#ifndef __PLAYER_FILE_DIALOG_SERVICE_PROTOCOL_H_ #define __PLAYER_FILE_DIALOG_SERVICE_PROTOCOL_H_ #include #include #include "PlayerMacros.h" #include "PlayerServiceProtocol.h" PLAYER_NS_BEGIN class PlayerFileDialogServiceProtocol : public PlayerServiceProtocol { public: /** * extensions = "Lua Script File|*.lua;JSON File|*.json"; */ virtual std::string openFile(const std::string &title, const std::string &directory, const std::string &extensions) const = 0; virtual std::vector openMultiple(const std::string &title, const std::string &directory, const std::string &extensions) const = 0; virtual std::string saveFile(const std::string &title, const std::string &path) const = 0; virtual std::string openDirectory(const std::string &title, const std::string &directory) const = 0; }; PLAYER_NS_END #endif // __PLAYER_FILE_DIALOG_SERVICE_PROTOCOL_H_