#include "UIScene_Editor.h" #include "GUIEditorTest.h" #include "ui/CocosGUI.h" #include "UISceneManager_Editor.h" UIScene_Editor::UIScene_Editor() : _sceneTitle(nullptr) , _touchGroup(nullptr) , _layout(nullptr) { } UIScene_Editor::~UIScene_Editor() { } bool UIScene_Editor::init() { if (CCLayer::init()) { _touchGroup = Layer::create(); addChild(_touchGroup); //add switch MenuItem* pLoadJsonItem = MenuItemFont::create("Switch to Windows Json Load"); MenuItem* pLoadBinaryItem = MenuItemFont::create("Switch to Windows Binary Load"); MenuItem* pLoadJsonItemCrossPlatForm = MenuItemFont::create("Switch to Cross PlatForm Json Load"); MenuItem* pLoadBinaryItemCrossPlatForm = MenuItemFont::create("Switch to Cross PlatForm Binary Load"); pLoadJsonItem->setTag(1); pLoadBinaryItem->setTag(2); pLoadJsonItemCrossPlatForm->setTag(3); pLoadBinaryItemCrossPlatForm->setTag(4); Vector array;; array.pushBack(pLoadBinaryItem); array.pushBack(pLoadJsonItemCrossPlatForm); array.pushBack(pLoadBinaryItemCrossPlatForm); array.pushBack(pLoadJsonItem); MenuItemToggle *pToggleItem = MenuItemToggle::createWithCallback(CC_CALLBACK_1(UIScene_Editor::switchLoadMethod,this), array); pToggleItem->setTag(1); MenuItem* selectedItem = pToggleItem->getSelectedItem(); pToggleItem->setPosition(Vec2(VisibleRect::center().x, VisibleRect::center().y - selectedItem->getContentSize().height * 3.75f)); Menu* pMenu =Menu::create(pToggleItem, nullptr); pMenu->setPosition( Vec2::ZERO ); // addChild(pMenu, 1, 1); return true; } return false; } void UIScene_Editor::switchLoadMethod(cocos2d::Ref *pSender) { //subclass should override this method } void UIScene_Editor::previousCallback(Ref* sender, Widget::TouchEventType event) { switch (event) { case Widget::TouchEventType::ENDED: CCDirector::getInstance()->replaceScene(UISceneManager_Editor::sharedUISceneManager_Editor()->previousUIScene()); break; default: break; } } void UIScene_Editor::nextCallback(Ref* sender, Widget::TouchEventType event) { switch (event) { case Widget::TouchEventType::ENDED: CCDirector::getInstance()->replaceScene(UISceneManager_Editor::sharedUISceneManager_Editor()->nextUIScene()); break; default: break; } } void UIScene_Editor::toGUIEditorTestScene(Ref* sender, Widget::TouchEventType event) { switch (event) { case Widget::TouchEventType::ENDED: { UISceneManager_Editor::sharedUISceneManager_Editor()->purge(); GUIEditorTestScene* pScene = new (std::nothrow) GUIEditorTestScene(); pScene->runThisTest(); pScene->release(); } break; default: break; } }