#include "CocosNodeTest.h" #include "../testResource.h" enum { kTagSprite1 = 1, kTagSprite2 = 2, kTagSprite3 = 3, kTagSlider, }; //------------------------------------------------------------------ // // TestCocosNodeDemo // //------------------------------------------------------------------ static int sceneIdx = -1; #define MAX_LAYER 12 CCLayer* createCocosNodeLayer(int nIndex) { switch(nIndex) { case 0: return new CameraCenterTest(); case 1: return new Test2(); case 2: return new Test4(); case 3: return new Test5(); case 4: return new Test6(); case 5: return new StressTest1(); case 6: return new StressTest2(); case 7: return new NodeToWorld(); case 8: return new SchedulerTest1(); case 9: return new CameraOrbitTest(); case 10: return new CameraZoomTest(); case 11: return new CameraCenterTest(); } return NULL; } CCLayer* nextCocosNodeAction() { sceneIdx++; sceneIdx = sceneIdx % MAX_LAYER; CCLayer* pLayer = createCocosNodeLayer(sceneIdx); pLayer->autorelease(); return pLayer; } CCLayer* backCocosNodeAction() { sceneIdx--; int total = MAX_LAYER; if( sceneIdx < 0 ) sceneIdx += total; CCLayer* pLayer = createCocosNodeLayer(sceneIdx); pLayer->autorelease(); return pLayer; } CCLayer* restartCocosNodeAction() { CCLayer* pLayer = createCocosNodeLayer(sceneIdx); pLayer->autorelease(); return pLayer; } TestCocosNodeDemo::TestCocosNodeDemo(void) { } TestCocosNodeDemo::~TestCocosNodeDemo(void) { } std::string TestCocosNodeDemo::title() { return "No title"; } std::string TestCocosNodeDemo::subtitle() { return ""; } void TestCocosNodeDemo::onEnter() { CCLayer::onEnter(); CGSize s = CCDirector::getSharedDirector()->getWinSize(); CCLabel* label = CCLabel::labelWithString(title().c_str(), "Arial", 32); addChild(label, 1); label->setPosition( CGPointMake(s.width/2, s.height-50) ); std::string strSubtitle = subtitle(); if( ! strSubtitle.empty() ) { CCLabel* l = CCLabel::labelWithString(strSubtitle.c_str(), "Thonburi", 16); addChild(l, 1); l->setPosition( CGPointMake(s.width/2, s.height-80) ); } CCMenuItemImage *item1 = CCMenuItemImage::itemFromNormalImage(s_pPathB1, s_pPathB2, this, menu_selector(TestCocosNodeDemo::backCallback) ); CCMenuItemImage *item2 = CCMenuItemImage::itemFromNormalImage(s_pPathR1,s_pPathR2, this, menu_selector(TestCocosNodeDemo::restartCallback) ); CCMenuItemImage *item3 = CCMenuItemImage::itemFromNormalImage(s_pPathF1, s_pPathF2, this, menu_selector(TestCocosNodeDemo::nextCallback) ); CCMenu *menu = CCMenu::menuWithItems(item1, item2, item3, NULL); menu->setPosition( CGPointZero ); item1->setPosition( CGPointMake( s.width/2 - 100,30) ); item2->setPosition( CGPointMake( s.width/2, 30) ); item3->setPosition( CGPointMake( s.width/2 + 100,30) ); addChild(menu, 1); } void TestCocosNodeDemo::restartCallback(NSObject* pSender) { CCScene* s = new CocosNodeTestScene();//CCScene::node(); s->addChild(restartCocosNodeAction()); CCDirector::getSharedDirector()->replaceScene(s); s->release(); } void TestCocosNodeDemo::nextCallback(NSObject* pSender) { CCScene* s = new CocosNodeTestScene();//CCScene::node(); s->addChild( nextCocosNodeAction() ); CCDirector::getSharedDirector()->replaceScene(s); s->release(); } void TestCocosNodeDemo::backCallback(NSObject* pSender) { CCScene* s = new CocosNodeTestScene();//CCScene::node(); s->addChild( backCocosNodeAction() ); CCDirector::getSharedDirector()->replaceScene(s); s->release(); } //------------------------------------------------------------------ // // Test2 // //------------------------------------------------------------------ void Test2::onEnter() { TestCocosNodeDemo::onEnter(); CGSize s = CCDirector::getSharedDirector()->getWinSize(); CCSprite *sp1 = CCSprite::spriteWithFile(s_pPathSister1); CCSprite *sp2 = CCSprite::spriteWithFile(s_pPathSister2); CCSprite *sp3 = CCSprite::spriteWithFile(s_pPathSister1); CCSprite *sp4 = CCSprite::spriteWithFile(s_pPathSister2); sp1->setPosition(CGPointMake(100, s.height /2 )); sp2->setPosition(CGPointMake(380, s.height /2 )); addChild(sp1); addChild(sp2); sp3->setScale(0.25f); sp4->setScale(0.25f); sp1->addChild(sp3); sp2->addChild(sp4); CCIntervalAction* a1 = CCRotateBy::actionWithDuration(2, 360); CCIntervalAction* a2 = CCScaleBy::actionWithDuration(2, 2); CCAction* action1 = CCRepeatForever::actionWithAction( (CCIntervalAction*)(CCSequence::actions(a1, a2, a2->reverse(), NULL)) ); CCAction* action2 = CCRepeatForever::actionWithAction( (CCIntervalAction*)(CCSequence::actions( (CCIntervalAction*)(a1->copy()->autorelease()), (CCIntervalAction*)(a2->copy()->autorelease()), a2->reverse(), NULL) ) ); sp2->setAnchorPoint(CGPointMake(0,0)); sp1->runAction(action1); sp2->runAction(action2); } std::string Test2::title() { return "anchorPoint and children"; } //------------------------------------------------------------------ // // Test4 // //------------------------------------------------------------------ #define SID_DELAY2 1 #define SID_DELAY4 2 Test4::Test4() { CCSprite *sp1 = CCSprite::spriteWithFile(s_pPathSister1); CCSprite *sp2 = CCSprite::spriteWithFile(s_pPathSister2); sp1->setPosition( CGPointMake(100,160) ); sp2->setPosition( CGPointMake(380,160) ); addChild(sp1, 0, 2); addChild(sp2, 0, 3); schedule( schedule_selector(Test4::delay2), 2.0f); schedule( schedule_selector(Test4::delay4), 4.0f); } void Test4::delay2(ccTime dt) { CCSprite* node = (CCSprite*)(getChildByTag(2)); CCAction* action1 = CCRotateBy::actionWithDuration(1, 360); node->runAction(action1); } void Test4::delay4(ccTime dt) { unschedule(schedule_selector(Test4::delay4)); removeChildByTag(3, false); } std::string Test4::title() { return "tags"; } //------------------------------------------------------------------ // // Test5 // //------------------------------------------------------------------ Test5::Test5() { CCSprite* sp1 = CCSprite::spriteWithFile(s_pPathSister1); CCSprite* sp2 = CCSprite::spriteWithFile(s_pPathSister2); sp1->setPosition(CGPointMake(100,160)); sp2->setPosition(CGPointMake(380,160)); CCRotateBy* rot = CCRotateBy::actionWithDuration(2, 360); CCIntervalAction* rot_back = rot->reverse(); CCAction* forever = CCRepeatForever::actionWithAction( (CCIntervalAction*)(CCSequence::actions(rot, rot_back, NULL)) ); CCAction* forever2 = (CCAction*)(forever->copy()->autorelease()); forever->setTag(101); forever2->setTag(102); addChild(sp1, 0, kTagSprite1); addChild(sp2, 0, kTagSprite2); sp1->runAction(forever); sp2->runAction(forever2); schedule( schedule_selector(Test5::addAndRemove), 2.0f); } void Test5::addAndRemove(ccTime dt) { CCNode* sp1 = getChildByTag(kTagSprite1); CCNode* sp2 = getChildByTag(kTagSprite2); sp1->retain(); sp2->retain(); removeChild(sp1, false); removeChild(sp2, true); addChild(sp1, 0, kTagSprite1); addChild(sp2, 0, kTagSprite2); sp1->release(); sp2->release(); } std::string Test5::title() { return "remove and cleanup"; } //------------------------------------------------------------------ // // Test6 // //------------------------------------------------------------------ Test6::Test6() { CCSprite* sp1 = CCSprite::spriteWithFile(s_pPathSister1); CCSprite* sp11 = CCSprite::spriteWithFile(s_pPathSister1); CCSprite* sp2 = CCSprite::spriteWithFile(s_pPathSister2); CCSprite* sp21 = CCSprite::spriteWithFile(s_pPathSister2); sp1->setPosition(CGPointMake(100,160)); sp2->setPosition(CGPointMake(380,160)); CCIntervalAction* rot = CCRotateBy::actionWithDuration(2, 360); CCIntervalAction* rot_back = rot->reverse(); CCAction* forever1 = CCRepeatForever::actionWithAction( (CCIntervalAction*)(CCSequence::actions(rot, rot_back, NULL))); CCAction* forever11 = (CCAction*)(forever1->copy()->autorelease()); CCAction* forever2 = (CCAction*)(forever1->copy()->autorelease()); CCAction* forever21 = (CCAction*)(forever1->copy()->autorelease()); addChild(sp1, 0, kTagSprite1); sp1->addChild(sp11); addChild(sp2, 0, kTagSprite2); sp2->addChild(sp21); sp1->runAction(forever1); sp11->runAction(forever11); sp2->runAction(forever2); sp21->runAction(forever21); schedule( schedule_selector(Test6::addAndRemove), 2.0f); } void Test6::addAndRemove(ccTime dt) { CCNode* sp1 = getChildByTag(kTagSprite1); CCNode* sp2 = getChildByTag(kTagSprite2); sp1->retain(); sp2->retain(); removeChild(sp1, false); removeChild(sp2, true); addChild(sp1, 0, kTagSprite1); addChild(sp2, 0, kTagSprite2); sp1->release(); sp2->release(); } std::string Test6::title() { return "remove/cleanup with children"; } //------------------------------------------------------------------ // // StressTest1 // //------------------------------------------------------------------ StressTest1::StressTest1() { CGSize s = CCDirector::getSharedDirector()->getWinSize(); CCSprite *sp1 = CCSprite::spriteWithFile(s_pPathSister1); addChild(sp1, 0, kTagSprite1); sp1->setPosition( CGPointMake(s.width/2, s.height/2) ); schedule( schedule_selector(StressTest1::shouldNotCrash), 1.0f); } void StressTest1::shouldNotCrash(ccTime dt) { unschedule(schedule_selector(StressTest1::shouldNotCrash)); CGSize s = CCDirector::getSharedDirector()->getWinSize(); // if the node has timers, it crashes CCNode* explosion = CCParticleSun::node(); ((CCParticleSun*)explosion)->setTexture(CCTextureCache::sharedTextureCache()->addImage("Images/fire.png")); // if it doesn't, it works Ok. // CocosNode *explosion = [Sprite spriteWithFile:@"grossinis_sister2.png"); explosion->setPosition( CGPointMake(s.width/2, s.height/2) ); runAction( CCSequence::actions( CCRotateBy::actionWithDuration(2, 360), CCCallFuncN::actionWithTarget(this, callfuncN_selector(StressTest1::removeMe)), NULL) ); addChild(explosion); } // remove void StressTest1::removeMe(CCNode* node) { m_pParent->removeChild(node, true); nextCallback(this); } std::string StressTest1::title() { return "stress test #1: no crashes"; } //------------------------------------------------------------------ // // StressTest2 // //------------------------------------------------------------------ StressTest2::StressTest2() { CGSize s = CCDirector::getSharedDirector()->getWinSize(); CCLayer* sublayer = CCLayer::node(); CCSprite *sp1 = CCSprite::spriteWithFile(s_pPathSister1); sp1->setPosition( CGPointMake(80, s.height/2) ); CCIntervalAction* move = CCMoveBy::actionWithDuration(3, CGPointMake(350,0)); CCIntervalAction* move_ease_inout3 = CCEaseInOut::actionWithAction((CCIntervalAction*)(move->copy()->autorelease()), 2.0f); CCIntervalAction* move_ease_inout_back3 = move_ease_inout3->reverse(); CCFiniteTimeAction* seq3 = CCSequence::actions( move_ease_inout3, move_ease_inout_back3, NULL); sp1->runAction( CCRepeatForever::actionWithAction((CCIntervalAction*)seq3) ); sublayer->addChild(sp1, 1); CCParticleFire* fire = CCParticleFire::node(); fire->setTexture(CCTextureCache::sharedTextureCache()->addImage("Images/fire.png")); fire->setPosition( CGPointMake(80, s.height/2-50) ); CCIntervalAction* copy_seq3 = (CCIntervalAction*)(seq3->copy()->autorelease()); fire->runAction( CCRepeatForever::actionWithAction(copy_seq3) ); sublayer->addChild(fire, 2); schedule(schedule_selector(StressTest2::shouldNotLeak), 6.0f); addChild(sublayer, 0, kTagSprite1); } void StressTest2::shouldNotLeak(ccTime dt) { unschedule( schedule_selector(StressTest2::shouldNotLeak) ); CCLayer* sublayer = (CCLayer*)getChildByTag(kTagSprite1); sublayer->removeAllChildrenWithCleanup(true); } std::string StressTest2::title() { return "stress test #2: no leaks"; } //------------------------------------------------------------------ // // SchedulerTest1 // //------------------------------------------------------------------ SchedulerTest1::SchedulerTest1() { CCLayer*layer = CCLayer::node(); //UXLOG("retain count after init is %d", layer->retainCount()); // 1 addChild(layer, 0); //UXLOG("retain count after addChild is %d", layer->retainCount()); // 2 layer->schedule( schedule_selector(SchedulerTest1::doSomething) ); //UXLOG("retain count after schedule is %d", layer->retainCount()); // 3 : (object-c viersion), but win32 version is still 2, because CCTimer class don't save target. layer->unschedule(schedule_selector(SchedulerTest1::doSomething)); //UXLOG("retain count after unschedule is %d", layer->retainCount()); // STILL 3! (win32 is '2') } void SchedulerTest1::doSomething(ccTime dt) { } std::string SchedulerTest1::title() { return "cocosnode scheduler test #1"; } //------------------------------------------------------------------ // // NodeToWorld // //------------------------------------------------------------------ NodeToWorld::NodeToWorld() { // // This code tests that nodeToParent works OK: // - It tests different anchor Points // - It tests different children anchor points CCSprite *back = CCSprite::spriteWithFile(s_back3); addChild( back, -10); back->setAnchorPoint( CGPointMake(0,0) ); CGSize backSize = back->getContentSize(); CCMenuItem *item = CCMenuItemImage::itemFromNormalImage(s_PlayNormal, s_PlaySelect); CCMenu *menu = CCMenu::menuWithItems(item, NULL); menu->alignItemsVertically(); menu->setPosition( CGPointMake(backSize.width/2, backSize.height/2)); back->addChild(menu); CCIntervalAction* rot = CCRotateBy::actionWithDuration(5, 360); CCAction* fe = CCRepeatForever::actionWithAction( rot); item->runAction( fe ); CCIntervalAction* move = CCMoveBy::actionWithDuration(3, CGPointMake(200,0)); CCIntervalAction* move_back = move->reverse(); CCFiniteTimeAction* seq = CCSequence::actions( move, move_back, NULL); CCAction* fe2 = CCRepeatForever::actionWithAction((CCIntervalAction*)seq); back->runAction(fe2); } std::string NodeToWorld::title() { return "nodeToParent transform"; } //------------------------------------------------------------------ // // CameraOrbitTest // //------------------------------------------------------------------ void CameraOrbitTest::onEnter() { TestCocosNodeDemo::onEnter(); CCDirector::getSharedDirector()->setProjection(kCCDirectorProjection3D); } void CameraOrbitTest::onExit() { CCDirector::getSharedDirector()->setProjection(kCCDirectorProjection2D); TestCocosNodeDemo::onExit(); } CameraOrbitTest::CameraOrbitTest() { CGSize s = CCDirector::getSharedDirector()->getWinSize(); CCSprite *p = CCSprite::spriteWithFile(s_back3); addChild( p, 0); p->setPosition( CGPointMake(s.width/2, s.height/2) ); p->setOpacity( 128 ); CCSprite* sprite; CCOrbitCamera* orbit; CCCamera* cam; CGSize ss; // LEFT sprite = CCSprite::spriteWithFile(s_pPathGrossini); sprite->setScale(0.5f); p->addChild(sprite, 0); sprite->setPosition( CGPointMake(s.width/4*1, s.height/2) ); cam = sprite->getCamera(); orbit = CCOrbitCamera::actionWithDuration(2, 1, 0, 0, 360, 0, 0); sprite->runAction( CCRepeatForever::actionWithAction( orbit ) ); // CENTER sprite = CCSprite::spriteWithFile(s_pPathGrossini); sprite->setScale( 1.0f ); p->addChild(sprite, 0); sprite->setPosition( CGPointMake(s.width/4*2, s.height/2) ); orbit = CCOrbitCamera::actionWithDuration(2, 1, 0, 0, 360, 45, 0); sprite->runAction( CCRepeatForever::actionWithAction( orbit ) ); // RIGHT sprite = CCSprite::spriteWithFile(s_pPathGrossini); sprite->setScale( 2.0f ); p->addChild(sprite, 0); sprite->setPosition( CGPointMake(s.width/4*3, s.height/2) ); ss = sprite->getContentSize(); orbit = CCOrbitCamera::actionWithDuration(2, 1, 0, 0, 360, 90, -45), sprite->runAction( CCRepeatForever::actionWithAction(orbit) ); // PARENT orbit = CCOrbitCamera::actionWithDuration(10, 1, 0, 0, 360, 0, 90); p->runAction( CCRepeatForever::actionWithAction( orbit ) ); setScale( 1 ); } std::string CameraOrbitTest::title() { return "Camera Orbit test"; } //------------------------------------------------------------------ // // CameraZoomTest // //------------------------------------------------------------------ void CameraZoomTest::onEnter() { TestCocosNodeDemo::onEnter(); CCDirector::getSharedDirector()->setProjection(kCCDirectorProjection3D); } void CameraZoomTest::onExit() { CCDirector::getSharedDirector()->setProjection(kCCDirectorProjection2D); TestCocosNodeDemo::onExit(); } CameraZoomTest::CameraZoomTest() { CGSize s = CCDirector::getSharedDirector()->getWinSize(); CCSprite *sprite; CCCamera *cam; // LEFT sprite = CCSprite::spriteWithFile(s_pPathGrossini); addChild( sprite, 0); sprite->setPosition( CGPointMake(s.width/4*1, s.height/2) ); cam = sprite->getCamera(); cam->setEyeXYZ(0, 0, 415); // CENTER sprite = CCSprite::spriteWithFile(s_pPathGrossini); addChild( sprite, 0, 40); sprite->setPosition(CGPointMake(s.width/4*2, s.height/2)); // cam = [sprite camera); // [cam setEyeX:0 eyeY:0 eyeZ:415/2); // RIGHT sprite = CCSprite::spriteWithFile(s_pPathGrossini); addChild( sprite, 0, 20); sprite->setPosition(CGPointMake(s.width/4*3, s.height/2)); // cam = [sprite camera); // [cam setEyeX:0 eyeY:0 eyeZ:-485); // [cam setCenterX:0 centerY:0 centerZ:0); m_z = 0; schedule(schedule_selector(CameraZoomTest::updateEye)); } void CameraZoomTest::updateEye(ccTime dt) { CCNode *sprite; CCCamera *cam; m_z += dt * 100; sprite = getChildByTag(20); cam = sprite->getCamera(); cam->setEyeXYZ(0, 0, m_z); sprite = getChildByTag(40); cam = sprite->getCamera(); cam->setEyeXYZ(0, 0, m_z); } std::string CameraZoomTest::title() { return "Camera Zoom test"; } //------------------------------------------------------------------ // // CameraCenterTest // //------------------------------------------------------------------ CameraCenterTest::CameraCenterTest() { CGSize s = CCDirector::getSharedDirector()->getWinSize(); CCSprite *sprite; CCOrbitCamera *orbit; // LEFT-TOP sprite = new CCSprite();//::node(); sprite->init(); addChild( sprite, 0); sprite->setPosition(CGPointMake(s.width/5*1, s.height/5*1)); sprite->setColor(ccRED); sprite->setTextureRect(CGRectMake(0, 0, 120, 50)); orbit = CCOrbitCamera::actionWithDuration(10, 1, 0, 0, 360, 0, 0); sprite->runAction(CCRepeatForever::actionWithAction( orbit )); sprite->release(); // [sprite setAnchorPoint: CGPointMake(0,1)); // LEFT-BOTTOM sprite = new CCSprite();//::node(); sprite->init(); addChild( sprite, 0, 40); sprite->setPosition(CGPointMake(s.width/5*1, s.height/5*4)); sprite->setColor(ccBLUE); sprite->setTextureRect(CGRectMake(0, 0, 120, 50)); orbit = CCOrbitCamera::actionWithDuration(10, 1, 0, 0, 360, 0, 0); sprite->runAction(CCRepeatForever::actionWithAction( orbit )); sprite->release(); // [sprite setAnchorPoint: CGPointMake(0,0)); // RIGHT-TOP sprite = new CCSprite();//::node(); sprite->init(); addChild( sprite, 0); sprite->setPosition(CGPointMake(s.width/5*4, s.height/5*1)); sprite->setColor(ccYELLOW); sprite->setTextureRect(CGRectMake(0, 0, 120, 50)); orbit = CCOrbitCamera::actionWithDuration(10, 1, 0, 0, 360, 0, 0); sprite->runAction(CCRepeatForever::actionWithAction( orbit) ); sprite->release(); // [sprite setAnchorPoint: CGPointMake(1,1)); // RIGHT-BOTTOM sprite = new CCSprite();//::node(); sprite->init(); addChild( sprite, 0, 40); sprite->setPosition(CGPointMake(s.width/5*4, s.height/5*4)); sprite->setColor(ccGREEN); sprite->setTextureRect(CGRectMake(0, 0, 120, 50)); orbit = CCOrbitCamera::actionWithDuration(10, 1, 0, 0, 360, 0, 0); sprite->runAction( CCRepeatForever::actionWithAction( orbit ) ); sprite->release(); // [sprite setAnchorPoint: CGPointMake(1,0)); // CENTER sprite = new CCSprite(); sprite->init(); addChild( sprite, 0, 40); sprite->setPosition(CGPointMake(s.width/2, s.height/2)); sprite->setColor(ccWHITE); sprite->setTextureRect(CGRectMake(0, 0, 120, 50)); orbit = CCOrbitCamera::actionWithDuration(10, 1, 0, 0, 360, 0, 0); sprite->runAction(CCRepeatForever::actionWithAction( orbit ) ); sprite->release(); // [sprite setAnchorPoint: CGPointMake(0.5f, 0.5f)); } std::string CameraCenterTest::title() { return "Camera Center test"; } std::string CameraCenterTest::subtitle() { return "Sprites should rotate at the same speed"; } void CocosNodeTestScene::runThisTest() { CCLayer* pLayer = nextCocosNodeAction(); addChild(pLayer); CCDirector::getSharedDirector()->replaceScene(this); }