-------------------------------- -- @module Sequence -- @extend ActionInterval -- @parent_module cc -------------------------------- -- -- @function [parent=#Sequence] init -- @param self -- @param #array_table arrayOfActions -- @return bool#bool ret (return value: bool) -------------------------------- -- initializes the action -- @function [parent=#Sequence] initWithTwoActions -- @param self -- @param #cc.FiniteTimeAction pActionOne -- @param #cc.FiniteTimeAction pActionTwo -- @return bool#bool ret (return value: bool) -------------------------------- -- -- @function [parent=#Sequence] startWithTarget -- @param self -- @param #cc.Node target -- @return Sequence#Sequence self (return value: cc.Sequence) -------------------------------- -- -- @function [parent=#Sequence] reverse -- @param self -- @return Sequence#Sequence ret (return value: cc.Sequence) -------------------------------- -- -- @function [parent=#Sequence] clone -- @param self -- @return Sequence#Sequence ret (return value: cc.Sequence) -------------------------------- -- -- @function [parent=#Sequence] stop -- @param self -- @return Sequence#Sequence self (return value: cc.Sequence) -------------------------------- -- param t In seconds. -- @function [parent=#Sequence] update -- @param self -- @param #float t -- @return Sequence#Sequence self (return value: cc.Sequence) -------------------------------- -- -- @function [parent=#Sequence] isDone -- @param self -- @return bool#bool ret (return value: bool) -------------------------------- -- -- @function [parent=#Sequence] Sequence -- @param self -- @return Sequence#Sequence self (return value: cc.Sequence) return nil