set(EXTENSIONS_SRC assets-manager/AssetsManager.cpp GUI/CCControlExtension/CCControl.cpp GUI/CCControlExtension/CCControlButton.cpp GUI/CCControlExtension/CCControlColourPicker.cpp GUI/CCControlExtension/CCControlHuePicker.cpp GUI/CCControlExtension/CCControlPotentiometer.cpp GUI/CCControlExtension/CCControlSaturationBrightnessPicker.cpp GUI/CCControlExtension/CCControlSlider.cpp GUI/CCControlExtension/CCControlStepper.cpp GUI/CCControlExtension/CCControlSwitch.cpp GUI/CCControlExtension/CCControlUtils.cpp GUI/CCControlExtension/CCInvocation.cpp GUI/CCControlExtension/CCScale9Sprite.cpp GUI/CCEditBox/CCEditBox.cpp GUI/CCEditBox/CCEditBoxImplAndroid.cpp GUI/CCEditBox/CCEditBoxImplNone.cpp GUI/CCEditBox/CCEditBoxImplTizen.cpp GUI/CCEditBox/CCEditBoxImplWin.cpp GUI/CCScrollView/CCScrollView.cpp GUI/CCScrollView/CCTableView.cpp GUI/CCScrollView/CCTableViewCell.cpp physics-nodes/CCPhysicsDebugNode.cpp physics-nodes/CCPhysicsSprite.cpp ) if(WIN32) ADD_DEFINITIONS(-DUNICODE -D_UNICODE) set(PLATFORM_EXTENSIONS_SRC proj.win32/Win32InputBox.cpp ) elseif(APPLE) else() endif() include_directories( .. ) add_library(extensions STATIC ${EXTENSIONS_SRC} ${PLATFORM_EXTENSIONS_SRC} ) set_target_properties(extensions PROPERTIES ARCHIVE_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/lib" LIBRARY_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/lib" )