#ifndef RENDER_H #define RENDER_H //#import //#import //#import //#import #include "Box2D/Box2D.h" struct b2AABB; // This class implements debug drawing callbacks that are invoked // inside b2World::Step. class GLESDebugDraw : public b2DebugDraw { float32 mRatio; public: GLESDebugDraw(); GLESDebugDraw( float32 ratio ); virtual void DrawPolygon(const b2Vec2* vertices, int32 vertexCount, const b2Color& color); virtual void DrawSolidPolygon(const b2Vec2* vertices, int32 vertexCount, const b2Color& color); virtual void DrawCircle(const b2Vec2& center, float32 radius, const b2Color& color); virtual void DrawSolidCircle(const b2Vec2& center, float32 radius, const b2Vec2& axis, const b2Color& color); virtual void DrawSegment(const b2Vec2& p1, const b2Vec2& p2, const b2Color& color); virtual void DrawTransform(const b2Transform& xf); virtual void DrawPoint(const b2Vec2& p, float32 size, const b2Color& color); virtual void DrawString(int x, int y, const char* string, ...); virtual void DrawAABB(b2AABB* aabb, const b2Color& color); }; #endif