/* * Copyright (c) 2006-2009 Erin Catto http://www.gphysics.com * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this software. * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would be * appreciated but is not required. * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * 3. This notice may not be removed or altered from any source distribution. */ #ifndef COMPOUND_SHAPES_H #define COMPOUND_SHAPES_H // TODO_ERIN test joints on compounds. class CompoundShapes : public Test { public: CompoundShapes() { { b2BodyDef bd; bd.position.Set(0.0f, 0.0f); b2Body* body = m_world->CreateBody(&bd); b2PolygonShape shape; shape.SetAsEdge(b2Vec2(50.0f, 0.0f), b2Vec2(-50.0f, 0.0f)); body->CreateFixture(&shape, 0.0f); } { b2CircleShape circle1; circle1.m_radius = 0.5f; circle1.m_p.Set(-0.5f, 0.5f); b2CircleShape circle2; circle2.m_radius = 0.5f; circle2.m_p.Set(0.5f, 0.5f); for (int i = 0; i < 10; ++i) { float32 x = RandomFloat(-0.1f, 0.1f); b2BodyDef bd; bd.type = b2_dynamicBody; bd.position.Set(x + 5.0f, 1.05f + 2.5f * i); bd.angle = RandomFloat(-b2_pi, b2_pi); b2Body* body = m_world->CreateBody(&bd); body->CreateFixture(&circle1, 2.0f); body->CreateFixture(&circle2, 0.0f); } } { b2PolygonShape polygon1; polygon1.SetAsBox(0.25f, 0.5f); b2PolygonShape polygon2; polygon2.SetAsBox(0.25f, 0.5f, b2Vec2(0.0f, -0.5f), 0.5f * b2_pi); for (int i = 0; i < 10; ++i) { float32 x = RandomFloat(-0.1f, 0.1f); b2BodyDef bd; bd.type = b2_dynamicBody; bd.position.Set(x - 5.0f, 1.05f + 2.5f * i); bd.angle = RandomFloat(-b2_pi, b2_pi); b2Body* body = m_world->CreateBody(&bd); body->CreateFixture(&polygon1, 2.0f); body->CreateFixture(&polygon2, 2.0f); } } { b2Transform xf1; xf1.R.Set(0.3524f * b2_pi); xf1.position = b2Mul(xf1.R, b2Vec2(1.0f, 0.0f)); b2Vec2 vertices[3]; b2PolygonShape triangle1; vertices[0] = b2Mul(xf1, b2Vec2(-1.0f, 0.0f)); vertices[1] = b2Mul(xf1, b2Vec2(1.0f, 0.0f)); vertices[2] = b2Mul(xf1, b2Vec2(0.0f, 0.5f)); triangle1.Set(vertices, 3); b2Transform xf2; xf2.R.Set(-0.3524f * b2_pi); xf2.position = b2Mul(xf2.R, b2Vec2(-1.0f, 0.0f)); b2PolygonShape triangle2; vertices[0] = b2Mul(xf2, b2Vec2(-1.0f, 0.0f)); vertices[1] = b2Mul(xf2, b2Vec2(1.0f, 0.0f)); vertices[2] = b2Mul(xf2, b2Vec2(0.0f, 0.5f)); triangle2.Set(vertices, 3); for (int32 i = 0; i < 10; ++i) { float32 x = RandomFloat(-0.1f, 0.1f); b2BodyDef bd; bd.type = b2_dynamicBody; bd.position.Set(x, 2.05f + 2.5f * i); bd.angle = 0.0f; b2Body* body = m_world->CreateBody(&bd); body->CreateFixture(&triangle1, 2.0f); body->CreateFixture(&triangle2, 2.0f); } } { b2PolygonShape bottom; bottom.SetAsBox( 1.5f, 0.15f ); b2PolygonShape left; left.SetAsBox(0.15f, 2.7f, b2Vec2(-1.45f, 2.35f), 0.2f); b2PolygonShape right; right.SetAsBox(0.15f, 2.7f, b2Vec2(1.45f, 2.35f), -0.2f); b2BodyDef bd; bd.type = b2_dynamicBody; bd.position.Set( 0.0f, 2.0f ); b2Body* body = m_world->CreateBody(&bd); body->CreateFixture(&bottom, 4.0f); body->CreateFixture(&left, 4.0f); body->CreateFixture(&right, 4.0f); } } static Test* Create() { return new CompoundShapes; } }; #endif