/* * Copyright (c) 2006-2009 Erin Catto http://www.gphysics.com * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this software. * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would be * appreciated but is not required. * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * 3. This notice may not be removed or altered from any source distribution. */ #ifndef LINE_JOINT_H #define LINE_JOINT_H // A line joint with a limit and friction. class LineJoint : public Test { public: LineJoint() { b2Body* ground = NULL; { b2PolygonShape shape; shape.SetAsEdge(b2Vec2(-40.0f, 0.0f), b2Vec2(40.0f, 0.0f)); b2BodyDef bd; ground = m_world->CreateBody(&bd); ground->CreateFixture(&shape, 0.0f); } { b2PolygonShape shape; shape.SetAsBox(0.5f, 2.0f); b2BodyDef bd; bd.type = b2_dynamicBody; bd.position.Set(0.0f, 7.0f); b2Body* body = m_world->CreateBody(&bd); body->CreateFixture(&shape, 1.0f); b2LineJointDef jd; b2Vec2 axis(2.0f, 1.0f); axis.Normalize(); jd.Initialize(ground, body, b2Vec2(0.0f, 8.5f), axis); jd.motorSpeed = 0.0f; jd.maxMotorForce = 100.0f; jd.enableMotor = true; jd.lowerTranslation = -4.0f; jd.upperTranslation = 4.0f; jd.enableLimit = true; m_world->CreateJoint(&jd); } } static Test* Create() { return new LineJoint; } }; #endif