local SceneIdx = -1 local MAX_LAYER = 42 local emitter = nil local background = nil local labelAtlas = nil local titleLabel = nil local subtitleLabel = nil local baseLayer_entry = nil local s = CCDirector:getInstance():getWinSize() local function backAction() SceneIdx = SceneIdx - 1 if SceneIdx < 0 then SceneIdx = SceneIdx + MAX_LAYER end return CreateParticleLayer() end local function restartAction() return CreateParticleLayer() end local function nextAction() SceneIdx = SceneIdx + 1 SceneIdx = math.mod(SceneIdx, MAX_LAYER) return CreateParticleLayer() end local function backCallback(sender) local scene = CCScene:create() scene:addChild(backAction()) scene:addChild(CreateBackMenuItem()) CCDirector:getInstance():replaceScene(scene) end local function restartCallback(sender) local scene = CCScene:create() scene:addChild(restartAction()) scene:addChild(CreateBackMenuItem()) CCDirector:getInstance():replaceScene(scene) end local function nextCallback(sender) local scene = CCScene:create() scene:addChild(nextAction()) scene:addChild(CreateBackMenuItem()) CCDirector:getInstance():replaceScene(scene) end local function toggleCallback(sender) if emitter ~= nil then if emitter:getPositionType() == kCCPositionTypeGrouped then emitter:setPositionType(kCCPositionTypeFree) elseif emitter:getPositionType() == kCCPositionTypeFree then emitter:setPositionType(kCCPositionTypeRelative) elseif emitter:getPositionType() == kCCPositionTypeRelative then emitter:setPositionType(kCCPositionTypeGrouped) end end end local function setEmitterPosition() if emitter ~= nil then emitter:setPosition(s.width / 2, s.height / 2) end end local function update(dt) if emitter ~= nil then local str = "" .. emitter:getParticleCount() -- labelAtlas:setString("" .. str) end end local function baseLayer_onEnterOrExit(tag) local scheduler = CCDirector:getInstance():getScheduler() if tag == "enter" then baseLayer_entry = scheduler:scheduleScriptFunc(update, 0, false) elseif tag == "exit" then scheduler:unscheduleScriptEntry(baseLayer_entry) end end local function getBaseLayer() local layer = CCLayerColor:create(Color4B(127,127,127,255)) emitter = nil titleLabel = CCLabelTTF:create("", "Arial", 28) layer:addChild(titleLabel, 100, 1000) titleLabel:setPosition(s.width / 2, s.height - 50) subtitleLabel = CCLabelTTF:create("", "Arial", 16) layer:addChild(subtitleLabel, 100) subtitleLabel:setPosition(s.width / 2, s.height - 80) local item1 = CCMenuItemImage:create(s_pPathB1, s_pPathB2) local item2 = CCMenuItemImage:create(s_pPathR1, s_pPathR2) local item3 = CCMenuItemImage:create(s_pPathF1, s_pPathF2) local item4 = CCMenuItemToggle:create(CCMenuItemFont:create("Free Movement")) item4:addSubItem(CCMenuItemFont:create("Relative Movement")) item4:addSubItem(CCMenuItemFont:create("Grouped Movement")) item1:registerScriptTapHandler(backCallback) item2:registerScriptTapHandler(restartCallback) item3:registerScriptTapHandler(nextCallback) item4:registerScriptTapHandler(toggleCallback) local menu = CCMenu:create() menu:addChild(item1) menu:addChild(item2) menu:addChild(item3) menu:addChild(item4) menu:setPosition(CCPoint(0, 0)) item1:setPosition(CCPoint(s.width/2 - item2:getContentSize().width * 2, item2:getContentSize().height / 2)) item2:setPosition(CCPoint(s.width/2, item2:getContentSize().height / 2)) item3:setPosition(CCPoint(s.width/2 + item2:getContentSize().width * 2, item2:getContentSize().height / 2)) item4:setPosition(CCPoint(0, 100)) item4:setAnchorPoint(CCPoint(0, 0)) layer:addChild(menu, 100) labelAtlas = CCLabelAtlas:create("0000", "fps_images.png", 12, 32, string.byte('.')) layer:addChild(labelAtlas, 100) labelAtlas:setPosition(CCPoint(s.width - 66, 50)) -- moving background background = CCSprite:create(s_back3) layer:addChild(background, 5) background:setPosition(CCPoint(s.width / 2, s.height - 180)) local move = CCMoveBy:create(4, CCPoint(300, 0)) local move_back = move:reverse() local seq = CCSequence:createWithTwoActions(move, move_back) background:runAction(CCRepeatForever:create(seq)) local function onTouchEnded(x, y) local pos = CCPoint(0, 0) if background ~= nil then pos = background:convertToWorldSpace(CCPoint(0, 0)) end if emitter ~= nil then local newPos = CCPoint.__sub(CCPoint(x, y), pos) emitter:setPosition(newPos.x, newPos.y) end end local function onTouch(eventType, x, y) if eventType == "began" then return true else return onTouchEnded(x, y) end end layer:setTouchEnabled(true) layer:registerScriptTouchHandler(onTouch) layer:registerScriptHandler(baseLayer_onEnterOrExit) return layer end --------------------------------- -- ParticleReorder --------------------------------- local ParticleReorder_Order = nil local ParticleReorder_entry = nil local ParticleReorder_layer = nil local function reorderParticles(dt) update(dt) for i = 0, 1 do local parent = ParticleReorder_layer:getChildByTag(1000 + i) local child1 = parent:getChildByTag(1) local child2 = parent:getChildByTag(2) local child3 = parent:getChildByTag(3) if math.mod(ParticleReorder_Order, 3) == 0 then parent:reorderChild(child1, 1) parent:reorderChild(child2, 2) parent:reorderChild(child3, 3) elseif math.mod(ParticleReorder_Order, 3) == 1 then parent:reorderChild(child1, 3) parent:reorderChild(child2, 1) parent:reorderChild(child3, 2) elseif math.mod(ParticleReorder_Order, 3) == 2 then parent:reorderChild(child1, 2) parent:reorderChild(child2, 3) parent:reorderChild(child3, 1) end end ParticleReorder_Order = ParticleReorder_Order + 1 end local function ParticleReorder_onEnterOrExit(tag) local scheduler = CCDirector:getInstance():getScheduler() if tag == "enter" then ParticleReorder_entry = scheduler:scheduleScriptFunc(reorderParticles, 1.0, false) elseif tag == "exit" then scheduler:unscheduleScriptEntry(ParticleReorder_entry) end end local function ParticleReorder() ParticleReorder_layer = getBaseLayer() ParticleReorder_Order = 0 ParticleReorder_layer:setColor(Color3B(0, 0, 0)) ParticleReorder_layer:removeChild(background, true) background = nil local ignore = CCParticleSystemQuad:create("Particles/SmallSun.plist") local parent1 = CCNode:create() local parent2 = CCParticleBatchNode:createWithTexture(ignore:getTexture()) ignore:unscheduleUpdate() for i = 0, 1 do local parent = nil if i == 0 then parent = parent1 else parent = parent2 end local emitter1 = CCParticleSystemQuad:create("Particles/SmallSun.plist") emitter1:setStartColor(Color4F(1,0,0,1)) emitter1:setBlendAdditive(false) local emitter2 = CCParticleSystemQuad:create("Particles/SmallSun.plist") emitter2:setStartColor(Color4F(0,1,0,1)) emitter2:setBlendAdditive(false) local emitter3 = CCParticleSystemQuad:create("Particles/SmallSun.plist") emitter3:setStartColor(Color4F(0,0,1,1)) emitter3:setBlendAdditive(false) local neg = nil if i == 0 then neg = 1 else neg = -1 end emitter1:setPosition(CCPoint( s.width / 2 - 30, s.height / 2 + 60 * neg)) emitter2:setPosition(CCPoint( s.width / 2, s.height / 2 + 60 * neg)) emitter3:setPosition(CCPoint( s.width / 2 + 30, s.height / 2 + 60 * neg)) parent:addChild(emitter1, 0, 1) parent:addChild(emitter2, 0, 2) parent:addChild(emitter3, 0, 3) ParticleReorder_layer:addChild(parent, 10, 1000 + i) end ParticleReorder_layer:registerScriptHandler(ParticleReorder_onEnterOrExit) titleLabel:setString("Reordering particles") subtitleLabel:setString("Reordering particles with and without batches batches") return ParticleReorder_layer end --------------------------------- -- ParticleBatchHybrid --------------------------------- local ParticleBatchHybrid_entry = nil local ParticleBatchHybrid_parent1 = nil local ParticleBatchHybrid_parent2 = nil local function switchRender(dt) update(dt) local cond = (emitter:getBatchNode() ~= nil) emitter:removeFromParentAndCleanup(false) local str = "Particle: Using new parent: " local newParent = nil if cond == true then newParent = ParticleBatchHybrid_parent2 str = str .. "CCNode" else newParent = ParticleBatchHybrid_parent1 str = str .. "CCParticleBatchNode" end newParent:addChild(emitter) cclog(str) end local function ParticleBatchHybrid_onEnterOrExit(tag) local scheduler = CCDirector:getInstance():getScheduler() if tag == "enter" then ParticleBatchHybrid_entry = scheduler:scheduleScriptFunc(switchRender, 2.0, false) elseif tag == "exit" then scheduler:unscheduleScriptEntry(ParticleBatchHybrid_entry) --emitter:release() end end local function ParticleBatchHybrid() local layer = getBaseLayer() layer:setColor(Color3B(0, 0, 0)) layer:removeChild(background, true) background = nil emitter = CCParticleSystemQuad:create("Particles/LavaFlow.plist") ---- emitter:retain() local batch = CCParticleBatchNode:createWithTexture(emitter:getTexture()) batch:addChild(emitter) layer:addChild(batch, 10) local node = CCNode:create() layer:addChild(node) ParticleBatchHybrid_parent1 = batch ParticleBatchHybrid_parent2 = node layer:registerScriptHandler(ParticleBatchHybrid_onEnterOrExit) titleLabel:setString("Paticle Batch") subtitleLabel:setString("Hybrid: batched and non batched every 2 seconds") return layer end --------------------------------- -- ParticleBatchMultipleEmitters --------------------------------- local function ParticleBatchMultipleEmitters() local layer = getBaseLayer() layer:setColor(Color3B(0, 0, 0)) layer:removeChild(background, true) background = nil local emitter1 = CCParticleSystemQuad:create("Particles/LavaFlow.plist") emitter1:setStartColor(Color4F(1,0,0,1)) local emitter2 = CCParticleSystemQuad:create("Particles/LavaFlow.plist") emitter2:setStartColor(Color4F(0,1,0,1)) local emitter3 = CCParticleSystemQuad:create("Particles/LavaFlow.plist") emitter3:setStartColor(Color4F(0,0,1,1)) emitter1:setPosition(CCPoint(s.width / 1.25, s.height / 1.25)) emitter2:setPosition(CCPoint(s.width / 2, s.height / 2)) emitter3:setPosition(CCPoint(s.width / 4, s.height / 4)) local batch = CCParticleBatchNode:createWithTexture(emitter1:getTexture()) batch:addChild(emitter1, 0) batch:addChild(emitter2, 0) batch:addChild(emitter3, 0) layer:addChild(batch, 10) titleLabel:setString("Paticle Batch") subtitleLabel:setString("Multiple emitters. One Batch") return layer end --------------------------------- -- DemoFlower --------------------------------- local function DemoFlower() local layer = getBaseLayer() emitter = CCParticleFlower:create() -- emitter:retain() background:addChild(emitter, 10) emitter:setTexture(CCTextureCache:getInstance():addImage(s_stars1)) setEmitterPosition() titleLabel:setString("ParticleFlower") return layer end --------------------------------- -- DemoGalaxy --------------------------------- local function DemoGalaxy() local layer = getBaseLayer() emitter = CCParticleGalaxy:create() -- emitter:retain() background:addChild(emitter, 10) emitter:setTexture(CCTextureCache:getInstance():addImage(s_fire)) setEmitterPosition() titleLabel:setString("ParticleGalaxy") return layer end --------------------------------- -- DemoFirework --------------------------------- local function DemoFirework() local layer = getBaseLayer() emitter = CCParticleFireworks:create() -- emitter:retain() background:addChild(emitter, 10) emitter:setTexture(CCTextureCache:getInstance():addImage(s_stars1)) setEmitterPosition() titleLabel:setString("ParticleFireworks") return layer end --------------------------------- -- DemoSpiral --------------------------------- local function DemoSpiral() local layer = getBaseLayer() emitter = CCParticleSpiral:create() -- emitter:retain() background:addChild(emitter, 10) emitter:setTexture(CCTextureCache:getInstance():addImage(s_fire)) setEmitterPosition() titleLabel:setString("ParticleSpiral") return layer end --------------------------------- -- DemoSun --------------------------------- local function DemoSun() local layer = getBaseLayer() emitter = CCParticleSun:create() -- emitter:retain() background:addChild(emitter, 10) emitter:setTexture(CCTextureCache:getInstance():addImage(s_fire)) setEmitterPosition() titleLabel:setString("ParticleSun") return layer end --------------------------------- -- DemoMeteor --------------------------------- local function DemoMeteor() local layer = getBaseLayer() emitter = CCParticleMeteor:create() -- emitter:retain() background:addChild(emitter, 10) emitter:setTexture(CCTextureCache:getInstance():addImage(s_fire)) setEmitterPosition() titleLabel:setString("ParticleMeteor") return layer end --------------------------------- -- DemoFire --------------------------------- local function DemoFire() local layer = getBaseLayer() emitter = CCParticleFire:create() -- emitter:retain() background:addChild(emitter, 10) emitter:setTexture(CCTextureCache:getInstance():addImage(s_fire)) local pos_x, pos_y = emitter:getPosition() emitter:setPosition(pos_x, 100) titleLabel:setString("ParticleFire") return layer end --------------------------------- -- DemoSmoke --------------------------------- local function DemoSmoke() local layer = getBaseLayer() emitter = CCParticleSmoke:create() -- emitter:retain() background:addChild(emitter, 10) emitter:setTexture(CCTextureCache:getInstance():addImage(s_fire)) local pos_x, pos_y = emitter:getPosition() emitter:setPosition(pos_x, 100) setEmitterPosition() titleLabel:setString("ParticleSmoke") return layer end --------------------------------- -- DemoExplosion --------------------------------- local function DemoExplosion() local layer = getBaseLayer() emitter = CCParticleExplosion:create() -- emitter:retain() background:addChild(emitter, 10) emitter:setTexture(CCTextureCache:getInstance():addImage(s_stars1)) emitter:setAutoRemoveOnFinish(true) setEmitterPosition() titleLabel:setString("ParticleExplosion") return layer end --------------------------------- -- DemoSnow --------------------------------- local function DemoSnow() local layer = getBaseLayer() emitter = CCParticleSnow:create() -- emitter:retain() background:addChild(emitter, 10) local pos_x, pos_y = emitter:getPosition() emitter:setPosition(pos_x, pos_y - 110) emitter:setLife(3) emitter:setLifeVar(1) -- gravity emitter:setGravity(CCPoint(0, -10)) -- speed of particles emitter:setSpeed(130) emitter:setSpeedVar(30) local startColor = emitter:getStartColor() startColor.r = 0.9 startColor.g = 0.9 startColor.b = 0.9 emitter:setStartColor(startColor) local startColorVar = emitter:getStartColorVar() startColorVar.b = 0.1 emitter:setStartColorVar(startColorVar) emitter:setEmissionRate(emitter:getTotalParticles() / emitter:getLife()) emitter:setTexture(CCTextureCache:getInstance():addImage(s_snow)) setEmitterPosition() titleLabel:setString("ParticleSnow") return layer end --------------------------------- -- DemoRain --------------------------------- local function DemoRain() local layer = getBaseLayer() emitter = CCParticleRain:create() -- emitter:retain() background:addChild(emitter, 10) local pos_x, pos_y = emitter:getPosition() emitter:setPosition(pos_x, pos_y - 100) emitter:setLife(4) emitter:setTexture(CCTextureCache:getInstance():addImage(s_fire)) setEmitterPosition() titleLabel:setString("ParticleRain") return layer end --------------------------------- -- DemoBigFlower --------------------------------- local function DemoBigFlower() local layer = getBaseLayer() emitter = CCParticleSystemQuad:new() emitter:initWithTotalParticles(50) emitter:autorelease() background:addChild(emitter, 10) ----emitter:release() -- win32 : use this line or remove this line and use autorelease() emitter:setTexture( CCTextureCache:getInstance():addImage(s_stars1) ) emitter:setDuration(-1) -- gravity emitter:setGravity(CCPoint(0, 0)) -- angle emitter:setAngle(90) emitter:setAngleVar(360) -- speed of particles emitter:setSpeed(160) emitter:setSpeedVar(20) -- radial emitter:setRadialAccel(-120) emitter:setRadialAccelVar(0) -- tagential emitter:setTangentialAccel(30) emitter:setTangentialAccelVar(0) -- emitter position emitter:setPosition(160, 240) emitter:setPosVar(CCPoint(0, 0)) -- life of particles emitter:setLife(4) emitter:setLifeVar(1) -- spin of particles emitter:setStartSpin(0) emitter:setStartSizeVar(0) emitter:setEndSpin(0) emitter:setEndSpinVar(0) -- color of particles emitter:setStartColor(Color4F(0.5, 0.5, 0.5, 1.0)) emitter:setStartColorVar(Color4F(0.5, 0.5, 0.5, 1.0)) emitter:setEndColor(Color4F(0.1, 0.1, 0.1, 0.2)) emitter:setEndColorVar(Color4F(0.1, 0.1, 0.1, 0.2)) -- size, in pixels emitter:setStartSize(80.0) emitter:setStartSizeVar(40.0) emitter:setEndSize(kParticleStartSizeEqualToEndSize) -- emits per second emitter:setEmissionRate(emitter:getTotalParticles() / emitter:getLife()) -- additive emitter:setBlendAdditive(true) setEmitterPosition() titleLabel:setString("ParticleBigFlower") return layer end --------------------------------- -- DemoRotFlower --------------------------------- local function DemoRotFlower() local layer = getBaseLayer() emitter = CCParticleSystemQuad:new() emitter:initWithTotalParticles(300) emitter:autorelease() background:addChild(emitter, 10) ----emitter:release() -- win32 : Remove this line emitter:setTexture(CCTextureCache:getInstance():addImage(s_stars2)) -- duration emitter:setDuration(-1) -- gravity emitter:setGravity(CCPoint(0, 0)) -- angle emitter:setAngle(90) emitter:setAngleVar(360) -- speed of particles emitter:setSpeed(160) emitter:setSpeedVar(20) -- radial emitter:setRadialAccel(-120) emitter:setRadialAccelVar(0) -- tagential emitter:setTangentialAccel(30) emitter:setTangentialAccelVar(0) -- emitter position emitter:setPosition(160, 240) emitter:setPosVar(CCPoint(0, 0)) -- life of particles emitter:setLife(3) emitter:setLifeVar(1) -- spin of particles emitter:setStartSpin(0) emitter:setStartSpinVar(0) emitter:setEndSpin(0) emitter:setEndSpinVar(2000) -- color of particles emitter:setStartColor(Color4F(0.5, 0.5, 0.5, 1.0)) emitter:setStartColorVar(Color4F(0.5, 0.5, 0.5, 1.0)) emitter:setEndColor(Color4F(0.1, 0.1, 0.1, 0.2)) emitter:setEndColorVar(Color4F(0.1, 0.1, 0.1, 0.2)) -- size, in pixels emitter:setStartSize(30.0) emitter:setStartSizeVar(0) emitter:setEndSize(kParticleStartSizeEqualToEndSize) -- emits per second emitter:setEmissionRate(emitter:getTotalParticles() / emitter:getLife()) -- additive emitter:setBlendAdditive(false) setEmitterPosition() titleLabel:setString("ParticleRotFlower") return layer end --------------------------------- -- DemoModernArt --------------------------------- local function DemoModernArt() local layer = getBaseLayer() emitter = CCParticleSystemQuad:new() emitter:initWithTotalParticles(1000) emitter:autorelease() background:addChild(emitter, 10) ----emitter:release() -- duration emitter:setDuration(-1) -- gravity emitter:setGravity(CCPoint(0,0)) -- angle emitter:setAngle(0) emitter:setAngleVar(360) -- radial emitter:setRadialAccel(70) emitter:setRadialAccelVar(10) -- tagential emitter:setTangentialAccel(80) emitter:setTangentialAccelVar(0) -- speed of particles emitter:setSpeed(50) emitter:setSpeedVar(10) -- emitter position emitter:setPosition(s.width / 2, s.height / 2) emitter:setPosVar(CCPoint(0, 0)) -- life of particles emitter:setLife(2.0) emitter:setLifeVar(0.3) -- emits per frame emitter:setEmissionRate(emitter:getTotalParticles() / emitter:getLife()) -- color of particles emitter:setStartColor(Color4F(0.5, 0.5, 0.5, 1.0)) emitter:setStartColorVar(Color4F(0.5, 0.5, 0.5, 1.0)) emitter:setEndColor(Color4F(0.1, 0.1, 0.1, 0.2)) emitter:setEndColorVar(Color4F(0.1, 0.1, 0.1, 0.2)) -- size, in pixels emitter:setStartSize(1.0) emitter:setStartSizeVar(1.0) emitter:setEndSize(32.0) emitter:setEndSizeVar(8.0) -- texture emitter:setTexture(CCTextureCache:getInstance():addImage(s_fire)) -- additive emitter:setBlendAdditive(false) setEmitterPosition() titleLabel:setString("Varying size") return layer end --------------------------------- -- DemoRing --------------------------------- local function DemoRing() local layer = getBaseLayer() emitter = CCParticleFlower:create() -- emitter:retain() background:addChild(emitter, 10) emitter:setTexture(CCTextureCache:getInstance():addImage(s_stars1)) emitter:setLifeVar(0) emitter:setLife(10) emitter:setSpeed(100) emitter:setSpeedVar(0) emitter:setEmissionRate(10000) setEmitterPosition() titleLabel:setString("Ring Demo") return layer end --------------------------------- -- ParallaxParticle --------------------------------- local function ParallaxParticle() local layer = getBaseLayer() background:getParent():removeChild(background, true) background = nil local p = CCParallaxNode:create() layer:addChild(p, 5) local p1 = CCSprite:create(s_back3) local p2 = CCSprite:create(s_back3) p:addChild(p1, 1, CCPoint(0.5, 1), CCPoint(0, 250)) p:addChild(p2, 2, CCPoint(1.5, 1), CCPoint(0, 50)) emitter = CCParticleFlower:create() -- emitter:retain() emitter:setTexture(CCTextureCache:getInstance():addImage(s_fire)) p1:addChild(emitter, 10) emitter:setPosition(250, 200) local par = CCParticleSun:create() p2:addChild(par, 10) par:setTexture(CCTextureCache:getInstance():addImage(s_fire)) local move = CCMoveBy:create(4, CCPoint(300,0)) local move_back = move:reverse() local seq = CCSequence:createWithTwoActions(move, move_back) p:runAction(CCRepeatForever:create(seq)) titleLabel:setString("Parallax + Particles") return layer end --------------------------------- -- DemoParticleFromFile --------------------------------- local function DemoParticleFromFile(name) local layer = getBaseLayer() layer:setColor(Color3B(0, 0, 0)) layer:removeChild(background, true) background = nil emitter = CCParticleSystemQuad:new() emitter:autorelease() local filename = "Particles/" .. name .. ".plist" emitter:initWithFile(filename) layer:addChild(emitter, 10) setEmitterPosition() titleLabel:setString(name) return layer end --------------------------------- -- RadiusMode1 --------------------------------- local function RadiusMode1() local layer = getBaseLayer() layer:setColor(Color3B(0, 0, 0)) layer:removeChild(background, true) background = nil emitter = CCParticleSystemQuad:new() emitter:initWithTotalParticles(200) layer:addChild(emitter, 10) emitter:setTexture(CCTextureCache:getInstance():addImage("Images/stars-grayscale.png")) -- duration emitter:setDuration(kCCParticleDurationInfinity) -- radius mode emitter:setEmitterMode(kCCParticleModeRadius) -- radius mode: start and end radius in pixels emitter:setStartRadius(0) emitter:setStartRadiusVar(0) emitter:setEndRadius(160) emitter:setEndRadiusVar(0) -- radius mode: degrees per second emitter:setRotatePerSecond(180) emitter:setRotatePerSecondVar(0) -- angle emitter:setAngle(90) emitter:setAngleVar(0) -- emitter position emitter:setPosition(s.width / 2, s.height / 2) emitter:setPosVar(CCPoint(0, 0)) -- life of particles emitter:setLife(5) emitter:setLifeVar(0) -- spin of particles emitter:setStartSpin(0) emitter:setStartSpinVar(0) emitter:setEndSpin(0) emitter:setEndSpinVar(0) -- color of particles emitter:setStartColor(Color4F(0.5, 0.5, 0.5, 1.0)) emitter:setStartColorVar(Color4F(0.5, 0.5, 0.5, 1.0)) emitter:setEndColor(Color4F(0.1, 0.1, 0.1, 0.2)) emitter:setEndColorVar(Color4F(0.1, 0.1, 0.1, 0.2)) -- size, in pixels emitter:setStartSize(32) emitter:setStartSizeVar(0) emitter:setEndSize(kCCParticleStartSizeEqualToEndSize) -- emits per second emitter:setEmissionRate(emitter:getTotalParticles() / emitter:getLife()) -- additive emitter:setBlendAdditive(false) titleLabel:setString("Radius Mode: Spiral") return layer end --------------------------------- -- RadiusMode2 --------------------------------- local function RadiusMode2() local layer = getBaseLayer() layer:setColor(Color3B(0, 0, 0)) layer:removeChild(background, true) background = nil emitter = CCParticleSystemQuad:new() emitter:initWithTotalParticles(200) layer:addChild(emitter, 10) emitter:setTexture(CCTextureCache:getInstance():addImage("Images/stars-grayscale.png")) -- duration emitter:setDuration(kCCParticleDurationInfinity) -- radius mode emitter:setEmitterMode(kCCParticleModeRadius) -- radius mode: start and end radius in pixels emitter:setStartRadius(100) emitter:setStartRadiusVar(0) emitter:setEndRadius(kCCParticleStartRadiusEqualToEndRadius) emitter:setEndRadiusVar(0) -- radius mode: degrees per second emitter:setRotatePerSecond(45) emitter:setRotatePerSecondVar(0) -- angle emitter:setAngle(90) emitter:setAngleVar(0) -- emitter position emitter:setPosition(s.width / 2, s.height / 2) emitter:setPosVar(CCPoint(0, 0)) -- life of particles emitter:setLife(4) emitter:setLifeVar(0) -- spin of particles emitter:setStartSpin(0) emitter:setStartSpinVar(0) emitter:setEndSpin(0) emitter:setEndSpinVar(0) -- color of particles emitter:setStartColor(Color4F(0.5, 0.5, 0.5, 1.0)) emitter:setStartColorVar(Color4F(0.5, 0.5, 0.5, 1.0)) emitter:setEndColor(Color4F(0.1, 0.1, 0.1, 0.2)) emitter:setEndColorVar(Color4F(0.1, 0.1, 0.1, 0.2)) -- size, in pixels emitter:setStartSize(32) emitter:setStartSizeVar(0) emitter:setEndSize(kCCParticleStartSizeEqualToEndSize) -- emits per second emitter:setEmissionRate(emitter:getTotalParticles() / emitter:getLife()) -- additive emitter:setBlendAdditive(false) titleLabel:setString("Radius Mode: Semi Circle") return layer end --------------------------------- -- Issue704 --------------------------------- local function Issue704() local layer = getBaseLayer() layer:setColor(Color3B(0, 0, 0)) layer:removeChild(background, true) background = nil emitter = CCParticleSystemQuad:new() emitter:initWithTotalParticles(100) layer:addChild(emitter, 10) emitter:setTexture(CCTextureCache:getInstance():addImage("Images/fire.png")) -- duration emitter:setDuration(kCCParticleDurationInfinity) -- radius mode emitter:setEmitterMode(kCCParticleModeRadius) -- radius mode: start and end radius in pixels emitter:setStartRadius(50) emitter:setStartRadiusVar(0) emitter:setEndRadius(kCCParticleStartRadiusEqualToEndRadius) emitter:setEndRadiusVar(0) -- radius mode: degrees per second emitter:setRotatePerSecond(0) emitter:setRotatePerSecondVar(0) -- angle emitter:setAngle(90) emitter:setAngleVar(0) -- emitter position emitter:setPosition(s.width / 2, s.height / 2) emitter:setPosVar(CCPoint(0, 0)) -- life of particles emitter:setLife(5) emitter:setLifeVar(0) -- spin of particles emitter:setStartSpin(0) emitter:setStartSpinVar(0) emitter:setEndSpin(0) emitter:setEndSpinVar(0) -- color of particles emitter:setStartColor(Color4F(0.5, 0.5, 0.5, 1.0)) emitter:setStartColorVar(Color4F(0.5, 0.5, 0.5, 1.0)) emitter:setEndColor(Color4F(0.1, 0.1, 0.1, 0.2)) emitter:setEndColorVar(Color4F(0.1, 0.1, 0.1, 0.2)) -- size, in pixels emitter:setStartSize(16) emitter:setStartSizeVar(0) emitter:setEndSize(kCCParticleStartSizeEqualToEndSize) -- emits per second emitter:setEmissionRate(emitter:getTotalParticles() / emitter:getLife()) -- additive emitter:setBlendAdditive(false) local rot = CCRotateBy:create(16, 360) emitter:runAction(CCRepeatForever:create(rot)) titleLabel:setString("Issue 704. Free + Rot") subtitleLabel:setString("Emitted particles should not rotate") return layer end --------------------------------- -- Issue870 --------------------------------- local Issue870_index = nil local Issue870_entry = nil local function updateQuads(dt) update(dt) Issue870_index = math.mod(Issue870_index + 1, 4) local rect = CCRect(Issue870_index * 32, 0, 32, 32) emitter:setTextureWithRect(emitter:getTexture(), rect) end local function Issue870_onEnterOrExit(tag) local scheduler = CCDirector:getInstance():getScheduler() if tag == "enter" then Issue870_entry = scheduler:scheduleScriptFunc(updateQuads, 2.0, false) elseif tag == "exit" then scheduler:unscheduleScriptEntry(Issue870_entry) end end local function Issue870() local layer = getBaseLayer() layer:setColor(Color3B(0, 0, 0)) layer:removeChild(background, true) background = nil local system = CCParticleSystemQuad:new() system:initWithFile("Particles/SpinningPeas.plist") system:setTextureWithRect(CCTextureCache:getInstance():addImage("Images/particles.png"), CCRect(0,0,32,32)) layer:addChild(system, 10) emitter = system Issue870_index = 0 layer:registerScriptHandler(Issue870_onEnterOrExit) titleLabel:setString("Issue 870. SubRect") subtitleLabel:setString("Every 2 seconds the particle should change") return layer end --------------------------------- -- MultipleParticleSystems --------------------------------- local function MultipleParticleSystems() local layer = getBaseLayer() layer:setColor(Color3B(0, 0, 0)) layer:removeChild(background, true) background = nil CCTextureCache:getInstance():addImage("Images/particles.png") for i = 0, 4 do local particleSystem = CCParticleSystemQuad:create("Particles/SpinningPeas.plist") particleSystem:setPosition(i * 50, i * 50) particleSystem:setPositionType(kCCPositionTypeGrouped) layer:addChild(particleSystem) end emitter = nil titleLabel:setString("Multiple particle systems") subtitleLabel:setString("v1.1 test: FPS should be lower than next test") return layer end --------------------------------- -- MultipleParticleSystemsBatched --------------------------------- local function MultipleParticleSystemsBatched() local layer = getBaseLayer() layer:setColor(Color3B(0, 0, 0)) layer:removeChild(background, true) background = nil local batchNode = CCParticleBatchNode:createWithTexture(nil, 3000) layer:addChild(batchNode, 1, 2) for i = 0, 4 do local particleSystem = CCParticleSystemQuad:create("Particles/SpinningPeas.plist") particleSystem:setPositionType(kCCPositionTypeGrouped) particleSystem:setPosition(i * 50, i * 50) batchNode:setTexture(particleSystem:getTexture()) batchNode:addChild(particleSystem) end emitter = nil titleLabel:setString("Multiple particle systems batched") subtitleLabel:setString("v1.1 test: should perform better than previous test") return layer end --------------------------------- -- AddAndDeleteParticleSystems --------------------------------- local AddAndDeleteParticleSystems_entry = nil local AddAndDeleteParticleSystems_batchNode = nil local function removeSystem(dt) update(dt) local ChildrenCount = AddAndDeleteParticleSystems_batchNode:getChildren():count() if ChildrenCount > 0 then cclog("remove random system") local rand = math.mod(math.random(1, 999999), ChildrenCount - 1) AddAndDeleteParticleSystems_batchNode:removeChild(AddAndDeleteParticleSystems_batchNode:getChildren():objectAtIndex(rand), true) --add new local particleSystem = CCParticleSystemQuad:create("Particles/Spiral.plist") particleSystem:setPositionType(kCCPositionTypeGrouped) particleSystem:setTotalParticles(200) particleSystem:setPosition(math.mod(math.random(1, 999999), 300) ,math.mod(math.random(1, 999999), 400)) cclog("add a new system") local randZ = math.floor(math.random() * 100) AddAndDeleteParticleSystems_batchNode:addChild(particleSystem, randZ, -1) end end local function AddAndDeleteParticleSystems_onEnterOrExit(tag) local scheduler = CCDirector:getInstance():getScheduler() if tag == "enter" then AddAndDeleteParticleSystems_entry = scheduler:scheduleScriptFunc(removeSystem, 2.0, false) elseif tag == "exit" then scheduler:unscheduleScriptEntry(AddAndDeleteParticleSystems_entry) end end local function AddAndDeleteParticleSystems() local layer = getBaseLayer() layer:setColor(Color3B(0, 0, 0)) layer:removeChild(background, true) background = nil --adds the texture inside the plist to the texture cache AddAndDeleteParticleSystems_batchNode = CCParticleBatchNode:createWithTexture(nil, 16000) layer:addChild(AddAndDeleteParticleSystems_batchNode, 1, 2) for i = 0, 5 do local particleSystem = CCParticleSystemQuad:create("Particles/Spiral.plist") AddAndDeleteParticleSystems_batchNode:setTexture(particleSystem:getTexture()) particleSystem:setPositionType(kCCPositionTypeGrouped) particleSystem:setTotalParticles(200) particleSystem:setPosition(i * 15 + 100, i * 15 + 100) local randZ = math.floor(math.random() * 100) AddAndDeleteParticleSystems_batchNode:addChild(particleSystem, randZ, -1) end layer:registerScriptHandler(AddAndDeleteParticleSystems_onEnterOrExit) emitter = nil titleLabel:setString("Add and remove Particle System") subtitleLabel:setString("v1.1 test: every 2 sec 1 system disappear, 1 appears") return layer end --------------------------------- -- ReorderParticleSystems * -- problem --------------------------------- local ReorderParticleSystems_entry = nil local ReorderParticleSystems_batchNode = nil local function reorderSystem(dt) update(dt) local child = ReorderParticleSystems_batchNode:getChildren():randomObject() -- problem: there's no getZOrder() for CCObject -- ReorderParticleSystems_batchNode:reorderChild(child, child:getZOrder() - 1) ReorderParticleSystems_batchNode:reorderChild(child, math.random(0, 99999)) end local function ReorderParticleSystems_onEnterOrExit(tag) local scheduler = CCDirector:getInstance():getScheduler() if tag == "enter" then ReorderParticleSystems_entry = scheduler:scheduleScriptFunc(reorderSystem, 2.0, false) elseif tag == "exit" then scheduler:unscheduleScriptEntry(ReorderParticleSystems_entry) end end local function ReorderParticleSystems() local layer = getBaseLayer() layer:setColor(Color3B(0, 0, 0)) layer:removeChild(background ,true) background = nil ReorderParticleSystems_batchNode = CCParticleBatchNode:create("Images/stars-grayscale.png", 3000) layer:addChild(ReorderParticleSystems_batchNode, 1, 2) for i = 0, 2 do local particleSystem = CCParticleSystemQuad:new() particleSystem:initWithTotalParticles(200) particleSystem:setTexture(ReorderParticleSystems_batchNode:getTexture()) -- duration particleSystem:setDuration(kCCParticleDurationInfinity) -- radius mode particleSystem:setEmitterMode(kCCParticleModeRadius) -- radius mode: 100 pixels from center particleSystem:setStartRadius(100) particleSystem:setStartRadiusVar(0) particleSystem:setEndRadius(kCCParticleStartRadiusEqualToEndRadius) particleSystem:setEndRadiusVar(0) -- not used when start == end -- radius mode: degrees per second -- 45 * 4 seconds of life = 180 degrees particleSystem:setRotatePerSecond(45) particleSystem:setRotatePerSecondVar(0) -- angle particleSystem:setAngle(90) particleSystem:setAngleVar(0) -- emitter position particleSystem:setPosVar(CCPoint(0, 0)) -- life of particles particleSystem:setLife(4) particleSystem:setLifeVar(0) -- spin of particles particleSystem:setStartSpin(0) particleSystem:setStartSpinVar(0) particleSystem:setEndSpin(0) particleSystem:setEndSpinVar(0) -- color of particles local startColor = Color4F:new() startColor.r = 0 startColor.g = 0 startColor.b = 0 startColor.a = 1 if i == 0 then startColor.r = 1 elseif i == 1 then startColor.g = 1 elseif i == 2 then startColor.b = 1 end particleSystem:setStartColor(startColor) particleSystem:setStartColorVar(Color4F(0, 0, 0, 0)) local endColor = startColor particleSystem:setEndColor(endColor) particleSystem:setEndColorVar(Color4F(0, 0, 0, 0)) -- size, in pixels particleSystem:setStartSize(32) particleSystem:setStartSizeVar(0) particleSystem:setEndSize(kCCParticleStartSizeEqualToEndSize) -- emits per second particleSystem:setEmissionRate(particleSystem:getTotalParticles() / particleSystem:getLife()) -- additive particleSystem:setPosition(i * 10 + 120, 200) ReorderParticleSystems_batchNode:addChild(particleSystem) particleSystem:setPositionType(kCCPositionTypeFree) particleSystem:release() end layer:registerScriptHandler(ReorderParticleSystems_onEnterOrExit) emitter = nil titleLabel:setString("reorder systems") subtitleLabel:setString("changes every 2 seconds") return layer end --------------------------------- -- PremultipliedAlphaTest --------------------------------- local function PremultipliedAlphaTest() local layer = getBaseLayer() layer:setColor(Color3B(0, 0, 255)) layer:removeChild(background, true) background = nil emitter = CCParticleSystemQuad:create("Particles/BoilingFoam.plist") local tBlendFunc = BlendFunc:new() tBlendFunc.src = 1 --GL_ONE tBlendFunc.dst = 0x0303 --GL_ONE_MINUS_SRC_ALPHA emitter:setBlendFunc(tBlendFunc) --assert(emitter:getOpacityModifyRGB(), "Particle texture does not have premultiplied alpha, test is useless") emitter:setStartColor(Color4F(1, 1, 1, 1)) emitter:setEndColor(Color4F(1, 1, 1, 0)) emitter:setStartColorVar(Color4F(0, 0, 0, 0)) emitter:setEndColorVar(Color4F(0, 0, 0, 0)) layer:addChild(emitter, 10) titleLabel:setString("premultiplied alpha") subtitleLabel:setString("no black halo, particles should fade out") return layer end --------------------------------- -- PremultipliedAlphaTest2 --------------------------------- local function PremultipliedAlphaTest2() local layer = getBaseLayer() layer:setColor(Color3B(0, 0, 0)) layer:removeChild(background, true) background = nil emitter = CCParticleSystemQuad:create("Particles/TestPremultipliedAlpha.plist") layer:addChild(emitter ,10) titleLabel:setString("premultiplied alpha 2") subtitleLabel:setString("Arrows should be faded") return layer end --------------------------------- -- Particle Test --------------------------------- function CreateParticleLayer() if SceneIdx == 0 then return ParticleReorder() elseif SceneIdx == 1 then return ParticleBatchHybrid() elseif SceneIdx == 2 then return ParticleBatchMultipleEmitters() elseif SceneIdx == 3 then return DemoFlower() elseif SceneIdx == 4 then return DemoGalaxy() elseif SceneIdx == 5 then return DemoFirework() elseif SceneIdx == 6 then return DemoSpiral() elseif SceneIdx == 7 then return DemoSun() elseif SceneIdx == 8 then return DemoMeteor() elseif SceneIdx == 9 then return DemoFire() elseif SceneIdx == 10 then return DemoSmoke() elseif SceneIdx == 11 then return DemoExplosion() elseif SceneIdx == 12 then return DemoSnow() elseif SceneIdx == 13 then return DemoRain() elseif SceneIdx == 14 then return DemoBigFlower() elseif SceneIdx == 15 then return DemoRotFlower() elseif SceneIdx == 16 then return DemoModernArt() elseif SceneIdx == 17 then return DemoRing() elseif SceneIdx == 18 then return ParallaxParticle() elseif SceneIdx == 19 then return DemoParticleFromFile("BoilingFoam") elseif SceneIdx == 20 then return DemoParticleFromFile("BurstPipe") elseif SceneIdx == 21 then return DemoParticleFromFile("Comet") elseif SceneIdx == 22 then return DemoParticleFromFile("debian") elseif SceneIdx == 23 then return DemoParticleFromFile("ExplodingRing") elseif SceneIdx == 24 then return DemoParticleFromFile("LavaFlow") elseif SceneIdx == 25 then return DemoParticleFromFile("SpinningPeas") elseif SceneIdx == 26 then return DemoParticleFromFile("SpookyPeas") elseif SceneIdx == 27 then return DemoParticleFromFile("Upsidedown") elseif SceneIdx == 28 then return DemoParticleFromFile("Flower") elseif SceneIdx == 29 then return DemoParticleFromFile("Spiral") elseif SceneIdx == 30 then return DemoParticleFromFile("Galaxy") elseif SceneIdx == 31 then return DemoParticleFromFile("Phoenix") elseif SceneIdx == 32 then return DemoParticleFromFile("lines") elseif SceneIdx == 33 then return RadiusMode1() elseif SceneIdx == 34 then return RadiusMode2() elseif SceneIdx == 35 then return Issue704() elseif SceneIdx == 36 then return Issue870() --elseif SceneIdx == 36 then return Issue1201() -- v1.1 tests elseif SceneIdx == 37 then return MultipleParticleSystems() elseif SceneIdx == 38 then return MultipleParticleSystemsBatched() elseif SceneIdx == 39 then return AddAndDeleteParticleSystems() elseif SceneIdx == 40 then return ReorderParticleSystems() elseif SceneIdx == 41 then return PremultipliedAlphaTest() elseif SceneIdx == 42 then return PremultipliedAlphaTest2() end end function ParticleTest() cclog("ParticleTest") local scene = CCScene:create() SceneIdx = -1 scene:addChild(nextAction()) scene:addChild(CreateBackMenuItem()) return scene end