package org.cocos2dx.cpp; import android.app.NativeActivity; import android.os.Bundle; public class Cocos2dxActivity extends NativeActivity{ @Override protected void onCreate(Bundle savedInstanceState) { // TODO Auto-generated method stub super.onCreate(savedInstanceState); //For supports translucency //1.change "attribs" in cocos\2d\platform\android\nativeactivity.cpp /*const EGLint attribs[] = { EGL_SURFACE_TYPE, EGL_WINDOW_BIT, EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT, //EGL_BLUE_SIZE, 5, -->delete //EGL_GREEN_SIZE, 6, -->delete //EGL_RED_SIZE, 5, -->delete EGL_BUFFER_SIZE, 32, //-->new field EGL_DEPTH_SIZE, 16, EGL_STENCIL_SIZE, 8, EGL_NONE };*/ //2.Set the format of window // getWindow().setFormat(PixelFormat.TRANSLUCENT); } }