-------------------------------- -- @module ScrollView -- @extend Layout -- @parent_module ccui -------------------------------- -- Scroll inner container to top boundary of scrollview.
-- param second Time in seconds.
-- param attenuated Whether scroll speed attenuate or not. -- @function [parent=#ScrollView] scrollToTop -- @param self -- @param #float second -- @param #bool attenuated -- @return ScrollView#ScrollView self (return value: ccui.ScrollView) -------------------------------- -- Scroll inner container to horizontal percent position of scrollview.
-- param percent A value between 0 and 100.
-- param second Time in seconds.
-- param attenuated Whether scroll speed attenuate or not. -- @function [parent=#ScrollView] scrollToPercentHorizontal -- @param self -- @param #float percent -- @param #float second -- @param #bool attenuated -- @return ScrollView#ScrollView self (return value: ccui.ScrollView) -------------------------------- -- brief Query inertia scroll state.
-- return True if inertia is enabled, false otherwise. -- @function [parent=#ScrollView] isInertiaScrollEnabled -- @param self -- @return bool#bool ret (return value: bool) -------------------------------- -- Scroll inner container to both direction percent position of scrollview.
-- param percent A value between 0 and 100.
-- param second Time in seconds.
-- param attenuated Whether scroll speed attenuate or not. -- @function [parent=#ScrollView] scrollToPercentBothDirection -- @param self -- @param #vec2_table percent -- @param #float second -- @param #bool attenuated -- @return ScrollView#ScrollView self (return value: ccui.ScrollView) -------------------------------- -- Query scroll direction of scrollview.
-- see `Direction` Direction::VERTICAL means vertical scroll, Direction::HORIZONTAL means horizontal scroll
-- return Scrollview scroll direction. -- @function [parent=#ScrollView] getDirection -- @param self -- @return int#int ret (return value: int) -------------------------------- -- Scroll inner container to bottom and left boundary of scrollview.
-- param second Time in seconds.
-- param attenuated Whether scroll speed attenuate or not. -- @function [parent=#ScrollView] scrollToBottomLeft -- @param self -- @param #float second -- @param #bool attenuated -- @return ScrollView#ScrollView self (return value: ccui.ScrollView) -------------------------------- -- Get inner container of scrollview.
-- Inner container is a child of scrollview.
-- return Inner container pointer. -- @function [parent=#ScrollView] getInnerContainer -- @param self -- @return Layout#Layout ret (return value: ccui.Layout) -------------------------------- -- Move inner container to bottom boundary of scrollview. -- @function [parent=#ScrollView] jumpToBottom -- @param self -- @return ScrollView#ScrollView self (return value: ccui.ScrollView) -------------------------------- -- Changes scroll direction of scrollview.
-- see `Direction`
-- param dir Scroll direction enum. -- @function [parent=#ScrollView] setDirection -- @param self -- @param #int dir -- @return ScrollView#ScrollView self (return value: ccui.ScrollView) -------------------------------- -- Scroll inner container to top and left boundary of scrollview.
-- param second Time in seconds.
-- param attenuated Whether scroll speed attenuate or not. -- @function [parent=#ScrollView] scrollToTopLeft -- @param self -- @param #float second -- @param #bool attenuated -- @return ScrollView#ScrollView self (return value: ccui.ScrollView) -------------------------------- -- Move inner container to top and right boundary of scrollview. -- @function [parent=#ScrollView] jumpToTopRight -- @param self -- @return ScrollView#ScrollView self (return value: ccui.ScrollView) -------------------------------- -- Move inner container to bottom and left boundary of scrollview. -- @function [parent=#ScrollView] jumpToBottomLeft -- @param self -- @return ScrollView#ScrollView self (return value: ccui.ScrollView) -------------------------------- -- Change inner container size of scrollview.
-- Inner container size must be larger than or equal scrollview's size.
-- param size Inner container size. -- @function [parent=#ScrollView] setInnerContainerSize -- @param self -- @param #size_table size -- @return ScrollView#ScrollView self (return value: ccui.ScrollView) -------------------------------- -- Get inner container size of scrollview.
-- Inner container size must be larger than or equal scrollview's size.
-- return The inner container size. -- @function [parent=#ScrollView] getInnerContainerSize -- @param self -- @return size_table#size_table ret (return value: size_table) -------------------------------- -- brief Query bounce state.
-- return True if bounce is enabled, false otherwise. -- @function [parent=#ScrollView] isBounceEnabled -- @param self -- @return bool#bool ret (return value: bool) -------------------------------- -- Move inner container to vertical percent position of scrollview.
-- param percent A value between 0 and 100. -- @function [parent=#ScrollView] jumpToPercentVertical -- @param self -- @param #float percent -- @return ScrollView#ScrollView self (return value: ccui.ScrollView) -------------------------------- -- Add callback function which will be called when scrollview event triggered.
-- param callback A callback function with type of `ccScrollViewCallback`. -- @function [parent=#ScrollView] addEventListener -- @param self -- @param #function callback -- @return ScrollView#ScrollView self (return value: ccui.ScrollView) -------------------------------- -- brief Toggle whether enable scroll inertia while scrolling.
-- param enabled True if enable inertia, false otherwise. -- @function [parent=#ScrollView] setInertiaScrollEnabled -- @param self -- @param #bool enabled -- @return ScrollView#ScrollView self (return value: ccui.ScrollView) -------------------------------- -- Move inner container to top and left boundary of scrollview. -- @function [parent=#ScrollView] jumpToTopLeft -- @param self -- @return ScrollView#ScrollView self (return value: ccui.ScrollView) -------------------------------- -- Move inner container to horizontal percent position of scrollview.
-- param percent A value between 0 and 100. -- @function [parent=#ScrollView] jumpToPercentHorizontal -- @param self -- @param #float percent -- @return ScrollView#ScrollView self (return value: ccui.ScrollView) -------------------------------- -- Move inner container to bottom and right boundary of scrollview. -- @function [parent=#ScrollView] jumpToBottomRight -- @param self -- @return ScrollView#ScrollView self (return value: ccui.ScrollView) -------------------------------- -- brief Toggle bounce enabled when scroll to the edge.
-- param enabled True if enable bounce, false otherwise. -- @function [parent=#ScrollView] setBounceEnabled -- @param self -- @param #bool enabled -- @return ScrollView#ScrollView self (return value: ccui.ScrollView) -------------------------------- -- Move inner container to top boundary of scrollview. -- @function [parent=#ScrollView] jumpToTop -- @param self -- @return ScrollView#ScrollView self (return value: ccui.ScrollView) -------------------------------- -- Scroll inner container to left boundary of scrollview.
-- param second Time in seconds.
-- param attenuated Whether scroll speed attenuate or not. -- @function [parent=#ScrollView] scrollToLeft -- @param self -- @param #float second -- @param #bool attenuated -- @return ScrollView#ScrollView self (return value: ccui.ScrollView) -------------------------------- -- Move inner container to both direction percent position of scrollview.
-- param percent A value between 0 and 100. -- @function [parent=#ScrollView] jumpToPercentBothDirection -- @param self -- @param #vec2_table percent -- @return ScrollView#ScrollView self (return value: ccui.ScrollView) -------------------------------- -- Scroll inner container to vertical percent position of scrollview.
-- param percent A value between 0 and 100.
-- param second Time in seconds.
-- param attenuated Whether scroll speed attenuate or not. -- @function [parent=#ScrollView] scrollToPercentVertical -- @param self -- @param #float percent -- @param #float second -- @param #bool attenuated -- @return ScrollView#ScrollView self (return value: ccui.ScrollView) -------------------------------- -- Scroll inner container to bottom boundary of scrollview.
-- param second Time in seconds.
-- param attenuated Whether scroll speed attenuate or not. -- @function [parent=#ScrollView] scrollToBottom -- @param self -- @param #float second -- @param #bool attenuated -- @return ScrollView#ScrollView self (return value: ccui.ScrollView) -------------------------------- -- Scroll inner container to bottom and right boundary of scrollview.
-- param second Time in seconds
-- param attenuated Whether scroll speed attenuate or not. -- @function [parent=#ScrollView] scrollToBottomRight -- @param self -- @param #float time -- @param #bool attenuated -- @return ScrollView#ScrollView self (return value: ccui.ScrollView) -------------------------------- -- Move inner container to left boundary of scrollview. -- @function [parent=#ScrollView] jumpToLeft -- @param self -- @return ScrollView#ScrollView self (return value: ccui.ScrollView) -------------------------------- -- Scroll inner container to right boundary of scrollview.
-- param second Time in seconds.
-- param attenuated Whether scroll speed attenuate or not. -- @function [parent=#ScrollView] scrollToRight -- @param self -- @param #float time -- @param #bool attenuated -- @return ScrollView#ScrollView self (return value: ccui.ScrollView) -------------------------------- -- Move inner container to right boundary of scrollview. -- @function [parent=#ScrollView] jumpToRight -- @param self -- @return ScrollView#ScrollView self (return value: ccui.ScrollView) -------------------------------- -- Scroll inner container to top and right boundary of scrollview.
-- param second Time in seconds.
-- param attenuated Whether scroll speed attenuate or not. -- @function [parent=#ScrollView] scrollToTopRight -- @param self -- @param #float time -- @param #bool attenuated -- @return ScrollView#ScrollView self (return value: ccui.ScrollView) -------------------------------- -- Create an empty ScrollView.
-- return A ScrollView instance. -- @function [parent=#ScrollView] create -- @param self -- @return ScrollView#ScrollView ret (return value: ccui.ScrollView) -------------------------------- -- -- @function [parent=#ScrollView] createInstance -- @param self -- @return Ref#Ref ret (return value: cc.Ref) -------------------------------- -- @overload self, cc.Node, int -- @overload self, cc.Node -- @overload self, cc.Node, int, int -- @overload self, cc.Node, int, string -- @function [parent=#ScrollView] addChild -- @param self -- @param #cc.Node child -- @param #int localZOrder -- @param #string name -- @return ScrollView#ScrollView self (return value: ccui.ScrollView) -------------------------------- -- -- @function [parent=#ScrollView] getChildByName -- @param self -- @param #string name -- @return Node#Node ret (return value: cc.Node) -------------------------------- -- Return the "class name" of widget. -- @function [parent=#ScrollView] getDescription -- @param self -- @return string#string ret (return value: string) -------------------------------- -- -- @function [parent=#ScrollView] update -- @param self -- @param #float dt -- @return ScrollView#ScrollView self (return value: ccui.ScrollView) -------------------------------- -- Get the layout type for scrollview.
-- see `Layout::Type`
-- return LayoutType -- @function [parent=#ScrollView] getLayoutType -- @param self -- @return int#int ret (return value: int) -------------------------------- -- -- @function [parent=#ScrollView] removeAllChildrenWithCleanup -- @param self -- @param #bool cleanup -- @return ScrollView#ScrollView self (return value: ccui.ScrollView) -------------------------------- -- -- @function [parent=#ScrollView] removeAllChildren -- @param self -- @return ScrollView#ScrollView self (return value: ccui.ScrollView) -------------------------------- -- When a widget is in a layout, you could call this method to get the next focused widget within a specified direction.
-- If the widget is not in a layout, it will return itself
-- param direction the direction to look for the next focused widget in a layout
-- param current the current focused widget
-- return the next focused widget in a layout -- @function [parent=#ScrollView] findNextFocusedWidget -- @param self -- @param #int direction -- @param #ccui.Widget current -- @return Widget#Widget ret (return value: ccui.Widget) -------------------------------- -- -- @function [parent=#ScrollView] removeChild -- @param self -- @param #cc.Node child -- @param #bool cleaup -- @return ScrollView#ScrollView self (return value: ccui.ScrollView) -------------------------------- -- @overload self -- @overload self -- @function [parent=#ScrollView] getChildren -- @param self -- @return array_table#array_table ret (return value: array_table) -------------------------------- -- -- @function [parent=#ScrollView] getChildByTag -- @param self -- @param #int tag -- @return Node#Node ret (return value: cc.Node) -------------------------------- -- -- @function [parent=#ScrollView] getChildrenCount -- @param self -- @return long#long ret (return value: long) -------------------------------- -- Set layout type for scrollview.
-- see `Layout::Type`
-- param type Layout type enum. -- @function [parent=#ScrollView] setLayoutType -- @param self -- @param #int type -- @return ScrollView#ScrollView self (return value: ccui.ScrollView) -------------------------------- -- Default constructor
-- js ctor
-- lua new -- @function [parent=#ScrollView] ScrollView -- @param self -- @return ScrollView#ScrollView self (return value: ccui.ScrollView) return nil