set(lib_name openal) set(target_name ext_${lib_name}) project(${lib_name}) include(../cmake/CocosExternalConfig.cmake) if(WINDOWS) add_library(${target_name} SHARED IMPORTED GLOBAL) set_target_properties(${target_name} PROPERTIES IMPORTED_LOCATION "${platform_spec_path}/OpenAL32.dll" IMPORTED_IMPLIB "${platform_spec_path}/OpenAL32.lib" ) elseif(APPLE) # TODO: switch to dynamic framework bundle after cmake-3.19 ready add_library(${target_name} STATIC IMPORTED GLOBAL) set_target_properties(${target_name} PROPERTIES IMPORTED_LOCATION "${platform_spec_path}/lib${lib_name}.a" ) else() add_library(${target_name} SHARED IMPORTED GLOBAL) set_target_properties(${target_name} PROPERTIES IMPORTED_LOCATION "${platform_spec_path}/lib${lib_name}.so" ) if(ANDROID) # Notes: unused since we upgrade android gradle plugin to 4.0.1+ # set(OPENAL_SO_PATH "${platform_spec_path}/lib${lib_name}.so" CACHE INTERNAL "OpenAL Library location" ) # set(OPENAL_SO_NAME "lib${lib_name}.so" CACHE INTERNAL "OpenAL Library name" ) set(ANDROID_SHARED_LOADS "${ANDROID_SHARED_LOADS}System.loadLibrary(\"openal\");" CACHE INTERNAL "Android Shared Loads" ) endif() endif() set_target_properties(${target_name} PROPERTIES INTERFACE_INCLUDE_DIRECTORIES ${CMAKE_CURRENT_SOURCE_DIR}/include )