-------------------------------- -- @module ControlSlider -------------------------------- -- @function [parent=#ControlSlider] getSelectedThumbSprite -- @param self -- @return Sprite#Sprite ret (return value: cc.Sprite) -------------------------------- -- @function [parent=#ControlSlider] locationFromTouch -- @param self -- @param #cc.Touch touch -- @return point_table#point_table ret (return value: point_table) -------------------------------- -- @function [parent=#ControlSlider] setSelectedThumbSprite -- @param self -- @param #cc.Sprite sprite -------------------------------- -- @function [parent=#ControlSlider] setProgressSprite -- @param self -- @param #cc.Sprite sprite -------------------------------- -- @function [parent=#ControlSlider] getMaximumAllowedValue -- @param self -- @return float#float ret (return value: float) -------------------------------- -- @function [parent=#ControlSlider] getMinimumAllowedValue -- @param self -- @return float#float ret (return value: float) -------------------------------- -- @function [parent=#ControlSlider] getMinimumValue -- @param self -- @return float#float ret (return value: float) -------------------------------- -- @function [parent=#ControlSlider] setThumbSprite -- @param self -- @param #cc.Sprite sprite -------------------------------- -- @function [parent=#ControlSlider] setMinimumValue -- @param self -- @param #float float -------------------------------- -- @function [parent=#ControlSlider] setMinimumAllowedValue -- @param self -- @param #float float -------------------------------- -- @function [parent=#ControlSlider] setEnabled -- @param self -- @param #bool bool -------------------------------- -- @function [parent=#ControlSlider] setValue -- @param self -- @param #float float -------------------------------- -- @function [parent=#ControlSlider] setMaximumValue -- @param self -- @param #float float -------------------------------- -- @function [parent=#ControlSlider] needsLayout -- @param self -------------------------------- -- @function [parent=#ControlSlider] getBackgroundSprite -- @param self -- @return Sprite#Sprite ret (return value: cc.Sprite) -------------------------------- -- overload function: initWithSprites(cc.Sprite, cc.Sprite, cc.Sprite, cc.Sprite) -- -- overload function: initWithSprites(cc.Sprite, cc.Sprite, cc.Sprite) -- -- @function [parent=#ControlSlider] initWithSprites -- @param self -- @param #cc.Sprite sprite -- @param #cc.Sprite sprite -- @param #cc.Sprite sprite -- @param #cc.Sprite sprite -- @return bool#bool ret (retunr value: bool) -------------------------------- -- @function [parent=#ControlSlider] getMaximumValue -- @param self -- @return float#float ret (return value: float) -------------------------------- -- @function [parent=#ControlSlider] isTouchInside -- @param self -- @param #cc.Touch touch -- @return bool#bool ret (return value: bool) -------------------------------- -- @function [parent=#ControlSlider] getValue -- @param self -- @return float#float ret (return value: float) -------------------------------- -- @function [parent=#ControlSlider] getThumbSprite -- @param self -- @return Sprite#Sprite ret (return value: cc.Sprite) -------------------------------- -- @function [parent=#ControlSlider] getProgressSprite -- @param self -- @return Sprite#Sprite ret (return value: cc.Sprite) -------------------------------- -- @function [parent=#ControlSlider] setBackgroundSprite -- @param self -- @param #cc.Sprite sprite -------------------------------- -- @function [parent=#ControlSlider] setMaximumAllowedValue -- @param self -- @param #float float -------------------------------- -- overload function: create(cc.Sprite, cc.Sprite, cc.Sprite) -- -- overload function: create(char, char, char) -- -- overload function: create(char, char, char, char) -- -- overload function: create(cc.Sprite, cc.Sprite, cc.Sprite, cc.Sprite) -- -- @function [parent=#ControlSlider] create -- @param self -- @param #cc.Sprite sprite -- @param #cc.Sprite sprite -- @param #cc.Sprite sprite -- @param #cc.Sprite sprite -- @return ControlSlider#ControlSlider ret (retunr value: cc.ControlSlider) -------------------------------- -- @function [parent=#ControlSlider] ControlSlider -- @param self return nil