-------------------------------- -- @module ParticleSystem -- @extend Node,TextureProtocol,PlayableProtocol -- @parent_module cc -------------------------------- -- Gets the start size variance in pixels of each particle.
-- return The start size variance in pixels of each particle. -- @function [parent=#ParticleSystem] getStartSizeVar -- @param self -- @return float#float ret (return value: float) -------------------------------- -- -- @function [parent=#ParticleSystem] getTexture -- @param self -- @return Texture2D#Texture2D ret (return value: cc.Texture2D) -------------------------------- -- Whether or not the system is full.
-- return True if the system is full. -- @function [parent=#ParticleSystem] isFull -- @param self -- @return bool#bool ret (return value: bool) -------------------------------- -- Gets the batch node.
-- return The batch node. -- @function [parent=#ParticleSystem] getBatchNode -- @param self -- @return ParticleBatchNode#ParticleBatchNode ret (return value: cc.ParticleBatchNode) -------------------------------- -- Gets the start color of each particle.
-- return The start color of each particle. -- @function [parent=#ParticleSystem] getStartColor -- @param self -- @return color4f_table#color4f_table ret (return value: color4f_table) -------------------------------- -- Gets the particles movement type: Free or Grouped.
-- since v0.8
-- return The particles movement type. -- @function [parent=#ParticleSystem] getPositionType -- @param self -- @return int#int ret (return value: int) -------------------------------- -- Sets the position variance of the emitter.
-- param pos The position variance of the emitter. -- @function [parent=#ParticleSystem] setPosVar -- @param self -- @param #vec2_table pos -- @return ParticleSystem#ParticleSystem self (return value: cc.ParticleSystem) -------------------------------- -- Gets the end spin of each particle.
-- return The end spin of each particle. -- @function [parent=#ParticleSystem] getEndSpin -- @param self -- @return float#float ret (return value: float) -------------------------------- -- Sets the rotate per second variance.
-- param degrees The rotate per second variance. -- @function [parent=#ParticleSystem] setRotatePerSecondVar -- @param self -- @param #float degrees -- @return ParticleSystem#ParticleSystem self (return value: cc.ParticleSystem) -------------------------------- -- / @} end of PlayableProtocol -- @function [parent=#ParticleSystem] setSourcePositionCompatible -- @param self -- @param #bool sourcePositionCompatible -- @return ParticleSystem#ParticleSystem self (return value: cc.ParticleSystem) -------------------------------- -- Gets the start spin variance of each particle.
-- return The start spin variance of each particle. -- @function [parent=#ParticleSystem] getStartSpinVar -- @param self -- @return float#float ret (return value: float) -------------------------------- -- Gets the radial acceleration variance.
-- return The radial acceleration variance. -- @function [parent=#ParticleSystem] getRadialAccelVar -- @param self -- @return float#float ret (return value: float) -------------------------------- -- Gets the end size variance in pixels of each particle.
-- return The end size variance in pixels of each particle. -- @function [parent=#ParticleSystem] getEndSizeVar -- @param self -- @return float#float ret (return value: float) -------------------------------- -- Sets the tangential acceleration.
-- param t The tangential acceleration. -- @function [parent=#ParticleSystem] setTangentialAccel -- @param self -- @param #float t -- @return ParticleSystem#ParticleSystem self (return value: cc.ParticleSystem) -------------------------------- -- Gets the radial acceleration.
-- return The radial acceleration. -- @function [parent=#ParticleSystem] getRadialAccel -- @param self -- @return float#float ret (return value: float) -------------------------------- -- Sets the start radius.
-- param startRadius The start radius. -- @function [parent=#ParticleSystem] setStartRadius -- @param self -- @param #float startRadius -- @return ParticleSystem#ParticleSystem self (return value: cc.ParticleSystem) -------------------------------- -- Sets the number of degrees to rotate a particle around the source pos per second.
-- param degrees The number of degrees to rotate a particle around the source pos per second. -- @function [parent=#ParticleSystem] setRotatePerSecond -- @param self -- @param #float degrees -- @return ParticleSystem#ParticleSystem self (return value: cc.ParticleSystem) -------------------------------- -- Sets the end size in pixels of each particle.
-- param endSize The end size in pixels of each particle. -- @function [parent=#ParticleSystem] setEndSize -- @param self -- @param #float endSize -- @return ParticleSystem#ParticleSystem self (return value: cc.ParticleSystem) -------------------------------- -- Gets the gravity.
-- return The gravity. -- @function [parent=#ParticleSystem] getGravity -- @param self -- @return vec2_table#vec2_table ret (return value: vec2_table) -------------------------------- -- -- @function [parent=#ParticleSystem] resumeEmissions -- @param self -- @return ParticleSystem#ParticleSystem self (return value: cc.ParticleSystem) -------------------------------- -- Gets the tangential acceleration.
-- return The tangential acceleration. -- @function [parent=#ParticleSystem] getTangentialAccel -- @param self -- @return float#float ret (return value: float) -------------------------------- -- Sets the end radius.
-- param endRadius The end radius. -- @function [parent=#ParticleSystem] setEndRadius -- @param self -- @param #float endRadius -- @return ParticleSystem#ParticleSystem self (return value: cc.ParticleSystem) -------------------------------- -- Gets the speed.
-- return The speed. -- @function [parent=#ParticleSystem] getSpeed -- @param self -- @return float#float ret (return value: float) -------------------------------- -- -- @function [parent=#ParticleSystem] pauseEmissions -- @param self -- @return ParticleSystem#ParticleSystem self (return value: cc.ParticleSystem) -------------------------------- -- Gets the angle of each particle.
-- return The angle of each particle. -- @function [parent=#ParticleSystem] getAngle -- @param self -- @return float#float ret (return value: float) -------------------------------- -- Sets the end color and end color variation of each particle.
-- param color The end color and end color variation of each particle. -- @function [parent=#ParticleSystem] setEndColor -- @param self -- @param #color4f_table color -- @return ParticleSystem#ParticleSystem self (return value: cc.ParticleSystem) -------------------------------- -- Sets the start spin of each particle.
-- param spin The start spin of each particle. -- @function [parent=#ParticleSystem] setStartSpin -- @param self -- @param #float spin -- @return ParticleSystem#ParticleSystem self (return value: cc.ParticleSystem) -------------------------------- -- Sets how many seconds the emitter will run. -1 means 'forever'.
-- param duration The seconds that the emitter will run. -1 means 'forever'. -- @function [parent=#ParticleSystem] setDuration -- @param self -- @param #float duration -- @return ParticleSystem#ParticleSystem self (return value: cc.ParticleSystem) -------------------------------- -- Initializes a system with a fixed number of particles -- @function [parent=#ParticleSystem] initWithTotalParticles -- @param self -- @param #int numberOfParticles -- @return bool#bool ret (return value: bool) -------------------------------- -- -- @function [parent=#ParticleSystem] addParticles -- @param self -- @param #int count -- @return ParticleSystem#ParticleSystem self (return value: cc.ParticleSystem) -------------------------------- -- -- @function [parent=#ParticleSystem] setTexture -- @param self -- @param #cc.Texture2D texture -- @return ParticleSystem#ParticleSystem self (return value: cc.ParticleSystem) -------------------------------- -- Gets the position variance of the emitter.
-- return The position variance of the emitter. -- @function [parent=#ParticleSystem] getPosVar -- @param self -- @return vec2_table#vec2_table ret (return value: vec2_table) -------------------------------- -- Call the update method with no time.. -- @function [parent=#ParticleSystem] updateWithNoTime -- @param self -- @return ParticleSystem#ParticleSystem self (return value: cc.ParticleSystem) -------------------------------- -- Whether or not the particle system is blend additive.
-- return True if the particle system is blend additive. -- @function [parent=#ParticleSystem] isBlendAdditive -- @param self -- @return bool#bool ret (return value: bool) -------------------------------- -- Gets the speed variance.
-- return The speed variance. -- @function [parent=#ParticleSystem] getSpeedVar -- @param self -- @return float#float ret (return value: float) -------------------------------- -- Sets the particles movement type: Free or Grouped.
-- since v0.8
-- param type The particles movement type. -- @function [parent=#ParticleSystem] setPositionType -- @param self -- @param #int type -- @return ParticleSystem#ParticleSystem self (return value: cc.ParticleSystem) -------------------------------- -- -- @function [parent=#ParticleSystem] stopSystem -- @param self -- @return ParticleSystem#ParticleSystem self (return value: cc.ParticleSystem) -------------------------------- -- Gets the source position of the emitter.
-- return The source position of the emitter. -- @function [parent=#ParticleSystem] getSourcePosition -- @param self -- @return vec2_table#vec2_table ret (return value: vec2_table) -------------------------------- -- Sets the life variance of each particle.
-- param lifeVar The life variance of each particle. -- @function [parent=#ParticleSystem] setLifeVar -- @param self -- @param #float lifeVar -- @return ParticleSystem#ParticleSystem self (return value: cc.ParticleSystem) -------------------------------- -- Sets the maximum particles of the system.
-- param totalParticles The maximum particles of the system. -- @function [parent=#ParticleSystem] setTotalParticles -- @param self -- @param #int totalParticles -- @return ParticleSystem#ParticleSystem self (return value: cc.ParticleSystem) -------------------------------- -- Sets the end color variance of each particle.
-- param color The end color variance of each particle. -- @function [parent=#ParticleSystem] setEndColorVar -- @param self -- @param #color4f_table color -- @return ParticleSystem#ParticleSystem self (return value: cc.ParticleSystem) -------------------------------- -- Gets the index of system in batch node array.
-- return The index of system in batch node array. -- @function [parent=#ParticleSystem] getAtlasIndex -- @param self -- @return int#int ret (return value: int) -------------------------------- -- Gets the start size in pixels of each particle.
-- return The start size in pixels of each particle. -- @function [parent=#ParticleSystem] getStartSize -- @param self -- @return float#float ret (return value: float) -------------------------------- -- Sets the start spin variance of each particle.
-- param pinVar The start spin variance of each particle. -- @function [parent=#ParticleSystem] setStartSpinVar -- @param self -- @param #float pinVar -- @return ParticleSystem#ParticleSystem self (return value: cc.ParticleSystem) -------------------------------- -- Kill all living particles. -- @function [parent=#ParticleSystem] resetSystem -- @param self -- @return ParticleSystem#ParticleSystem self (return value: cc.ParticleSystem) -------------------------------- -- Sets the index of system in batch node array.
-- param index The index of system in batch node array. -- @function [parent=#ParticleSystem] setAtlasIndex -- @param self -- @param #int index -- @return ParticleSystem#ParticleSystem self (return value: cc.ParticleSystem) -------------------------------- -- Sets the tangential acceleration variance.
-- param t The tangential acceleration variance. -- @function [parent=#ParticleSystem] setTangentialAccelVar -- @param self -- @param #float t -- @return ParticleSystem#ParticleSystem self (return value: cc.ParticleSystem) -------------------------------- -- Sets the end radius variance.
-- param endRadiusVar The end radius variance. -- @function [parent=#ParticleSystem] setEndRadiusVar -- @param self -- @param #float endRadiusVar -- @return ParticleSystem#ParticleSystem self (return value: cc.ParticleSystem) -------------------------------- -- Gets the end radius.
-- return The end radius. -- @function [parent=#ParticleSystem] getEndRadius -- @param self -- @return float#float ret (return value: float) -------------------------------- -- Whether or not the particle system is active.
-- return True if the particle system is active. -- @function [parent=#ParticleSystem] isActive -- @param self -- @return bool#bool ret (return value: bool) -------------------------------- -- Sets the radial acceleration variance.
-- param t The radial acceleration variance. -- @function [parent=#ParticleSystem] setRadialAccelVar -- @param self -- @param #float t -- @return ParticleSystem#ParticleSystem self (return value: cc.ParticleSystem) -------------------------------- -- Sets the start size in pixels of each particle.
-- param startSize The start size in pixels of each particle. -- @function [parent=#ParticleSystem] setStartSize -- @param self -- @param #float startSize -- @return ParticleSystem#ParticleSystem self (return value: cc.ParticleSystem) -------------------------------- -- Sets the speed.
-- param speed The speed. -- @function [parent=#ParticleSystem] setSpeed -- @param self -- @param #float speed -- @return ParticleSystem#ParticleSystem self (return value: cc.ParticleSystem) -------------------------------- -- Gets the start spin of each particle.
-- return The start spin of each particle. -- @function [parent=#ParticleSystem] getStartSpin -- @param self -- @return float#float ret (return value: float) -------------------------------- -- -- @function [parent=#ParticleSystem] getResourceFile -- @param self -- @return string#string ret (return value: string) -------------------------------- -- Gets the number of degrees to rotate a particle around the source pos per second.
-- return The number of degrees to rotate a particle around the source pos per second. -- @function [parent=#ParticleSystem] getRotatePerSecond -- @param self -- @return float#float ret (return value: float) -------------------------------- -- Sets the mode of the emitter.
-- param mode The mode of the emitter. -- @function [parent=#ParticleSystem] setEmitterMode -- @param self -- @param #int mode -- @return ParticleSystem#ParticleSystem self (return value: cc.ParticleSystem) -------------------------------- -- Gets how many seconds the emitter will run. -1 means 'forever'.
-- return The seconds that the emitter will run. -1 means 'forever'. -- @function [parent=#ParticleSystem] getDuration -- @param self -- @return float#float ret (return value: float) -------------------------------- -- Sets the source position of the emitter.
-- param pos The source position of the emitter. -- @function [parent=#ParticleSystem] setSourcePosition -- @param self -- @param #vec2_table pos -- @return ParticleSystem#ParticleSystem self (return value: cc.ParticleSystem) -------------------------------- -- -- @function [parent=#ParticleSystem] stop -- @param self -- @return ParticleSystem#ParticleSystem self (return value: cc.ParticleSystem) -------------------------------- -- Update the verts position data of particle,
-- should be overridden by subclasses. -- @function [parent=#ParticleSystem] updateParticleQuads -- @param self -- @return ParticleSystem#ParticleSystem self (return value: cc.ParticleSystem) -------------------------------- -- Gets the end spin variance of each particle.
-- return The end spin variance of each particle. -- @function [parent=#ParticleSystem] getEndSpinVar -- @param self -- @return float#float ret (return value: float) -------------------------------- -- Sets the particle system blend additive.
-- param value True if the particle system is blend additive. -- @function [parent=#ParticleSystem] setBlendAdditive -- @param self -- @param #bool value -- @return ParticleSystem#ParticleSystem self (return value: cc.ParticleSystem) -------------------------------- -- Sets the life of each particle.
-- param life The life of each particle. -- @function [parent=#ParticleSystem] setLife -- @param self -- @param #float life -- @return ParticleSystem#ParticleSystem self (return value: cc.ParticleSystem) -------------------------------- -- Sets the angle variance of each particle.
-- param angleVar The angle variance of each particle. -- @function [parent=#ParticleSystem] setAngleVar -- @param self -- @param #float angleVar -- @return ParticleSystem#ParticleSystem self (return value: cc.ParticleSystem) -------------------------------- -- Sets the rotation of each particle to its direction.
-- param t True if the rotation is the direction. -- @function [parent=#ParticleSystem] setRotationIsDir -- @param self -- @param #bool t -- @return ParticleSystem#ParticleSystem self (return value: cc.ParticleSystem) -------------------------------- -- / @{/ @name implement Playable Protocol -- @function [parent=#ParticleSystem] start -- @param self -- @return ParticleSystem#ParticleSystem self (return value: cc.ParticleSystem) -------------------------------- -- Sets the end size variance in pixels of each particle.
-- param sizeVar The end size variance in pixels of each particle. -- @function [parent=#ParticleSystem] setEndSizeVar -- @param self -- @param #float sizeVar -- @return ParticleSystem#ParticleSystem self (return value: cc.ParticleSystem) -------------------------------- -- Sets the angle of each particle.
-- param angle The angle of each particle. -- @function [parent=#ParticleSystem] setAngle -- @param self -- @param #float angle -- @return ParticleSystem#ParticleSystem self (return value: cc.ParticleSystem) -------------------------------- -- Sets the batch node.
-- param batchNode The batch node. -- @function [parent=#ParticleSystem] setBatchNode -- @param self -- @param #cc.ParticleBatchNode batchNode -- @return ParticleSystem#ParticleSystem self (return value: cc.ParticleSystem) -------------------------------- -- Gets the tangential acceleration variance.
-- return The tangential acceleration variance. -- @function [parent=#ParticleSystem] getTangentialAccelVar -- @param self -- @return float#float ret (return value: float) -------------------------------- -- Switch between different kind of emitter modes:
-- - kParticleModeGravity: uses gravity, speed, radial and tangential acceleration.
-- - kParticleModeRadius: uses radius movement + rotation.
-- return The mode of the emitter. -- @function [parent=#ParticleSystem] getEmitterMode -- @param self -- @return int#int ret (return value: int) -------------------------------- -- Sets the end spin variance of each particle.
-- param endSpinVar The end spin variance of each particle. -- @function [parent=#ParticleSystem] setEndSpinVar -- @param self -- @param #float endSpinVar -- @return ParticleSystem#ParticleSystem self (return value: cc.ParticleSystem) -------------------------------- -- initializes a ParticleSystem from a plist file.
-- This plist files can be created manually or with Particle Designer:
-- http:particledesigner.71squared.com/
-- since v0.99.3 -- @function [parent=#ParticleSystem] initWithFile -- @param self -- @param #string plistFile -- @return bool#bool ret (return value: bool) -------------------------------- -- Gets the angle variance of each particle.
-- return The angle variance of each particle. -- @function [parent=#ParticleSystem] getAngleVar -- @param self -- @return float#float ret (return value: float) -------------------------------- -- Sets the start color of each particle.
-- param color The start color of each particle. -- @function [parent=#ParticleSystem] setStartColor -- @param self -- @param #color4f_table color -- @return ParticleSystem#ParticleSystem self (return value: cc.ParticleSystem) -------------------------------- -- Gets the rotate per second variance.
-- return The rotate per second variance. -- @function [parent=#ParticleSystem] getRotatePerSecondVar -- @param self -- @return float#float ret (return value: float) -------------------------------- -- Gets the end size in pixels of each particle.
-- return The end size in pixels of each particle. -- @function [parent=#ParticleSystem] getEndSize -- @param self -- @return float#float ret (return value: float) -------------------------------- -- Gets the life of each particle.
-- return The life of each particle. -- @function [parent=#ParticleSystem] getLife -- @param self -- @return float#float ret (return value: float) -------------------------------- -- Are the emissions paused
-- return True if the emissions are paused, else false -- @function [parent=#ParticleSystem] isPaused -- @param self -- @return bool#bool ret (return value: bool) -------------------------------- -- Sets the speed variance.
-- param speed The speed variance. -- @function [parent=#ParticleSystem] setSpeedVar -- @param self -- @param #float speed -- @return ParticleSystem#ParticleSystem self (return value: cc.ParticleSystem) -------------------------------- -- Set the particle system auto removed it self on finish.
-- param var True if the particle system removed self on finish. -- @function [parent=#ParticleSystem] setAutoRemoveOnFinish -- @param self -- @param #bool var -- @return ParticleSystem#ParticleSystem self (return value: cc.ParticleSystem) -------------------------------- -- Sets the gravity.
-- param g The gravity. -- @function [parent=#ParticleSystem] setGravity -- @param self -- @param #vec2_table g -- @return ParticleSystem#ParticleSystem self (return value: cc.ParticleSystem) -------------------------------- -- Update the VBO verts buffer which does not use batch node,
-- should be overridden by subclasses. -- @function [parent=#ParticleSystem] postStep -- @param self -- @return ParticleSystem#ParticleSystem self (return value: cc.ParticleSystem) -------------------------------- -- Sets the emission rate of the particles.
-- param rate The emission rate of the particles. -- @function [parent=#ParticleSystem] setEmissionRate -- @param self -- @param #float rate -- @return ParticleSystem#ParticleSystem self (return value: cc.ParticleSystem) -------------------------------- -- Gets the end color variance of each particle.
-- return The end color variance of each particle. -- @function [parent=#ParticleSystem] getEndColorVar -- @param self -- @return color4f_table#color4f_table ret (return value: color4f_table) -------------------------------- -- Whether or not the rotation of each particle to its direction.
-- return True if the rotation is the direction. -- @function [parent=#ParticleSystem] getRotationIsDir -- @param self -- @return bool#bool ret (return value: bool) -------------------------------- -- Gets the emission rate of the particles.
-- return The emission rate of the particles. -- @function [parent=#ParticleSystem] getEmissionRate -- @param self -- @return float#float ret (return value: float) -------------------------------- -- Gets the end color and end color variation of each particle.
-- return The end color and end color variation of each particle. -- @function [parent=#ParticleSystem] getEndColor -- @param self -- @return color4f_table#color4f_table ret (return value: color4f_table) -------------------------------- -- Gets the life variance of each particle.
-- return The life variance of each particle. -- @function [parent=#ParticleSystem] getLifeVar -- @param self -- @return float#float ret (return value: float) -------------------------------- -- Sets the start size variance in pixels of each particle.
-- param sizeVar The start size variance in pixels of each particle. -- @function [parent=#ParticleSystem] setStartSizeVar -- @param self -- @param #float sizeVar -- @return ParticleSystem#ParticleSystem self (return value: cc.ParticleSystem) -------------------------------- -- Gets the start radius.
-- return The start radius. -- @function [parent=#ParticleSystem] getStartRadius -- @param self -- @return float#float ret (return value: float) -------------------------------- -- Gets the Quantity of particles that are being simulated at the moment.
-- return The Quantity of particles that are being simulated at the moment. -- @function [parent=#ParticleSystem] getParticleCount -- @param self -- @return unsigned int#unsigned int ret (return value: unsigned int) -------------------------------- -- Gets the start radius variance.
-- return The start radius variance. -- @function [parent=#ParticleSystem] getStartRadiusVar -- @param self -- @return float#float ret (return value: float) -------------------------------- -- js NA
-- lua NA -- @function [parent=#ParticleSystem] getBlendFunc -- @param self -- @return BlendFunc#BlendFunc ret (return value: cc.BlendFunc) -------------------------------- -- Sets the start color variance of each particle.
-- param color The start color variance of each particle. -- @function [parent=#ParticleSystem] setStartColorVar -- @param self -- @param #color4f_table color -- @return ParticleSystem#ParticleSystem self (return value: cc.ParticleSystem) -------------------------------- -- Sets the end spin of each particle.
-- param endSpin The end spin of each particle. -- @function [parent=#ParticleSystem] setEndSpin -- @param self -- @param #float endSpin -- @return ParticleSystem#ParticleSystem self (return value: cc.ParticleSystem) -------------------------------- -- Sets the radial acceleration.
-- param t The radial acceleration. -- @function [parent=#ParticleSystem] setRadialAccel -- @param self -- @param #float t -- @return ParticleSystem#ParticleSystem self (return value: cc.ParticleSystem) -------------------------------- -- @overload self, map_table, string -- @overload self, map_table -- @function [parent=#ParticleSystem] initWithDictionary -- @param self -- @param #map_table dictionary -- @param #string dirname -- @return bool#bool ret (return value: bool) -------------------------------- -- Whether or not the particle system removed self on finish.
-- return True if the particle system removed self on finish. -- @function [parent=#ParticleSystem] isAutoRemoveOnFinish -- @param self -- @return bool#bool ret (return value: bool) -------------------------------- -- -- @function [parent=#ParticleSystem] isSourcePositionCompatible -- @param self -- @return bool#bool ret (return value: bool) -------------------------------- -- Gets the maximum particles of the system.
-- return The maximum particles of the system. -- @function [parent=#ParticleSystem] getTotalParticles -- @param self -- @return int#int ret (return value: int) -------------------------------- -- Sets the start radius variance.
-- param startRadiusVar The start radius variance. -- @function [parent=#ParticleSystem] setStartRadiusVar -- @param self -- @param #float startRadiusVar -- @return ParticleSystem#ParticleSystem self (return value: cc.ParticleSystem) -------------------------------- -- code
-- When this function bound into js or lua,the parameter will be changed
-- In js: var setBlendFunc(var src, var dst)
-- In lua: local setBlendFunc(local src, local dst)
-- endcode -- @function [parent=#ParticleSystem] setBlendFunc -- @param self -- @param #cc.BlendFunc blendFunc -- @return ParticleSystem#ParticleSystem self (return value: cc.ParticleSystem) -------------------------------- -- Gets the end radius variance.
-- return The end radius variance. -- @function [parent=#ParticleSystem] getEndRadiusVar -- @param self -- @return float#float ret (return value: float) -------------------------------- -- Gets the start color variance of each particle.
-- return The start color variance of each particle. -- @function [parent=#ParticleSystem] getStartColorVar -- @param self -- @return color4f_table#color4f_table ret (return value: color4f_table) -------------------------------- -- Creates an initializes a ParticleSystem from a plist file.
-- This plist files can be created manually or with Particle Designer:
-- http:particledesigner.71squared.com/
-- since v2.0
-- param plistFile Particle plist file name.
-- return An autoreleased ParticleSystem object. -- @function [parent=#ParticleSystem] create -- @param self -- @param #string plistFile -- @return ParticleSystem#ParticleSystem ret (return value: cc.ParticleSystem) -------------------------------- -- Create a system with a fixed number of particles.
-- param numberOfParticles A given number of particles.
-- return An autoreleased ParticleSystemQuad object.
-- js NA -- @function [parent=#ParticleSystem] createWithTotalParticles -- @param self -- @param #int numberOfParticles -- @return ParticleSystem#ParticleSystem ret (return value: cc.ParticleSystem) -------------------------------- -- Gets all ParticleSystem references -- @function [parent=#ParticleSystem] getAllParticleSystems -- @param self -- @return array_table#array_table ret (return value: array_table) -------------------------------- -- -- @function [parent=#ParticleSystem] setScaleY -- @param self -- @param #float newScaleY -- @return ParticleSystem#ParticleSystem self (return value: cc.ParticleSystem) -------------------------------- -- -- @function [parent=#ParticleSystem] setScaleX -- @param self -- @param #float newScaleX -- @return ParticleSystem#ParticleSystem self (return value: cc.ParticleSystem) -------------------------------- -- -- @function [parent=#ParticleSystem] isOpacityModifyRGB -- @param self -- @return bool#bool ret (return value: bool) -------------------------------- -- does the alpha value modify color -- @function [parent=#ParticleSystem] setOpacityModifyRGB -- @param self -- @param #bool opacityModifyRGB -- @return ParticleSystem#ParticleSystem self (return value: cc.ParticleSystem) -------------------------------- -- -- @function [parent=#ParticleSystem] setScale -- @param self -- @param #float s -- @return ParticleSystem#ParticleSystem self (return value: cc.ParticleSystem) -------------------------------- -- -- @function [parent=#ParticleSystem] update -- @param self -- @param #float dt -- @return ParticleSystem#ParticleSystem self (return value: cc.ParticleSystem) -------------------------------- -- initializes a ParticleSystem -- @function [parent=#ParticleSystem] init -- @param self -- @return bool#bool ret (return value: bool) -------------------------------- -- -- @function [parent=#ParticleSystem] setRotation -- @param self -- @param #float newRotation -- @return ParticleSystem#ParticleSystem self (return value: cc.ParticleSystem) -------------------------------- -- js ctor -- @function [parent=#ParticleSystem] ParticleSystem -- @param self -- @return ParticleSystem#ParticleSystem self (return value: cc.ParticleSystem) return nil