import os import re import json import cocos from MultiLanguage import MultiLanguage class Project(object): CPP = 'cpp' LUA = 'lua' JS = 'js' CONFIG = '.cocos-project.json' KEY_PROJ_TYPE = 'project_type' KEY_HAS_NATIVE = 'has_native' KEY_CUSTOM_STEP_SCRIPT = "custom_step_script" KEY_ENGINE_VERSION = "engine_version" CUSTOM_STEP_PRE_BUILD = "pre-build" CUSTOM_STEP_POST_BUILD = "post-build" CUSTOM_STEP_PRE_NDK_BUILD = "pre-ndk-build" CUSTOM_STEP_POST_NDK_BUILD = "post-ndk-build" CUSTOM_STEP_PRE_COPY_ASSETS = "pre-copy-assets" CUSTOM_STEP_POST_COPY_ASSETS = "post-copy-assets" CUSTOM_STEP_PRE_ANT_BUILD = "pre-ant-build" CUSTOM_STEP_POST_ANT_BUILD = "post-ant-build" @staticmethod def list_for_display(): return [x.lower() for x in Project.language_list()] @staticmethod def language_list(): return (Project.CPP, Project.LUA, Project.JS) def __init__(self, project_dir): # parse the config file self.info = self._parse_project_json(project_dir) def _parse_project_json(self, src_dir): proj_path = self._find_project_dir(src_dir) # config file is not found if proj_path == None: raise cocos.CCPluginError(MultiLanguage.get_string('PROJECT_CFG_NOT_FOUND_FMT', os.path.join(src_dir, Project.CONFIG)), cocos.CCPluginError.ERROR_PATH_NOT_FOUND) project_json = os.path.join(proj_path, Project.CONFIG) try: f = open(project_json) project_info = json.load(f) f.close() except Exception: if f is not None: f.close() raise cocos.CCPluginError(MultiLanguage.get_string('PROJECT_CFG_BROKEN_FMT', project_json), cocos.CCPluginError.ERROR_PARSE_FILE) if project_info is None: raise cocos.CCPluginError(MultiLanguage.get_string('PROJECT_CFG_PARSE_FAILED_FMT', Project.CONFIG), cocos.CCPluginError.ERROR_PARSE_FILE) if not project_info.has_key(Project.KEY_PROJ_TYPE): raise cocos.CCPluginError(MultiLanguage.get_string('PROJECT_CFG_GET_VALUE_FAILED_FMT', (Project.KEY_PROJ_TYPE, Project.CONFIG)), cocos.CCPluginError.ERROR_WRONG_CONFIG) lang = project_info[Project.KEY_PROJ_TYPE] lang = lang.lower() # The config is invalid if not (lang in Project.language_list()): raise cocos.CCPluginError(MultiLanguage.get_string('PROJECT_CFG_INVALID_LANG_FMT', (Project.KEY_PROJ_TYPE, ', '.join(Project.list_for_display()))), cocos.CCPluginError.ERROR_WRONG_CONFIG) # record the dir & language of the project self._project_dir = proj_path self._project_lang = lang # if is script project, record whether it has native or not self._has_native = False if (self._is_script_project() and project_info.has_key(Project.KEY_HAS_NATIVE)): self._has_native = project_info[Project.KEY_HAS_NATIVE] # if has custom step script, record it self._custom_step = None if (project_info.has_key(Project.KEY_CUSTOM_STEP_SCRIPT)): script_path = project_info[Project.KEY_CUSTOM_STEP_SCRIPT] if not os.path.isabs(script_path): script_path = os.path.join(self._project_dir, script_path) if os.path.isfile(script_path): import sys script_dir, script_name = os.path.split(script_path) sys.path.append(script_dir) self._custom_step = __import__(os.path.splitext(script_name)[0]) cocos.Logging.info(MultiLanguage.get_string('PROJECT_INFO_FOUND_CUSTOM_STEP_FMT', script_path)) else: cocos.Logging.warning(MultiLanguage.get_string('PROJECT_WARNING_CUSTOM_SCRIPT_NOT_FOUND_FMT', script_path)) self._custom_step = None return project_info def invoke_custom_step_script(self, event, tp, args): try: if self._custom_step is not None: self._custom_step.handle_event(event, tp, args) except Exception as e: cocos.Logging.warning(MultiLanguage.get_string('PROJECT_WARNING_CUSTOM_STEP_FAILED_FMT', e)) raise e def _find_project_dir(self, start_path): path = start_path while True: if cocos.os_is_win32(): # windows root path, eg. c:\ if re.match(".+:\\\\$", path): break else: # unix like use '/' as root path if path == '/' : break cfg_path = os.path.join(path, Project.CONFIG) if (os.path.exists(cfg_path) and os.path.isfile(cfg_path)): return path path = os.path.dirname(path) return None def get_proj_config(self, key): project_json = os.path.join(self._project_dir, Project.CONFIG) f = open(project_json) project_info = json.load(f) f.close() ret = None if project_info.has_key(key): ret = project_info[key] return ret def write_proj_config(self, key, value): project_json = os.path.join(self._project_dir, Project.CONFIG) if os.path.isfile(project_json): f = open(project_json) project_info = json.load(f) f.close() if project_info is None: project_info = {} project_info[key] = value outfile = open(project_json, "w") json.dump(project_info, outfile, sort_keys = True, indent = 4) outfile.close() def get_project_dir(self): return self._project_dir def get_language(self): return self._project_lang def has_android_libs(self): if self._is_script_project(): proj_android_path = os.path.join(self.get_project_dir(), "frameworks", "runtime-src", "proj.android", "libs") else: proj_android_path = os.path.join(self.get_project_dir(), "proj.android", "libs") return os.path.isdir(proj_android_path) def _is_native_support(self): return self._has_native def _is_script_project(self): return self._is_lua_project() or self._is_js_project() def _is_cpp_project(self): return self._project_lang == Project.CPP def _is_lua_project(self): return self._project_lang == Project.LUA def _is_js_project(self): return self._project_lang == Project.JS class Platforms(object): ANDROID = 'android' IOS = 'ios' MAC = 'mac' WEB = 'web' WIN32 = 'win32' LINUX = 'linux' CFG_CLASS_MAP = { ANDROID : "cocos_project.AndroidConfig", IOS : "cocos_project.iOSConfig", MAC : "cocos_project.MacConfig", WEB : "cocos_project.WebConfig", WIN32 : "cocos_project.Win32Config", LINUX : "cocos_project.LinuxConfig", } @staticmethod def list_for_display(): return [x.lower() for x in Platforms.list()] @staticmethod def list(): return Platforms.CFG_CLASS_MAP.keys() def __init__(self, project, current, proj_dir = None): self._project = project proj_info = self._project.info self._gen_available_platforms(proj_info, proj_dir) self._current = None if current is not None: current_lower = current.lower() if current_lower in self._available_platforms.keys(): self._current = current_lower else: raise cocos.CCPluginError(MultiLanguage.get_string('PROJECT_INVALID_PLATFORM_FMT', (self._available_platforms.keys(), current)), cocos.CCPluginError.ERROR_WRONG_ARGS) def _filter_platforms(self, platforms): ret = [] platforms_for_os = { "linux" : [ Platforms.WEB, Platforms.LINUX, Platforms.ANDROID ], "mac" : [ Platforms.WEB, Platforms.IOS, Platforms.MAC, Platforms.ANDROID ], "win32" : [ Platforms.WEB, Platforms.WIN32, Platforms.ANDROID ] } for p in platforms: if cocos.os_is_linux(): if p in platforms_for_os["linux"]: ret.append(p) if cocos.os_is_mac(): if p in platforms_for_os["mac"]: ret.append(p) if cocos.os_is_win32(): if p in platforms_for_os["win32"]: ret.append(p) return ret def _gen_available_platforms(self, proj_info, proj_dir): # generate the platform list for different projects if self._project._is_lua_project(): if self._project._is_native_support(): platform_list = [ Platforms.ANDROID, Platforms.WIN32, Platforms.IOS, Platforms.MAC, Platforms.LINUX ] else: if self._project.has_android_libs(): platform_list = [ Platforms.ANDROID ] else: platform_list = [] elif self._project._is_js_project(): if self._project._is_native_support(): platform_list = [ Platforms.ANDROID, Platforms.WIN32, Platforms.IOS, Platforms.MAC, Platforms.WEB, Platforms.LINUX ] else: if self._project.has_android_libs(): platform_list = [ Platforms.ANDROID, Platforms.WEB ] else: platform_list = [ Platforms.WEB ] elif self._project._is_cpp_project(): platform_list = [ Platforms.ANDROID, Platforms.WIN32, Platforms.IOS, Platforms.MAC, Platforms.LINUX ] # filter the available platform list platform_list = self._filter_platforms(platform_list) # check the real available platforms self._available_platforms = {} root_path = self._project.get_project_dir() for p in platform_list: cfg_class = cocos.get_class(Platforms.CFG_CLASS_MAP[p]) if cfg_class is None: continue cfg_key = "%s_cfg" % p if proj_info.has_key(cfg_key): cfg_obj = cfg_class(root_path, self._project._is_script_project(), proj_info[cfg_key]) else: cfg_obj = cfg_class(root_path, self._project._is_script_project()) if proj_dir is not None: cfg_obj.proj_path = os.path.join(root_path, proj_dir) if cfg_obj._is_available(): self._available_platforms[p] = cfg_obj # don't have available platforms if len(self._available_platforms) == 0: raise cocos.CCPluginError(MultiLanguage.get_string('PROJECT_NO_AVAILABLE_PLATFORMS'), cocos.CCPluginError.ERROR_WRONG_CONFIG) def get_current_platform(self): return self._current def get_available_platforms(self): return self._available_platforms def none_active(self): return self._current is None def is_android_active(self): return self._current == Platforms.ANDROID def is_ios_active(self): return self._current == Platforms.IOS def is_mac_active(self): return self._current == Platforms.MAC def is_web_active(self): return self._current == Platforms.WEB def is_win32_active(self): return self._current == Platforms.WIN32 def is_linux_active(self): return self._current == Platforms.LINUX def get_current_config(self): if self.none_active(): return None return self._available_platforms[self._current] def project_path(self): if self._current is None: return None cfg_obj = self._available_platforms[self._current] return cfg_obj.proj_path def _has_one(self): return len(self._available_platforms) == 1 def select_one(self): if self._has_one(): self._current = self._available_platforms.keys()[0] return raise cocos.CCPluginError(MultiLanguage.get_string('PROJECT_SPECIFY_PLATFORM_FMT', str(self._available_platforms.keys())), cocos.CCPluginError.ERROR_WRONG_CONFIG) class PlatformConfig(object): KEY_PROJ_PATH = "project_path" def __init__(self, proj_root_path, is_script, cfg_info = None): self._proj_root_path = proj_root_path self._is_script = is_script if cfg_info is None: self._use_default() else: self._parse_info(cfg_info) def _use_default(self): pass def _parse_info(self, cfg_info): if cfg_info.has_key(PlatformConfig.KEY_PROJ_PATH): self.proj_path = os.path.join(self._proj_root_path, cfg_info[PlatformConfig.KEY_PROJ_PATH]) else: self.proj_path = None def _is_available(self): ret = True if self.proj_path is None or not os.path.isdir(self.proj_path): ret = False return ret class AndroidConfig(PlatformConfig): def _use_default(self): if self._is_script: self.proj_path = os.path.join(self._proj_root_path, "frameworks", "runtime-src", "proj.android") else: self.proj_path = os.path.join(self._proj_root_path, "proj.android") def _parse_info(self, cfg_info): super(AndroidConfig, self)._parse_info(cfg_info) def _is_available(self): proj_android_existed = super(AndroidConfig, self)._is_available() return proj_android_existed class LinuxConfig(PlatformConfig): KEY_CMAKE_PATH = "cmake_path" KEY_BUILD_DIR = "build_dir" KEY_PROJECT_NAME = "project_name" KEY_BUILD_RESULT_DIR = "build_result_dir" def _use_default(self): if self._is_script: self.proj_path = os.path.join(self._proj_root_path, "frameworks", "runtime-src", "proj.linux") else: self.proj_path = os.path.join(self._proj_root_path, "proj.linux") self.cmake_path = None self.build_dir = None self.project_name = None self.build_result_dir = None def _parse_info(self, cfg_info): super(LinuxConfig, self)._parse_info(cfg_info) if cfg_info.has_key(LinuxConfig.KEY_CMAKE_PATH): self.cmake_path = cfg_info[LinuxConfig.KEY_CMAKE_PATH] else: self.cmake_path = None if cfg_info.has_key(LinuxConfig.KEY_BUILD_DIR): self.build_dir = cfg_info[LinuxConfig.KEY_BUILD_DIR] else: self.build_dir = None if cfg_info.has_key(LinuxConfig.KEY_PROJECT_NAME): self.project_name = cfg_info[LinuxConfig.KEY_PROJECT_NAME] else: self.project_name = None if cfg_info.has_key(LinuxConfig.KEY_BUILD_RESULT_DIR): self.build_result_dir = cfg_info[LinuxConfig.KEY_BUILD_RESULT_DIR] else: self.build_result_dir = None def _is_available(self): ret = super(LinuxConfig, self)._is_available() return ret class MacConfig(LinuxConfig): def _use_default(self): super(MacConfig, self)._use_default() if self._is_script: self.proj_path = os.path.join(self._proj_root_path, "frameworks", "runtime-src", "proj.ios_mac") else: self.proj_path = os.path.join(self._proj_root_path, "proj.ios_mac") class iOSConfig(LinuxConfig): def _use_default(self): super(iOSConfig, self)._use_default() if self._is_script: self.proj_path = os.path.join(self._proj_root_path, "frameworks", "runtime-src", "proj.ios_mac") else: self.proj_path = os.path.join(self._proj_root_path, "proj.ios_mac") class Win32Config(LinuxConfig): def _use_default(self): super(Win32Config, self)._use_default() if self._is_script: self.proj_path = os.path.join(self._proj_root_path, "frameworks", "runtime-src", "proj.win32") else: self.proj_path = os.path.join(self._proj_root_path, "proj.win32") class WebConfig(PlatformConfig): KEY_SUB_URL = "sub_url" KEY_RUN_ROOT_DIR = "run_root_dir" KEY_COPY_RESOURCES = "copy_resources" def _use_default(self): self.proj_path = self._proj_root_path self.run_root_dir = self._proj_root_path self.copy_res = None self.sub_url = None def _parse_info(self, cfg_info): super(WebConfig, self)._parse_info(cfg_info) if cfg_info.has_key(WebConfig.KEY_SUB_URL): self.sub_url = cfg_info[WebConfig.KEY_SUB_URL] else: self.sub_url = None if cfg_info.has_key(WebConfig.KEY_RUN_ROOT_DIR): self.run_root_dir = os.path.join(self._proj_root_path, cfg_info[WebConfig.KEY_RUN_ROOT_DIR]) else: self.run_root_dir = None if cfg_info.has_key(WebConfig.KEY_COPY_RESOURCES): self.copy_res = cfg_info[WebConfig.KEY_COPY_RESOURCES] else: self.copy_res = None def _is_available(self): ret = super(WebConfig, self)._is_available() if ret: index_path = os.path.join(self.proj_path, "index.html") ret = os.path.isfile(index_path) return ret