/****************************************************************************** * Spine Runtimes License Agreement * Last updated September 24, 2021. Replaces all prior versions. * * Copyright (c) 2013-2021, Esoteric Software LLC * * Integration of the Spine Runtimes into software or otherwise creating * derivative works of the Spine Runtimes is permitted under the terms and * conditions of Section 2 of the Spine Editor License Agreement: * http://esotericsoftware.com/spine-editor-license * * Otherwise, it is permitted to integrate the Spine Runtimes into software * or otherwise create derivative works of the Spine Runtimes (collectively, * "Products"), provided that each user of the Products must obtain their own * Spine Editor license and redistribution of the Products in any form must * include this license and copyright notice. * * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. *****************************************************************************/ #ifndef Spine_SkeletonJson_h #define Spine_SkeletonJson_h #include #include #include namespace spine { class Timeline; class CurveTimeline; class CurveTimeline1; class CurveTimeline2; class VertexAttachment; class Animation; class Json; class SkeletonData; class Atlas; class AttachmentLoader; class LinkedMesh; class String; class Sequence; class SP_API SkeletonJson : public SpineObject { public: explicit SkeletonJson(Atlas *atlas); explicit SkeletonJson(AttachmentLoader *attachmentLoader, bool ownsLoader = false); ~SkeletonJson(); SkeletonData *readSkeletonDataFile(const String &path); SkeletonData *readSkeletonData(const char *json); void setScale(float scale) { _scale = scale; } String &getError() { return _error; } private: AttachmentLoader *_attachmentLoader; Vector _linkedMeshes; float _scale; const bool _ownsLoader; String _error; static Sequence *readSequence(Json *sequence); static void setBezier(CurveTimeline *timeline, int frame, int value, int bezier, float time1, float value1, float cx1, float cy1, float cx2, float cy2, float time2, float value2); static int readCurve(Json *curve, CurveTimeline *timeline, int bezier, int frame, int value, float time1, float time2, float value1, float value2, float scale); static Timeline *readTimeline(Json *keyMap, CurveTimeline1 *timeline, float defaultValue, float scale); static Timeline * readTimeline(Json *keyMap, CurveTimeline2 *timeline, const char *name1, const char *name2, float defaultValue, float scale); Animation *readAnimation(Json *root, SkeletonData *skeletonData); void readVertices(Json *attachmentMap, VertexAttachment *attachment, size_t verticesLength); void setError(Json *root, const String &value1, const String &value2); int findSlotIndex(SkeletonData *skeletonData, const String &slotName, Vector timelines); }; } #endif /* Spine_SkeletonJson_h */