class CCWaves3D : public CCGrid3DAction { CCObject* copyWithZone(CCZone* pZone); float getAmplitude(void); void setAmplitude(float fAmplitude); float getAmplitudeRate(void); void setAmplitudeRate(float fAmplitudeRate); static CCWaves3D* create(float duration, CCSize gridSize, unsigned int waves, float amplitude); }; class CCFlipX3D : public CCGrid3DAction { CCObject* copyWithZone(CCZone* pZone); static CCFlipX3D* create(float duration); }; class CCFlipY3D : public CCFlipX3D { CCObject* copyWithZone(CCZone* pZone); static CCFlipY3D* create(float duration); }; class CCLens3D : public CCGrid3DAction { CCObject* copyWithZone(CCZone* pZone); float getLensEffect(void); void setLensEffect(float fLensEffect); CCPoint getPosition(void); void setPosition(CCPoint position); static CCLens3D* create(float duration, CCSize gridSize, CCPoint position, float radius); }; class CCRipple3D : public CCGrid3DAction { CCObject* copyWithZone(CCZone* pZone); CCPoint getPosition(void); void setPosition(CCPoint position); float getAmplitude(void); void setAmplitude(float fAmplitude); float getAmplitudeRate(void); void setAmplitudeRate(float fAmplitudeRate); static CCRipple3D* create(float duration, CCSize gridSize, CCPoint position, float radius, unsigned int waves, float amplitude); }; class CCShaky3D : public CCGrid3DAction { CCObject* copyWithZone(CCZone* pZone); static CCShaky3D* create(float duration, CCSize gridSize, int range, bool shakeZ); }; class CCLiquid : public CCGrid3DAction { CCObject* copyWithZone(CCZone* pZone); float getAmplitude(void); void setAmplitude(float fAmplitude); float getAmplitudeRate(void); void setAmplitudeRate(float fAmplitudeRate); static CCLiquid* create(float duration, CCSize gridSize, unsigned int waves, float amplitude); }; class CCWaves : public CCGrid3DAction { CCObject* copyWithZone(CCZone* pZone); float getAmplitude(void); void setAmplitude(float fAmplitude); float getAmplitudeRate(void); void setAmplitudeRate(float fAmplitudeRate); static CCWaves* create(float duration, CCSize gridSize, unsigned int waves, float amplitude, bool horizontal, bool vertical); }; class CCTwirl : public CCGrid3DAction { CCObject* copyWithZone(CCZone* pZone); CCPoint getPosition(void); void setPosition(CCPoint position); float getAmplitude(void); void setAmplitude(float fAmplitude); float getAmplitudeRate(void); void setAmplitudeRate(float fAmplitudeRate); static CCTwirl* create(float duration, CCSize gridSize, CCPoint position, unsigned int twirls, float amplitude); };