#ifndef __COCOSJS_MANUAL_CONVERSIONS_H__ #define __COCOSJS_MANUAL_CONVERSIONS_H__ #include "chipmunk.h" #include "cocos2d.h" #include "js_manual_conversions.h" #ifdef __cplusplus extern "C" { #endif JSBool jsval_to_CGPoint( JSContext *cx, jsval vp, cpVect *out ); jsval CGPoint_to_jsval( JSContext *cx, cpVect p ); JSBool jsval_to_cpBB( JSContext *cx, jsval vp, cpBB *ret ); jsval cpBB_to_jsval(JSContext *cx, cpBB bb ); #ifdef __cplusplus } #endif #define cpVect_to_jsval CGPoint_to_jsval #define jsval_to_cpVect jsval_to_CGPoint #endif /* __COCOSJS_MANUAL_CONVERSIONS_H__ */