LOCAL_PATH := $(call my-dir) include $(CLEAR_VARS) LOCAL_MODULE := cocos_jsb_static LOCAL_MODULE_FILENAME := libcocos2dxjsb LOCAL_SRC_FILES := ScriptingCore.cpp \ cocos2d_specifics.cpp \ js_manual_conversions.cpp \ js_bindings_core.cpp \ js_bindings_opengl.cpp \ jsb_opengl_functions.cpp \ jsb_opengl_manual.cpp \ jsb_opengl_registration.cpp \ ../../auto-generated/js-bindings/jsb_cocos2dx_auto.cpp LOCAL_CFLAGS := -DCOCOS2D_JAVASCRIPT LOCAL_EXPORT_CFLAGS := -DCOCOS2D_JAVASCRIPT LOCAL_C_INCLUDES := $(LOCAL_PATH) \ $(LOCAL_PATH)/../../../audio/include \ $(LOCAL_PATH)/../../../storage \ $(LOCAL_PATH)/../../auto-generated/js-bindings \ $(LOCAL_PATH)/../../../../extensions \ $(LOCAL_PATH)/../../../editor-support/spine \ $(LOCAL_PATH)/../../../editor-support LOCAL_EXPORT_C_INCLUDES := $(LOCAL_PATH) \ $(LOCAL_PATH)/../../auto-generated/js-bindings \ $(LOCAL_PATH)/../../../audio/include LOCAL_WHOLE_STATIC_LIBRARIES := cocos2dx_static LOCAL_WHOLE_STATIC_LIBRARIES += spidermonkey_static LOCAL_WHOLE_STATIC_LIBRARIES += cocosdenshion_static include $(BUILD_STATIC_LIBRARY) $(call import-module,spidermonkey/prebuilt/android) $(call import-module,2d) $(call import-module,audio/android)