#ifndef _EFFECTS_TEST_H_ #define _EFFECTS_TEST_H_ #include "../testBasic.h" class EffectTestScene : public TestScene { public: virtual void runThisTest(); }; class TextLayer : public CCColorLayer { protected: //UxString m_strTitle; public: TextLayer(void); ~TextLayer(void); void checkAnim(ccTime dt); virtual void onEnter(); void restartCallback(NSObject* pSender); void nextCallback(NSObject* pSender); void backCallback(NSObject* pSender); void newOrientation(); void newScene(); static TextLayer* node(); }; #endif