#include "AppDelegate.h" #include "HelloWorldScene.h" USING_NS_CC; AppDelegate::AppDelegate() { } AppDelegate::~AppDelegate() { } bool AppDelegate::applicationDidFinishLaunching() { // initialize director CCDirector *pDirector = CCDirector::sharedDirector(); pDirector->setOpenGLView(CCEGLView::sharedOpenGLView()); TargetPlatform target = getTargetPlatform(); if (target == kTargetIpad) { // ipad CCFileUtils::sharedFileUtils()->setResourceDirectory("hd"); // don't enable retina because we don't have ipad hd resource CCEGLView::sharedOpenGLView()->setDesignResolutionSize(960, 640, kResolutionNoBorder); } else if (target == kTargetIphone) { if (CCEGLView::sharedOpenGLView()->enableRetina()) { // well, it's a iPhone 4 and above, with 960x480 Retina resolution CCFileUtils::sharedFileUtils()->setResourceDirectory("hd"); CCEGLView::sharedOpenGLView()->setDesignResolutionSize(960, 640, kResolutionNoBorder); } else { // iPhone 3GS and before, with 480x320 resolution CCFileUtils::sharedFileUtils()->setResourceDirectory("sd"); CCEGLView::sharedOpenGLView()->setDesignResolutionSize(480, 320, kResolutionNoBorder); } } else { // android, windows, blackberry, linux or mac // use 960*640 resources as design resolution size CCFileUtils::sharedFileUtils()->setResourceDirectory("sd"); CCEGLView::sharedOpenGLView()->setDesignResolutionSize(480, 320, kResolutionNoBorder); } // turn on display FPS pDirector->setDisplayStats(true); // set FPS. the default value is 1.0/60 if you don't call this pDirector->setAnimationInterval(1.0 / 60); // create a scene. it's an autorelease object CCScene *pScene = HelloWorld::scene(); // run pDirector->runWithScene(pScene); return true; } // This function will be called when the app is inactive. When comes a phone call,it's be invoked too void AppDelegate::applicationDidEnterBackground() { CCDirector::sharedDirector()->stopAnimation(); // if you use SimpleAudioEngine, it must be pause // SimpleAudioEngine::sharedEngine()->pauseBackgroundMusic(); } // this function will be called when the app is active again void AppDelegate::applicationWillEnterForeground() { CCDirector::sharedDirector()->startAnimation(); // if you use SimpleAudioEngine, it must resume here // SimpleAudioEngine::sharedEngine()->resumeBackgroundMusic(); }