LOCAL_PATH := $(call my-dir) include $(CLEAR_VARS) $(call import-add-path,$(LOCAL_PATH)/../../../cocos2d) $(call import-add-path,$(LOCAL_PATH)/../../../cocos2d/external) $(call import-add-path,$(LOCAL_PATH)/../../../cocos2d/cocos) $(call import-add-path,$(LOCAL_PATH)/../../../cocos2d/cocos/audio/include) LOCAL_MODULE := MyGame_shared LOCAL_MODULE_FILENAME := libMyGame LOCAL_SRC_FILES := $(LOCAL_PATH)/hellocpp/main.cpp \ $(LOCAL_PATH)/../../../Classes/AppDelegate.cpp \ $(LOCAL_PATH)/../../../Classes/HelloWorldScene.cpp LOCAL_C_INCLUDES := $(LOCAL_PATH)/../../../Classes # _COCOS_HEADER_ANDROID_BEGIN # _COCOS_HEADER_ANDROID_END LOCAL_STATIC_LIBRARIES := cocos2dx_static # _COCOS_LIB_ANDROID_BEGIN # _COCOS_LIB_ANDROID_END include $(BUILD_SHARED_LIBRARY) $(call import-module,.) # _COCOS_LIB_IMPORT_ANDROID_BEGIN # _COCOS_LIB_IMPORT_ANDROID_END