/**************************************************************************** Copyright (c) 2013 cocos2d-x.org http://www.cocos2d-x.org Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ****************************************************************************/ #include "CCColliderDetector.h" #include "CCPhysicsWorld.h" #include "../CCBone.h" #include "Box2D/Box2D.h" NS_CC_EXT_BEGIN CCColliderDetector *CCColliderDetector::create() { CCColliderDetector *pColliderDetector = new CCColliderDetector(); if (pColliderDetector && pColliderDetector->init()) { pColliderDetector->autorelease(); return pColliderDetector; } CC_SAFE_DELETE(pColliderDetector); return NULL; } CCColliderDetector *CCColliderDetector::create(CCBone *bone) { CCColliderDetector *pColliderDetector = new CCColliderDetector(); if (pColliderDetector && pColliderDetector->init(bone)) { pColliderDetector->autorelease(); return pColliderDetector; } CC_SAFE_DELETE(pColliderDetector); return NULL; } CCColliderDetector::CCColliderDetector() : m_pColliderBodyList(NULL) { } CCColliderDetector::~CCColliderDetector() { CCObject *object = NULL; CCARRAY_FOREACH(m_pColliderBodyList, object) { ColliderBody *colliderBody = (ColliderBody *)object; CCContourData *contourData = colliderBody->getContourData(); b2Body *body = colliderBody->getB2Body(); CCPhysicsWorld::sharedPhysicsWorld()->getNoGravityWorld()->DestroyBody(body); } m_pColliderBodyList->removeAllObjects(); CC_SAFE_DELETE(m_pColliderBodyList); } bool CCColliderDetector::init() { m_pColliderBodyList = CCArray::create(); CCAssert(m_pColliderBodyList, "create m_pColliderBodyList failed!"); m_pColliderBodyList->retain(); return true; } bool CCColliderDetector::init(CCBone *bone) { init(); setBone(bone); return true; } void CCColliderDetector::addContourData(CCContourData *contourData) { const CCArray *array = &contourData->vertexList; CCObject *object = NULL; b2Vec2 *b2bv = new b2Vec2[contourData->vertexList.count()]; int i = 0; CCARRAY_FOREACH(array, object) { CCContourVertex2 *v = (CCContourVertex2 *)object; b2bv[i].Set(v->x / PT_RATIO, v->y / PT_RATIO); i++; } b2PolygonShape polygon; polygon.Set(b2bv, contourData->vertexList.count()); CC_SAFE_DELETE(b2bv); b2FixtureDef fixtureDef; fixtureDef.shape = &polygon; fixtureDef.density = 10.0f; fixtureDef.isSensor = true; b2BodyDef bodyDef; bodyDef.type = b2_dynamicBody; bodyDef.position = b2Vec2(0.0f, 0.0f); bodyDef.userData = m_pBone; b2Body *body = CCPhysicsWorld::sharedPhysicsWorld()->getNoGravityWorld()->CreateBody(&bodyDef); body->CreateFixture(&fixtureDef); ColliderBody *colliderBody = new ColliderBody(body, contourData); m_pColliderBodyList->addObject(colliderBody); colliderBody->release(); } void CCColliderDetector::addContourDataList(CCArray *contourDataList) { CCObject *object = NULL; CCARRAY_FOREACH(contourDataList, object) { addContourData((CCContourData *)object); } } void CCColliderDetector::removeContourData(CCContourData *_contourData) { m_pColliderBodyList->removeObject(_contourData); } void CCColliderDetector::removeAll() { m_pColliderBodyList->removeAllObjects(); } void CCColliderDetector::setColliderFilter(b2Filter &filter) { CCObject *object = NULL; CCARRAY_FOREACH(m_pColliderBodyList, object) { ColliderBody *colliderBody = (ColliderBody *)object; colliderBody->getB2Body()->GetFixtureList()->SetFilterData(filter); } } void CCColliderDetector::setActive(bool active) { CCObject *object = NULL; CCARRAY_FOREACH(m_pColliderBodyList, object) { ColliderBody *colliderBody = (ColliderBody *)object; colliderBody->getB2Body()->SetActive(active); } } CCPoint helpPoint; void CCColliderDetector::updateTransform(CCAffineTransform &t) { CCObject *object = NULL; CCARRAY_FOREACH(m_pColliderBodyList, object) { ColliderBody *colliderBody = (ColliderBody *)object; CCContourData *contourData = colliderBody->getContourData(); b2Body *body = colliderBody->getB2Body(); b2PolygonShape *shape = (b2PolygonShape *)body->GetFixtureList()->GetShape(); //! update every vertex const CCArray *array = &contourData->vertexList; CCObject *object = NULL; int i = 0; CCARRAY_FOREACH(array, object) { CCContourVertex2 *cv = (CCContourVertex2 *)object; b2Vec2 &bv = shape->m_vertices[i]; helpPoint.setPoint(cv->x, cv->y); helpPoint = CCPointApplyAffineTransform(helpPoint, t); bv.Set(helpPoint.x / PT_RATIO, helpPoint.y / PT_RATIO); i++; } } } NS_CC_EXT_END