/* * Poly2Tri Copyright (c) 2009-2018, Poly2Tri Contributors * https://github.com/jhasse/poly2tri * * All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, * are permitted provided that the following conditions are met: * * * Redistributions of source code must retain the above copyright notice, * this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright notice, * this list of conditions and the following disclaimer in the documentation * and/or other materials provided with the distribution. * * Neither the name of Poly2Tri nor the names of its contributors may be * used to endorse or promote products derived from this software without specific * prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #include "sweep_context.h" #include #include "advancing_front.h" namespace p2t { SweepContext::SweepContext(const std::vector& polyline) : points_(polyline), front_(nullptr), head_(nullptr), tail_(nullptr), af_head_(nullptr), af_middle_(nullptr), af_tail_(nullptr) { InitEdges(points_); } void SweepContext::AddHole(const std::vector& polyline) { InitEdges(polyline); for(unsigned int i = 0; i < polyline.size(); i++) { points_.push_back(polyline[i]); } } void SweepContext::AddPoint(Point* point) { points_.push_back(point); } std::vector &SweepContext::GetTriangles() { return triangles_; } std::list &SweepContext::GetMap() { return map_; } void SweepContext::InitTriangulation() { double xmax(points_[0]->x), xmin(points_[0]->x); double ymax(points_[0]->y), ymin(points_[0]->y); // Calculate bounds. for (unsigned int i = 0; i < points_.size(); i++) { Point& p = *points_[i]; if (p.x > xmax) xmax = p.x; if (p.x < xmin) xmin = p.x; if (p.y > ymax) ymax = p.y; if (p.y < ymin) ymin = p.y; } double dx = kAlpha * (xmax - xmin); double dy = kAlpha * (ymax - ymin); head_ = new Point(xmax + dx, ymin - dy); tail_ = new Point(xmin - dx, ymin - dy); // Sort points along y-axis std::sort(points_.begin(), points_.end(), cmp); } void SweepContext::InitEdges(const std::vector& polyline) { size_t num_points = polyline.size(); for (size_t i = 0; i < num_points; i++) { size_t j = i < num_points - 1 ? i + 1 : 0; edge_list.push_back(new Edge(*polyline[i], *polyline[j])); } } Point* SweepContext::GetPoint(size_t index) { return points_[index]; } void SweepContext::AddToMap(Triangle* triangle) { map_.push_back(triangle); } Node& SweepContext::LocateNode(const Point& point) { // TODO implement search tree return *front_->LocateNode(point.x); } void SweepContext::CreateAdvancingFront() { // Initial triangle Triangle* triangle = new Triangle(*points_[0], *tail_, *head_); map_.push_back(triangle); af_head_ = new Node(*triangle->GetPoint(1), *triangle); af_middle_ = new Node(*triangle->GetPoint(0), *triangle); af_tail_ = new Node(*triangle->GetPoint(2)); front_ = new AdvancingFront(*af_head_, *af_tail_); // TODO: More intuitive if head is middles next and not previous? // so swap head and tail af_head_->next = af_middle_; af_middle_->next = af_tail_; af_middle_->prev = af_head_; af_tail_->prev = af_middle_; } void SweepContext::RemoveNode(Node* node) { delete node; } void SweepContext::MapTriangleToNodes(Triangle& t) { for (int i = 0; i < 3; i++) { if (!t.GetNeighbor(i)) { Node* n = front_->LocatePoint(t.PointCW(*t.GetPoint(i))); if (n) n->triangle = &t; } } } void SweepContext::RemoveFromMap(Triangle* triangle) { map_.remove(triangle); } void SweepContext::MeshClean(Triangle& triangle) { std::vector triangles; triangles.push_back(&triangle); while(!triangles.empty()){ Triangle *t = triangles.back(); triangles.pop_back(); if (t != nullptr && !t->IsInterior()) { t->IsInterior(true); triangles_.push_back(t); for (int i = 0; i < 3; i++) { if (!t->constrained_edge[i]) triangles.push_back(t->GetNeighbor(i)); } } } } SweepContext::~SweepContext() { // Clean up memory delete head_; delete tail_; delete front_; delete af_head_; delete af_middle_; delete af_tail_; typedef std::list type_list; for(type_list::iterator iter = map_.begin(); iter != map_.end(); ++iter) { Triangle* ptr = *iter; delete ptr; } for(unsigned int i = 0; i < edge_list.size(); i++) { delete edge_list[i]; } } }