#include "cocos2d.h" #include "CCEGLView.h" #include "AppDelegate.h" #include "CCLuaEngine.h" #include "SimpleAudioEngine.h" using namespace CocosDenshion; USING_NS_CC; AppDelegate::AppDelegate() { } AppDelegate::~AppDelegate() { SimpleAudioEngine::end(); } bool AppDelegate::applicationDidFinishLaunching() { // initialize director CCDirector *pDirector = CCDirector::sharedDirector(); pDirector->setOpenGLView(CCEGLView::sharedOpenGLView()); // enable High Resource Mode(2x, such as iphone4) and maintains low resource on other devices. // pDirector->enableRetinaDisplay(true); // turn on display FPS pDirector->setDisplayStats(true); // set FPS. the default value is 1.0/60 if you don't call this pDirector->setAnimationInterval(1.0 / 60); // register lua engine CCScriptEngineProtocol* pEngine = CCLuaEngine::engine(); CCScriptEngineManager::sharedManager()->setScriptEngine(pEngine); #if (CC_TARGET_PLATFORM == CC_PLATFORM_ANDROID) CCString* pstrFileContent = CCString::createWithContentsOfFile("luaScript/controller.lua"); if (pstrFileContent) { pEngine->executeString(pstrFileContent->getCString()); } #else std::string path = CCFileUtils::sharedFileUtils()->fullPathFromRelativePath("luaScript/controller.lua"); pEngine->addSearchPath(path.substr(0, path.find_last_of("/")).c_str()); pEngine->executeScriptFile(path.c_str()); #endif return true; } // This function will be called when the app is inactive. When comes a phone call,it's be invoked too void AppDelegate::applicationDidEnterBackground() { CCDirector::sharedDirector()->stopAnimation(); SimpleAudioEngine::sharedEngine()->pauseBackgroundMusic(); } // this function will be called when the app is active again void AppDelegate::applicationWillEnterForeground() { CCDirector::sharedDirector()->startAnimation(); SimpleAudioEngine::sharedEngine()->resumeBackgroundMusic(); }