/**************************************************************************** Copyright (c) 2013 cocos2d-x.org http://www.cocos2d-x.org Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ****************************************************************************/ #include "CCActionTimelineCache.h" #include "CCNodeReader.h" #include "CCFrame.h" #include "CCTimeLine.h" #include "CCActionTimeline.h" using namespace cocos2d; namespace cocostudio { namespace timeline{ static const char* FrameType_VisibleFrame = "VisibleFrame"; static const char* FrameType_PositionFrame = "PositionFrame"; static const char* FrameType_ScaleFrame = "ScaleFrame"; static const char* FrameType_RotationFrame = "RotationFrame"; static const char* FrameType_SkewFrame = "SkewFrame"; static const char* FrameType_RotationSkewFrame = "RotationSkewFrame"; static const char* FrameType_AnchorFrame = "AnchorFrame"; static const char* FrameType_InnerActionFrame = "InnerActionFrame"; static const char* FrameType_ColorFrame = "ColorFrame"; static const char* FrameType_TextureFrame = "TextureFrame"; static const char* FrameType_EventFrame = "EventFrame"; static const char* FrameType_ZOrderFrame = "ZOrderFrame"; static const char* ACTION = "action"; static const char* DURATION = "duration"; static const char* TIMELINES = "timelines"; static const char* FRAME_TYPE = "frameType"; static const char* FRAMES = "frames"; static const char* FRAME_INDEX = "frameIndex"; static const char* TWEEN = "tween"; static const char* TIME_SPEED = "speed"; static const char* ACTION_TAG = "actionTag"; static const char* INNER_ACTION = "innerActionType"; static const char* START_FRAME = "startFrame"; static const char* X = "x"; static const char* Y = "y"; static const char* ROTATION = "rotation"; static const char* ALPHA = "alpha"; static const char* RED = "red"; static const char* GREEN = "green"; static const char* BLUE = "blue"; static const char* Value = "value"; static ActionTimelineCache* _sharedActionCache = nullptr; ActionTimelineCache* ActionTimelineCache::getInstance() { if (! _sharedActionCache) { _sharedActionCache = new ActionTimelineCache(); _sharedActionCache->init(); } return _sharedActionCache; } void ActionTimelineCache::destroyInstance() { CC_SAFE_DELETE(_sharedActionCache); } void ActionTimelineCache::purge() { _animationActions.clear(); } void ActionTimelineCache::init() { using namespace std::placeholders; _funcs.insert(Pair(FrameType_VisibleFrame, std::bind(&ActionTimelineCache::loadVisibleFrame, this, _1))); _funcs.insert(Pair(FrameType_PositionFrame, std::bind(&ActionTimelineCache::loadPositionFrame, this, _1))); _funcs.insert(Pair(FrameType_ScaleFrame, std::bind(&ActionTimelineCache::loadScaleFrame, this, _1))); _funcs.insert(Pair(FrameType_RotationFrame, std::bind(&ActionTimelineCache::loadRotationFrame, this, _1))); _funcs.insert(Pair(FrameType_SkewFrame, std::bind(&ActionTimelineCache::loadSkewFrame, this, _1))); _funcs.insert(Pair(FrameType_RotationSkewFrame, std::bind(&ActionTimelineCache::loadRotationSkewFrame, this, _1))); _funcs.insert(Pair(FrameType_AnchorFrame, std::bind(&ActionTimelineCache::loadAnchorPointFrame, this, _1))); _funcs.insert(Pair(FrameType_InnerActionFrame, std::bind(&ActionTimelineCache::loadInnerActionFrame, this, _1))); _funcs.insert(Pair(FrameType_ColorFrame, std::bind(&ActionTimelineCache::loadColorFrame, this, _1))); _funcs.insert(Pair(FrameType_TextureFrame, std::bind(&ActionTimelineCache::loadTextureFrame, this, _1))); _funcs.insert(Pair(FrameType_EventFrame, std::bind(&ActionTimelineCache::loadEventFrame, this, _1))); _funcs.insert(Pair(FrameType_ZOrderFrame, std::bind(&ActionTimelineCache::loadZOrderFrame, this, _1))); } void ActionTimelineCache::removeAction(const std::string& fileName) { if (_animationActions.find(fileName) != _animationActions.end()) { _animationActions.erase(fileName); } } ActionTimeline* ActionTimelineCache::createAction(const std::string& fileName) { ActionTimeline* action = _animationActions.at(fileName); if (action == nullptr) { action = loadAnimationActionWithFile(fileName); } return action->clone(); } ActionTimeline* ActionTimelineCache::loadAnimationActionWithFile(const std::string& fileName) { // Read content from file std::string fullPath = CCFileUtils::getInstance()->fullPathForFilename(fileName); std::string contentStr = FileUtils::getInstance()->getStringFromFile(fullPath); return loadAnimationActionWithContent(fileName, contentStr); } ActionTimeline* ActionTimelineCache::loadAnimationActionWithContent(const std::string&fileName, const std::string& content) { // if already exists an action with filename, then return this action ActionTimeline* action = _animationActions.at(fileName); if(action) return action; rapidjson::Document doc; doc.Parse<0>(content.c_str()); if (doc.HasParseError()) { CCLOG("GetParseError %s\n", doc.GetParseError()); } const rapidjson::Value& json = DICTOOL->getSubDictionary_json(doc, ACTION); action = ActionTimeline::create(); action->setDuration(DICTOOL->getIntValue_json(json, DURATION)); action->setTimeSpeed(DICTOOL->getFloatValue_json(json, TIME_SPEED, 1.0f)); int timelineLength = DICTOOL->getArrayCount_json(json, TIMELINES); for (int i = 0; igetSubDictionary_json(json, TIMELINES, i); Timeline* timeline = loadTimeline(dic); if(timeline) action->addTimeline(timeline); } _animationActions.insert(fileName, action); return action; } Timeline* ActionTimelineCache::loadTimeline(const rapidjson::Value& json) { Timeline* timeline = nullptr; // get frame type const char* frameType = DICTOOL->getStringValue_json(json, FRAME_TYPE); if(frameType == nullptr) return nullptr; if(frameType && _funcs.find(frameType) != _funcs.end()) { timeline = Timeline::create(); int actionTag = DICTOOL->getIntValue_json(json, ACTION_TAG); timeline->setActionTag(actionTag); FrameCreateFunc func = _funcs.at(frameType); int length = DICTOOL->getArrayCount_json(json, FRAMES); for (int i = 0; igetSubDictionary_json(json, FRAMES, i); Frame* frame = nullptr; if (func != nullptr) { frame = func(dic); int frameIndex = DICTOOL->getIntValue_json(dic, FRAME_INDEX); frame->setFrameIndex(frameIndex); bool tween = DICTOOL->getBooleanValue_json(dic, TWEEN, false); frame->setTween(tween); } timeline->addFrame(frame); } } return timeline; } Frame* ActionTimelineCache::loadVisibleFrame(const rapidjson::Value& json) { VisibleFrame* frame = VisibleFrame::create(); bool visible = DICTOOL->getBooleanValue_json(json, Value); frame->setVisible(visible); return frame; } Frame* ActionTimelineCache::loadPositionFrame(const rapidjson::Value& json) { PositionFrame* frame = PositionFrame::create(); float x = DICTOOL->getFloatValue_json(json, X); float y = DICTOOL->getFloatValue_json(json, Y); frame->setPosition(Point(x,y)); return frame; } Frame* ActionTimelineCache::loadScaleFrame(const rapidjson::Value& json) { ScaleFrame* frame = ScaleFrame::create(); float scalex = DICTOOL->getFloatValue_json(json, X); float scaley = DICTOOL->getFloatValue_json(json, Y); frame->setScaleX(scalex); frame->setScaleY(scaley); return frame; } Frame* ActionTimelineCache::loadSkewFrame(const rapidjson::Value& json) { SkewFrame* frame = SkewFrame::create(); float skewx = DICTOOL->getFloatValue_json(json, X); float skewy = DICTOOL->getFloatValue_json(json, Y); frame->setSkewX(skewx); frame->setSkewY(skewy); return frame; } Frame* ActionTimelineCache::loadRotationSkewFrame(const rapidjson::Value& json) { RotationSkewFrame* frame = RotationSkewFrame::create(); float skewx = DICTOOL->getFloatValue_json(json, X); float skewy = DICTOOL->getFloatValue_json(json, Y); frame->setSkewX(skewx); frame->setSkewY(skewy); return frame; } Frame* ActionTimelineCache::loadRotationFrame(const rapidjson::Value& json) { RotationFrame* frame = RotationFrame::create(); float rotation = DICTOOL->getFloatValue_json(json, ROTATION); frame->setRotation(rotation); return frame; } Frame* ActionTimelineCache::loadAnchorPointFrame (const rapidjson::Value& json) { AnchorPointFrame* frame = AnchorPointFrame::create(); float anchorx = DICTOOL->getFloatValue_json(json, X); float anchory = DICTOOL->getFloatValue_json(json, Y); frame->setAnchorPoint(Point(anchorx, anchory)); return frame; } Frame* ActionTimelineCache::loadInnerActionFrame(const rapidjson::Value& json) { InnerActionFrame* frame = InnerActionFrame::create(); InnerActionType type = (InnerActionType)DICTOOL->getIntValue_json(json, INNER_ACTION); int startFrame = DICTOOL->getIntValue_json(json, START_FRAME); frame->setInnerActionType(type); frame->setStartFrameIndex(startFrame); return frame; } Frame* ActionTimelineCache::loadColorFrame(const rapidjson::Value& json) { ColorFrame* frame = ColorFrame::create(); GLubyte alpha = (GLubyte)DICTOOL->getIntValue_json(json, ALPHA); GLubyte red = (GLubyte)DICTOOL->getIntValue_json(json, RED); GLubyte green = (GLubyte)DICTOOL->getIntValue_json(json, GREEN); GLubyte blue = (GLubyte)DICTOOL->getIntValue_json(json, BLUE); frame->setAlpha(alpha); frame->setColor(Color3B(red, green, blue)); return frame; } Frame* ActionTimelineCache::loadTextureFrame(const rapidjson::Value& json) { TextureFrame* frame = TextureFrame::create(); const char* texture = DICTOOL->getStringValue_json(json, Value); if(texture != nullptr) { std::string path = texture; SpriteFrame* spriteFrame = SpriteFrameCache::getInstance()->getSpriteFrameByName(path); if(spriteFrame == nullptr) { std::string jsonPath = NodeReader::getInstance()->getJsonPath(); path = jsonPath + texture; } frame->setTextureName(path); } return frame; } Frame* ActionTimelineCache::loadEventFrame(const rapidjson::Value& json) { EventFrame* frame = EventFrame::create(); const char* evnt = DICTOOL->getStringValue_json(json, Value); if(evnt != nullptr) frame->setEvent(evnt); return frame; } Frame* ActionTimelineCache::loadZOrderFrame(const rapidjson::Value& json) { ZOrderFrame* frame = ZOrderFrame::create(); int zorder = DICTOOL->getIntValue_json(json, Value); frame->setZOrder(zorder); return frame; } } }