticleSystem::setRadialAccelVar(float t) { NSAssert( m_nEmitterMode == kCCParticleModeGravity, "Particle Mode should be Gravity"); modeA.radialAccelVar = t; } float CCParticleSystem::getRadialAccelVar() { NSAssert( m_nEmitterMode == kCCParticleModeGravity, "Particle Mode should be Gravity"); return modeA.radialAccelVar; } void CCParticleSystem::setGravity(CGPoint g) { NSAssert( m_nEmitterMode == kCCParticleModeGravity, "Particle Mode should be Gravity"); modeA.gravity = g; } CGPoint CCParticleSystem::getGravity() { NSAssert( m_nEmitterMode == kCCParticleModeGravity, "Particle Mode should be Gravity"); return modeA.gravity; } void CCParticleSystem::setSpeed(float speed) { NSAssert( m_nEmitterMode == kCCParticleModeGravity, "Particle Mode should be Gravity"); modeA.speed = speed; } float CCParticleSystem::getSpeed() { NSAssert( m_nEmitterMode == kCCParticleModeGravity, "Particle Mode should be Gravity"); return modeA.speed; } void CCParticleSystem::setSpeedVar(float speedVar) { NSAssert( m_nEmitterMode == kCCParticleModeGravity, "Particle Mode should be Gravity"); modeA.speedVar = speedVar; } float CCParticleSystem::getSpeedVar() { NSAssert( m_nEmitterMode == kCCParticleModeGravity, "Particle Mode should be Gravity"); return modeA.speedVar; } // ParticleSystem - Properties of Radius Mode void CCParticleSystem::setStartRadius(float startRadius) { NSAssert( m_nEmitterMode == kCCParticleModeRadius, "Particle Mode should be Radius"); modeB.startRadius = startRadius; } float CCParticleSystem::getStartRadius() { NSAssert( m_nEmitterMode == kCCParticleModeRadius, "Particle Mode should be Radius"); return modeB.startRadius; } void CCParticleSystem::setStartRadiusVar(float startRadiusVar) { NSAssert( m_nEmitterMode == kCCParticleModeRadius, "Particle Mode should be Radius"); modeB.startRadiusVar = startRadiusVar; } float CCParticleSystem::getStartRadiusVar() { NSAssert( m_nEmitterMode == kCCParticleModeRadius, "Particle Mode should be Radius"); return modeB.startRadiusVar; } void CCParticleSystem::setEndRadius(float endRadius) { NSAssert( m_nEmitterMode == kCCParticleModeRadius, "Particle Mode should be Radius"); modeB.endRadius = endRadius; } float CCParticleSystem::getEndRadius() { NSAssert( m_nEmitterMode == kCCParticleModeRadius, "Particle Mode should be Radius"); return modeB.endRadius; } void CCParticleSystem::setEndRadiusVar(float endRadiusVar) { NSAssert( m_nEmitterMode == kCCParticleModeRadius, "Particle Mode should be Radius"); modeB.endRadiusVar = endRadiusVar; } float CCParticleSystem::getEndRadiusVar() { NSAssert( m_nEmitterMode == kCCParticleModeRadius, "Particle Mode should be Radius"); return modeB.endRadiusVar; } void CCParticleSystem::setRotatePerSecond(float degrees) { NSAssert( m_nEmitterMode == kCCParticleModeRadius, "Particle Mode should be Radius"); modeB.rotatePerSecond = degrees; } float CCParticleSystem::getRotatePerSecond() { NSAssert( m_nEmitterMode == kCCParticleModeRadius, "Particle Mode should be Radius"); return modeB.rotatePerSecond; } void CCParticleSystem::setRotatePerSecondVar(float degrees) { NSAssert( m_nEmitterMode == kCCParticleModeRadius, "Particle Mode should be Radius"); modeB.rotatePerSecondVar = degrees; } float CCParticleSystem::getRotatePerSecondVar() { NSAssert( m_nEmitterMode == kCCParticleModeRadius, "Particle Mode should be Radius"); return modeB.rotatePerSecondVar; } bool CCParticleSystem::getIsActive() { return m_bIsActive; } int CCParticleSystem::getParticleCount() { return m_nParticleCount; } float CCParticleSystem::getDuration() { return m_fDuration; } void CCParticleSystem::setDuration(float var) { m_fDuration = var; } CGPoint CCParticleSystem::getCenterOfGravity() { return m_tCenterOfGravity; } void CCParticleSystem::setCenterOfGravity(CGPoint var) { m_tCenterOfGravity = var; } CGPoint CCParticleSystem::getPosVar() { return m_tPosVar; } void CCParticleSystem::setPosVar(CGPoint var) { m_tPosVar = var; } float CCParticleSystem::getLife() { return m_fLife; } void CCParticleSystem::setLife(float var) { m_fLife = var; } float CCParticleSystem::getLifeVar() { return m_fLifeVar; } void CCParticleSystem::setLifeVar(float var) { m_fLifeVar = var; } float CCParticleSystem::getAngle() { return m_fAngle; } void CCParticleSystem::setAngle(float var) { m_fAngle = var; } float CCParticleSystem::getAngleVar() { return m_fAngleVar; } void CCParticleSystem::setAngleVar(float var) { m_fAngleVar = var; } float CCParticleSystem::getStartSize() { return m_fStartSize; } void CCParticleSystem::setStartSize(float var) { m_fStartSize = var; } float CCParticleSystem::getStartSizeVar() { return m_fStartSizeVar; } void CCParticleSystem::setStartSizeVar(float var) { m_fStartSizeVar = var; } float CCParticleSystem::getEndSize() { return m_fEndSize; } void CCParticleSystem::setEndSize(float var) { m_fEndSize = var; } float CCParticleSystem::getEndSizeVar() { return m_fEndSizeVar; } void CCParticleSystem::setEndSizeVar(float var) { m_fEndSizeVar = var; } ccColor4F CCParticleSystem::getStartColor() { return m_tStartColor; } void CCParticleSystem::setStartColor(ccColor4F var) { m_tStartColor = var; } ccColor4F CCParticleSystem::getStartColorVar() { return m_tStartColorVar; } void CCParticleSystem::setStartColorVar(ccColor4F var) { m_tStartColorVar = var; } ccColor4F CCParticleSystem::getEndColor() { return m_tEndColor; } void CCParticleSystem::setEndColor(ccColor4F var) { m_tEndColor = var; } ccColor4F CCParticleSystem::getEndColorVar() { return m_tEndColorVar; } void CCParticleSystem::setEndColorVar(ccColor4F var) { m_tEndColorVar = var; } float CCParticleSystem::getStartSpin() { return m_fStartSpin; } void CCParticleSystem::setStartSpin(float var) { m_fStartSpin = var; } float CCParticleSystem::getStartSpinVar() { return m_fStartSpinVar; } void CCParticleSystem::setStartSpinVar(float var) { m_fStartSpinVar = var; } float CCParticleSystem::getEndSpin() { return m_fEndSpin; } void CCParticleSystem::setEndSpin(float var) { m_fEndSpin = var; } float CCParticleSystem::getEndSpinVar() { return m_fEndSpinVar; } void CCParticleSystem::setEndSpinVar(float var) { m_fEndSpinVar = var; } float CCParticleSystem::getEmissionRate() { return m_fEmissionRate; } void CCParticleSystem::setEmissionRate(float var) { m_fEmissionRate = var; } int CCParticleSystem::getTotalParticles() { return m_nTotalParticles; } void CCParticleSystem::setTotalParticles(int var) { m_nTotalParticles = var; } ccBlendFunc CCParticleSystem::getBlendFunc() { return m_tBlendFunc; } void CCParticleSystem::setBlendFunc(ccBlendFunc var) { m_tBlendFunc = var; } tCCPositionType CCParticleSystem::getPositionType() { return m_ePositionType; } void CCParticleSystem::setPositionType(tCCPositionType var) { m_ePositionType = var; } bool CCParticleSystem::getIsAutoRemoveOnFinish() { return m_bIsAutoRemoveOnFinish; } void CCParticleSystem::setIsAutoRemoveOnFinish(bool var) { m_bIsAutoRemoveOnFinish = var; } int CCParticleSystem::getEmitterMode() { return m_nEmitterMode; } void CCParticleSystem::setEmitterMode(int var) { m_nEmitterMode = var; } }// namespace cocos2d