--------------------------------
-- @module SkeletonNode
-- @extend BoneNode
-- @parent_module ccs
--------------------------------
-- get bonenode in skeleton node by bone name
-- @function [parent=#SkeletonNode] getBoneNode
-- @param self
-- @param #string boneName
-- @return BoneNode#BoneNode ret (return value: ccs.BoneNode)
--------------------------------
-- @overload self, string
-- @overload self, map_table
-- @function [parent=#SkeletonNode] changeSkins
-- @param self
-- @param #map_table boneSkinNameMap
-- @return SkeletonNode#SkeletonNode self (return value: ccs.SkeletonNode)
--------------------------------
-- brief: add a boneSkinNameMap as a SkinGroup named groupName
-- param: groupName, key
-- param: boneSkinNameMap, map
-- @function [parent=#SkeletonNode] addSkinGroup
-- @param self
-- @param #string groupName
-- @param #map_table boneSkinNameMap
-- @return SkeletonNode#SkeletonNode self (return value: ccs.SkeletonNode)
--------------------------------
-- get All bones in this skeleton,
-- @function [parent=#SkeletonNode] getAllSubBonesMap
-- @param self
-- @return map_table#map_table ret (return value: map_table)
--------------------------------
--
-- @function [parent=#SkeletonNode] create
-- @param self
-- @return SkeletonNode#SkeletonNode ret (return value: ccs.SkeletonNode)
--------------------------------
--
-- @function [parent=#SkeletonNode] getBoundingBox
-- @param self
-- @return rect_table#rect_table ret (return value: rect_table)
--------------------------------
--
-- @function [parent=#SkeletonNode] init
-- @param self
-- @return bool#bool ret (return value: bool)
--------------------------------
--
-- @function [parent=#SkeletonNode] SkeletonNode
-- @param self
-- @return SkeletonNode#SkeletonNode self (return value: ccs.SkeletonNode)
return nil