/**************************************************************************** Copyright (c) 2010-2011 cocos2d-x.org Copyright (c) 2009 Jason Booth http://www.cocos2d-x.org Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ****************************************************************************/ #include "CCConfiguration.h" #include "CCRenderTexture.h" #include "CCDirector.h" #include "platform/platform.h" #include "CCImage.h" #include "CCGLProgram.h" #include "ccGLStateCache.h" #include "CCConfiguration.h" #include "support/ccUtils.h" #include "CCTextureCache.h" #include "CCFileUtils.h" #include "CCGL.h" // extern #include "kazmath/GL/matrix.h" NS_CC_BEGIN // implementation CCRenderTexture CCRenderTexture::CCRenderTexture() : m_pSprite(NULL) , m_uFBO(0) , m_nOldFBO(0) , m_pTexture(0) , m_pUITextureImage(NULL) , m_ePixelFormat(kCCTexture2DPixelFormat_RGBA8888) { } CCRenderTexture::~CCRenderTexture() { //TODO: 2.0 remove this line. removeAllChildrenWithCleanup(true); glDeleteFramebuffers(1, &m_uFBO); CC_SAFE_DELETE(m_pUITextureImage); } CCSprite * CCRenderTexture::getSprite() { return m_pSprite; } void CCRenderTexture::setSprite(CCSprite* var) { m_pSprite = var; } CCRenderTexture * CCRenderTexture::renderTextureWithWidthAndHeight(int w, int h, CCTexture2DPixelFormat eFormat) { CCRenderTexture *pRet = new CCRenderTexture(); if(pRet && pRet->initWithWidthAndHeight(w, h, eFormat)) { pRet->autorelease(); return pRet; } CC_SAFE_DELETE(pRet); return NULL; } CCRenderTexture * CCRenderTexture::renderTextureWithWidthAndHeight(int w, int h) { CCRenderTexture *pRet = new CCRenderTexture(); if(pRet && pRet->initWithWidthAndHeight(w, h, kCCTexture2DPixelFormat_RGBA8888)) { pRet->autorelease(); return pRet; } CC_SAFE_DELETE(pRet); return NULL; } bool CCRenderTexture::initWithWidthAndHeight(int w, int h, CCTexture2DPixelFormat eFormat) { // If the gles version is lower than GLES_VER_2_0, // some extended gles functions can't be implemented, so return false directly. if (CCConfiguration::sharedConfiguration()->getGlesVersion() < GLES_VER_2_0) { return false; } bool bRet = false; do { w *= (int)CC_CONTENT_SCALE_FACTOR(); h *= (int)CC_CONTENT_SCALE_FACTOR(); glGetIntegerv(GL_FRAMEBUFFER_BINDING, &m_nOldFBO); // textures must be power of two squared unsigned int powW = 0; unsigned int powH = 0; if( CCConfiguration::sharedConfiguration()->isSupportsNPOT() ) { powW = w; powH = h; } else { powW = ccNextPOT(w); powH = ccNextPOT(h); } void *data = malloc((int)(powW * powH * 4)); CC_BREAK_IF(! data); memset(data, 0, (int)(powW * powH * 4)); m_ePixelFormat = eFormat; m_pTexture = new CCTexture2D(); CC_BREAK_IF(! m_pTexture); m_pTexture->initWithData(data, (CCTexture2DPixelFormat)m_ePixelFormat, powW, powH, CCSizeMake((float)w, (float)h)); free( data ); // generate FBO glGenFramebuffers(1, &m_uFBO); glBindFramebuffer(GL_FRAMEBUFFER, m_uFBO); // associate texture with FBO glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, m_pTexture->getName(), 0); // check if it worked (probably worth doing :) ) GLuint status = glCheckFramebufferStatus(GL_FRAMEBUFFER); if (status != GL_FRAMEBUFFER_COMPLETE) { CCAssert(0, "Render Texture : Could not attach texture to framebuffer"); CC_SAFE_DELETE(m_pTexture); break; } m_pTexture->setAliasTexParameters(); m_pSprite = CCSprite::spriteWithTexture(m_pTexture); m_pTexture->release(); m_pSprite->setScaleY(-1); this->addChild(m_pSprite); ccBlendFunc tBlendFunc = {GL_ONE, GL_ONE_MINUS_SRC_ALPHA }; m_pSprite->setBlendFunc(tBlendFunc); glBindFramebuffer(GL_FRAMEBUFFER, m_nOldFBO); bRet = true; } while (0); return bRet; } void CCRenderTexture::begin() { // Save the current matrix kmGLPushMatrix(); const CCSize& texSize = m_pTexture->getContentSizeInPixels(); // Calculate the adjustment ratios based on the old and new projections CCDirector *director = CCDirector::sharedDirector(); CCSize size = director->getWinSizeInPixels(); float widthRatio = size.width / texSize.width; float heightRatio = size.height / texSize.height; // Adjust the orthographic projection and viewport glViewport(0, 0, texSize.width * CC_CONTENT_SCALE_FACTOR(), texSize.height * CC_CONTENT_SCALE_FACTOR() ); // special viewport for 3d projection + retina display if ( director->getProjection() == kCCDirectorProjection3D && CC_CONTENT_SCALE_FACTOR() != 1 ) glViewport(-texSize.width/2, -texSize.height/2, texSize.width * CC_CONTENT_SCALE_FACTOR(), texSize.height * CC_CONTENT_SCALE_FACTOR() ); kmMat4 orthoMatrix; kmMat4OrthographicProjection(&orthoMatrix, (float)-1.0 / widthRatio, (float)1.0 / widthRatio, (float)-1.0 / heightRatio, (float)1.0 / heightRatio, -1,1 ); kmGLMultMatrix(&orthoMatrix); glGetIntegerv(GL_FRAMEBUFFER_BINDING, &m_nOldFBO); glBindFramebuffer(GL_FRAMEBUFFER, m_uFBO); } void CCRenderTexture::beginWithClear(float r, float g, float b, float a) { this->begin(); // save clear color GLfloat clearColor[4]; glGetFloatv(GL_COLOR_CLEAR_VALUE,clearColor); glClearColor(r, g, b, a); glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); // restore clear color glClearColor(clearColor[0], clearColor[1], clearColor[2], clearColor[3]); } void CCRenderTexture::end(bool bIsTOCacheTexture) { glBindFramebuffer(GL_FRAMEBUFFER, m_nOldFBO); kmGLPopMatrix(); CCDirector *director = CCDirector::sharedDirector(); CCSize size = director->getWinSizeInPixels(); // restore viewport glViewport(0, 0, size.width * CC_CONTENT_SCALE_FACTOR(), size.height * CC_CONTENT_SCALE_FACTOR() ); // special viewport for 3d projection + retina display if ( director->getProjection() == kCCDirectorProjection3D && CC_CONTENT_SCALE_FACTOR() != 1 ) glViewport(-size.width/2, -size.height/2, size.width * CC_CONTENT_SCALE_FACTOR(), size.height * CC_CONTENT_SCALE_FACTOR() ); //TODO: Does this line take effect? director->setProjection(director->getProjection()); #if CC_ENABLE_CACHE_TEXTTURE_DATA if (bIsTOCacheTexture) { CC_SAFE_DELETE(m_pUITextureImage); // to get the rendered texture data const CCSize& s = m_pTexture->getContentSizeInPixels(); int tx = (int)s.width; int ty = (int)s.height; m_pUITextureImage = new CCImage; if (true == getUIImageFromBuffer(m_pUITextureImage, 0, 0, tx, ty)) { VolatileTexture::addDataTexture(m_pTexture, m_pUITextureImage->getData(), kTexture2DPixelFormat_RGBA8888, s); } else { CCLOG("Cache rendertexture failed!"); } } #endif } void CCRenderTexture::clear(float r, float g, float b, float a) { this->beginWithClear(r, g, b, a); this->end(); } bool CCRenderTexture::saveBuffer(const char *szFilePath, int x, int y, int nWidth, int nHeight) { bool bRet = false; CCImage *pImage = new CCImage(); if (pImage != NULL && getUIImageFromBuffer(pImage, x, y, nWidth, nHeight)) { bRet = pImage->saveToFile(szFilePath); } CC_SAFE_DELETE(pImage); return bRet; } bool CCRenderTexture::saveBuffer(int format, const char *fileName, int x, int y, int nWidth, int nHeight) { bool bRet = false; CCAssert(format == kCCImageFormatJPG || format == kCCImageFormatPNG, "the image can only be saved as JPG or PNG format"); CCImage *pImage = new CCImage(); if (pImage != NULL && getUIImageFromBuffer(pImage, x, y, nWidth, nHeight)) { std::string fullpath = CCFileUtils::getWriteablePath() + fileName; bRet = pImage->saveToFile(fullpath.c_str()); } CC_SAFE_DELETE(pImage); return bRet; } /* get buffer as UIImage */ bool CCRenderTexture::getUIImageFromBuffer(CCImage *pImage, int x, int y, int nWidth, int nHeight) { if (NULL == pImage || NULL == m_pTexture) { return false; } const CCSize& s = m_pTexture->getContentSizeInPixels(); int tx = (int)s.width; int ty = (int)s.height; if (x < 0 || x >= tx || y < 0 || y >= ty) { return false; } if (nWidth < 0 || nHeight < 0 || (0 == nWidth && 0 != nHeight) || (0 == nHeight && 0 != nWidth)) { return false; } // to get the image size to save // if the saving image domain exeeds the buffer texture domain, // it should be cut int nSavedBufferWidth = nWidth; int nSavedBufferHeight = nHeight; if (0 == nWidth) { nSavedBufferWidth = tx; } if (0 == nHeight) { nSavedBufferHeight = ty; } nSavedBufferWidth = x + nSavedBufferWidth > tx ? (tx - x): nSavedBufferWidth; nSavedBufferHeight = y + nSavedBufferHeight > ty ? (ty - y): nSavedBufferHeight; GLubyte *pBuffer = NULL; GLubyte *pTempData = NULL; bool bRet = false; do { CCAssert(m_ePixelFormat == kCCTexture2DPixelFormat_RGBA8888, "only RGBA8888 can be saved as image"); CC_BREAK_IF(! (pBuffer = new GLubyte[nSavedBufferWidth * nSavedBufferHeight * 4])); // On some machines, like Samsung i9000, Motorola Defy, // the dimension need to be a power of 2 int nReadBufferWidth = 0; int nReadBufferHeight = 0; int nMaxTextureSize = 0; glGetIntegerv(GL_MAX_TEXTURE_SIZE, &nMaxTextureSize); nReadBufferWidth = ccNextPOT(tx); nReadBufferHeight = ccNextPOT(ty); CC_BREAK_IF(0 == nReadBufferWidth || 0 == nReadBufferHeight); CC_BREAK_IF(nReadBufferWidth > nMaxTextureSize || nReadBufferHeight > nMaxTextureSize); CC_BREAK_IF(! (pTempData = new GLubyte[nReadBufferWidth * nReadBufferHeight * 4])); this->begin(); glPixelStorei(GL_PACK_ALIGNMENT, 1); glReadPixels(0,0,nReadBufferWidth,nReadBufferHeight,GL_RGBA,GL_UNSIGNED_BYTE, pTempData); this->end(false); // to get the actual texture data // #640 the image read from rendertexture is upseted for (int i = 0; i < nSavedBufferHeight; ++i) { memcpy(&pBuffer[i * nSavedBufferWidth * 4], &pTempData[(y + nSavedBufferHeight - i - 1) * nReadBufferWidth * 4 + x * 4], nSavedBufferWidth * 4); } bRet = pImage->initWithImageData(pBuffer, nSavedBufferWidth * nSavedBufferHeight * 4, CCImage::kFmtRawData, nSavedBufferWidth, nSavedBufferHeight, 8); } while (0); CC_SAFE_DELETE_ARRAY(pBuffer); CC_SAFE_DELETE_ARRAY(pTempData); return bRet; } CCData * CCRenderTexture::getUIImageAsDataFromBuffer(int format) { CC_UNUSED_PARAM(format); CCData * pData = NULL; //@ todo CCRenderTexture::getUIImageAsDataFromBuffer // #include "Availability.h" // #include "UIKit.h" // GLubyte * pBuffer = NULL; // GLubyte * pPixels = NULL; // do // { // CC_BREAK_IF(! m_pTexture); // // CCAssert(m_ePixelFormat == kCCTexture2DPixelFormat_RGBA8888, "only RGBA8888 can be saved as image"); // // const CCSize& s = m_pTexture->getContentSizeInPixels(); // int tx = s.width; // int ty = s.height; // // int bitsPerComponent = 8; // int bitsPerPixel = 32; // // int bytesPerRow = (bitsPerPixel / 8) * tx; // int myDataLength = bytesPerRow * ty; // // CC_BREAK_IF(! (pBuffer = new GLubyte[tx * ty * 4])); // CC_BREAK_IF(! (pPixels = new GLubyte[tx * ty * 4])); // // this->begin(); // glReadPixels(0,0,tx,ty,GL_RGBA,GL_UNSIGNED_BYTE, pBuffer); // this->end(); // // int x,y; // // for(y = 0; y