#include "AppDelegate.h" #include "HelloWorldScene.h" #include "AppMacros.h" USING_NS_CC; AppDelegate::AppDelegate() { } AppDelegate::~AppDelegate() { } bool AppDelegate::applicationDidFinishLaunching() { // initialize director CCDirector *pDirector = CCDirector::sharedDirector(); pDirector->setOpenGLView(CCEGLView::sharedOpenGLView()); //pDirector->setProjection(kCCDirectorProjection2D); CCSize screenSize = CCEGLView::sharedOpenGLView()->getFrameSize(); if (screenSize.height > 768) { CCFileUtils::sharedFileUtils()->setResourceDirectory("ipadhd"); pDirector->setContentScaleFactor(1536.0f/kDesignResolutionSize_height); } else if (screenSize.height > 320) { CCFileUtils::sharedFileUtils()->setResourceDirectory("ipad"); pDirector->setContentScaleFactor(768.0f/kDesignResolutionSize_height); } else { CCFileUtils::sharedFileUtils()->setResourceDirectory("iphone"); pDirector->setContentScaleFactor(320.0f/kDesignResolutionSize_height); } CCEGLView::sharedOpenGLView()->setDesignResolutionSize(kDesignResolutionSize_width, kDesignResolutionSize_height, kResolutionNoBorder); // turn on display FPS pDirector->setDisplayStats(true); // set FPS. the default value is 1.0/60 if you don't call this pDirector->setAnimationInterval(1.0 / 60); // create a scene. it's an autorelease object CCScene *pScene = HelloWorld::scene(); // run pDirector->runWithScene(pScene); return true; } // This function will be called when the app is inactive. When comes a phone call,it's be invoked too void AppDelegate::applicationDidEnterBackground() { CCDirector::sharedDirector()->stopAnimation(); // if you use SimpleAudioEngine, it must be pause // SimpleAudioEngine::sharedEngine()->pauseBackgroundMusic(); } // this function will be called when the app is active again void AppDelegate::applicationWillEnterForeground() { CCDirector::sharedDirector()->startAnimation(); // if you use SimpleAudioEngine, it must resume here // SimpleAudioEngine::sharedEngine()->resumeBackgroundMusic(); }