class CCParticleBatchNode : public CCNode, public CCTextureProtocol { public: static CCParticleBatchNode* create(CCTexture2D *tex, unsigned int capacity = kCCParticleDefaultCapacity); static CCParticleBatchNode* create(const char* fileImage, unsigned int capacity = kCCParticleDefaultCapacity); virtual void addChild(CCNode * child); virtual void addChild(CCNode * child, int zOrder); virtual void addChild(CCNode * child, int zOrder, int tag); void insertChild(CCParticleSystem* pSystem, unsigned int index); virtual void removeChild(CCNode* child, bool cleanup); virtual void reorderChild(CCNode * child, int zOrder); void removeChildAtIndex(unsigned int index, bool doCleanup); void removeAllChildrenWithCleanup(bool doCleanup); void disableParticle(unsigned int particleIndex); virtual CCTexture2D* getTexture(void); virtual void setTexture(CCTexture2D *texture); virtual void setBlendFunc(ccBlendFunc blendFunc); virtual ccBlendFunc getBlendFunc(void); };