/**************************************************************************** Copyright (c) 2010 cocos2d-x.org http://www.cocos2d-x.org Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ****************************************************************************/ // #define USE_EGL_UMU #ifndef USE_EGL_UMU // #define _EGL_SHOW_ #include #endif #include "CCXEGLView_uphone.h" #include "TDC.h" #undef GetNextWindow // this micro defined in winuser.h #include "TApplication.h" #include "EGL/egl.h" #include "gles/gl.h" #include "Cocos2dDefine.h" #include "NSSet.h" #include "CCDirector.h" #include "touch_dispatcher/CCTouch.h" #include "touch_dispatcher/CCTouchDispatcher.h" #ifndef USE_EGL_UMU #define WIN_CLASS_NAME "OpenGL" static bool s_keys[256]; // Array Used For The Keyboard Routine static bool s_active=TRUE; // Window Active Flag Set To TRUE By Default EGLNativeWindowType _CreateWnd(int width, int height); LRESULT CALLBACK _WndProc(HWND, UINT, WPARAM, LPARAM); #endif namespace cocos2d { class CCXEGL { public: ~CCXEGL() { if (EGL_NO_DISPLAY != m_eglDisplay) { eglMakeCurrent(m_eglDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT); eglTerminate(m_eglDisplay); } #ifndef USE_EGL_UMU if (m_eglDC) { ReleaseDC(m_eglWnd, m_eglDC); } if (m_eglWnd) { DestroyWindow(m_eglWnd); } UnregisterClass(WIN_CLASS_NAME, GetModuleHandle(NULL)); #endif if (m_pBmp) { m_pBmp->Destroy(); } } static CCXEGL * create(TWindow * pWindow) { CCXEGL * pEGL = new CCXEGL; Boolean bSuccess = FALSE; do { CCX_BREAK_IF(! pEGL); TRectangle rc; pWindow->GetClientBounds(&rc); CCX_BREAK_IF(! (pEGL->m_pBmp = TBitmap::Create(rc.Width(), rc.Height(), 32))); #ifdef USE_EGL_UMU pEGL->m_eglWnd = pWindow; TDC dc(pWindow); pEGL->m_eglDC = &dc; #else CCX_BREAK_IF(! (pEGL->m_eglWnd = _CreateWnd(rc.Width(), rc.Height()))); pEGL->m_eglDC = GetDC(pEGL->m_eglWnd); CCX_BREAK_IF(! pEGL->m_eglDC); #endif EGLDisplay eglDisplay; CCX_BREAK_IF(EGL_NO_DISPLAY == (eglDisplay = eglGetDisplay(pEGL->m_eglDC))); EGLint nMajor, nMinor; CCX_BREAK_IF(EGL_FALSE == eglInitialize(eglDisplay, &nMajor, &nMinor) || 1 != nMajor); const EGLint aConfigAttribs[] = { EGL_LEVEL, 0, EGL_SURFACE_TYPE, EGL_WINDOW_BIT, EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT, EGL_NATIVE_RENDERABLE, EGL_FALSE, EGL_DEPTH_SIZE, EGL_DONT_CARE, EGL_NONE, }; EGLint iConfigs; EGLConfig eglConfig; CCX_BREAK_IF(EGL_FALSE == eglChooseConfig(eglDisplay, aConfigAttribs, &eglConfig, 1, &iConfigs) || (iConfigs != 1)); EGLSurface eglSurface; eglSurface = eglCreateWindowSurface(eglDisplay, eglConfig, pEGL->m_eglWnd, NULL); CCX_BREAK_IF(EGL_NO_SURFACE == eglSurface); EGLContext eglContext; eglContext = eglCreateContext(eglDisplay, eglConfig, NULL, NULL); CCX_BREAK_IF(EGL_NO_CONTEXT == eglContext); CCX_BREAK_IF(EGL_FALSE == eglMakeCurrent(eglDisplay, eglSurface, eglSurface, eglContext)); pEGL->m_pWnd = pWindow; pEGL->m_eglDisplay = eglDisplay; pEGL->m_eglSurface = eglSurface; pEGL->m_eglConfig = eglConfig; pEGL->m_eglContext = eglContext; bSuccess = TRUE; } while (0); if (! bSuccess) { CCX_SAFE_DELETE(pEGL); } return pEGL; } void resizeSurface() { if (! m_pWnd || EGL_NO_DISPLAY == m_eglDisplay) { return; } // release old surface if (EGL_NO_SURFACE != m_eglSurface) { eglDestroySurface(m_eglDisplay, m_eglSurface); m_eglSurface = EGL_NO_SURFACE; } // resize eglWnd; TRectangle rc; m_pWnd->GetClientBounds(&rc); RECT rcNew = {0, 0, rc.Width(), rc.Height(),}; AdjustWindowRectEx(&rcNew, WS_POPUPWINDOW, false, WS_EX_TOPMOST | WS_EX_APPWINDOW | WS_EX_WINDOWEDGE); MoveWindow(m_eglWnd, rcNew.left, rcNew.top, rcNew.right - rcNew.left, rcNew.bottom - rcNew.top, FALSE); // create new surface and make current m_eglSurface = eglCreateWindowSurface(m_eglDisplay, m_eglConfig, m_eglWnd, NULL); eglMakeCurrent(m_eglDisplay, m_eglSurface, m_eglSurface, m_eglContext); } void swapBuffers() { if (EGL_NO_DISPLAY != m_eglDisplay) { TRectangle rc; m_pWnd->GetClientBounds(&rc); int nWidth = rc.Width(); int nHeight = rc.Height(); char *pData = new char[4 * nWidth * nHeight]; if (pData == NULL) { return; } glReadPixels(0, 0, nWidth, nHeight, GL_RGBA, GL_UNSIGNED_BYTE, pData); char * pDst = (char *)m_pBmp->GetDataPtr(); int nPitch = m_pBmp->GetRowBytes(); char * pDstRow = NULL; char * pSrc = pData; for (int i = 0; i < nHeight; i++) { pDstRow = pDst + (nHeight - i - 1) * nPitch; for (int j = 0; j < nWidth; j++) { *(int *)pDstRow = RGBA(pSrc[0], pSrc[1], pSrc[2], pSrc[3]); pSrc += 4; pDstRow += 4; } } TDC dc(m_pWnd); dc.DrawBitmap(m_pBmp, 0, 0); #ifdef _EGL_SHOW_ eglSwapBuffers(m_eglDisplay, m_eglSurface); #endif delete pData; } } private: CCXEGL() : m_pWnd(NULL) , m_pBmp(NULL) , m_eglWnd(NULL) #ifndef USE_EGL_EMU , m_eglDC(NULL) #endif , m_eglDisplay(EGL_NO_DISPLAY) , m_eglConfig(0) , m_eglSurface(EGL_NO_SURFACE) , m_eglContext(EGL_NO_CONTEXT) {} TWindow * m_pWnd; TBitmap * m_pBmp; EGLNativeWindowType m_eglWnd; EGLNativeDisplayType m_eglDC; EGLDisplay m_eglDisplay; EGLConfig m_eglConfig; EGLSurface m_eglSurface; EGLContext m_eglContext; }; CCXEGLView::CCXEGLView(TApplication * pApp) : TWindow(pApp) , m_bCaptured(false) , m_pDelegate(NULL) , m_pEGL(NULL) { m_pTouch = new CCTouch; m_pSet = new NSSet; } CCXEGLView::~CCXEGLView() { delete m_pEGL; delete m_pSet; delete m_pTouch; } Boolean CCXEGLView::AfterCreate(void) { return (m_pEGL = CCXEGL::create(this)) ? TRUE : FALSE; } Boolean CCXEGLView::EventHandler(TApplication * pApp, EventType * pEvent) { Boolean bHandled = FALSE; switch(pEvent->eType) { case EVENT_WinInit: bHandled = TRUE; break; case EVENT_WinRotationChanged: { if (m_pEGL) { m_pEGL->resizeSurface(); UpdateWindow(0); } } // CCX_SAFE_DELETE(m_pEGL); // m_pEGL = CCXEGL::create(this); bHandled = TRUE; break; case EVENT_WinPaint: CCDirector::getSharedDirector()->preMainLoop(); bHandled = TRUE; break; case EVENT_PenDown: if (m_bCaptured) { bHandled = TRUE; } else if (m_pDelegate && m_pTouch && m_pSet && ! PointInControl(pEvent->sParam1, pEvent->sParam2, NULL) && SetCaptureEx(-1, TRUE)) { m_bCaptured = true; m_nPenEventNum = pEvent->lParam5; // SS_printf("PenDown: %4d, %4d\n", pEvent->sParam1, pEvent->sParam2); m_pTouch->SetTouchInfo(0, (float)pEvent->sParam1, (float)pEvent->sParam2); m_pSet->addObject(m_pTouch); m_pDelegate->touchesBegan(m_pSet, NULL); } break; TWindow case EVENT_PenMove: if (m_pDelegate && m_pTouch && m_pSet && m_bCaptured && pEvent->lParam5 == m_nPenEventNum) { TRectangle rc; GetBounds(&rc); if (rc.IsInRect(pEvent->sParam1, pEvent->sParam2)) { // SS_printf("PenMove: %4d, %4d\n", pEvent->sParam1, pEvent->sParam2); m_pTouch->SetTouchInfo(0, (float)pEvent->sParam1, (float)pEvent->sParam2); m_pDelegate->touchesMoved(m_pSet, NULL); } } break; case EVENT_PenUp: if (m_pDelegate && m_pTouch && m_pSet && m_bCaptured && pEvent->lParam5 == m_nPenEventNum) { ReleaseCapture(); // SS_printf("PenUp: %4d, %4d\n", pEvent->sParam1, pEvent->sParam2); m_pTouch->SetTouchInfo(0, (float)pEvent->sParam1, (float)pEvent->sParam2); m_pDelegate->touchesEnded(m_pSet, NULL); m_bCaptured = false; } break; case EVENT_WinClose: // Stop the application since the main form has been closed pApp->SendStopEvent(); break; } if (! bHandled) { return TWindow::EventHandler(pApp, pEvent); } return bHandled; } CGSize CCXEGLView::getSize() { TRectangle rc; GetBounds(&rc); return CGSize((float)rc.Width(), (float)rc.Height()); } bool CCXEGLView::isOpenGLReady() { return (NULL != m_pEGL); } void CCXEGLView::release() { CCX_SAFE_DELETE(m_pEGL); CloseWindow(); } void CCXEGLView::setTouchDelegate(EGLTouchDelegate * pDelegate) { m_pDelegate = pDelegate; } void CCXEGLView::swapBuffers() { if (m_pEGL) { m_pEGL->swapBuffers(); } } } // end of namespace cocos2d ////////////////////////////////////////////////////////////////////////// // static function ////////////////////////////////////////////////////////////////////////// #ifndef USE_EGL_UMU static EGLNativeWindowType _CreateWnd(int width, int height) { WNDCLASS wc; // Windows Class Structure HINSTANCE hInstance; EGLNativeWindowType hWnd = NULL; hInstance = GetModuleHandle( NULL ); // Grab An Instance For Our Window wc.style = CS_NOCLOSE | CS_HREDRAW | CS_VREDRAW | CS_OWNDC; // Redraw On Size, And Own DC For Window. wc.lpfnWndProc = WNDPROC( _WndProc ); // WndProc Handles Messages wc.cbClsExtra = 0; // No Extra Window Data wc.cbWndExtra = 0; // No Extra Window Data wc.hInstance = hInstance; // Set The Instance wc.hIcon = LoadIcon( NULL, IDI_WINLOGO ); // Load The Default Icon wc.hCursor = LoadCursor( NULL, IDC_ARROW ); // Load The Arrow Pointer wc.hbrBackground = NULL; // No Background Required For GL wc.lpszMenuName = NULL; // We Don't Want A Menu wc.lpszClassName = WIN_CLASS_NAME; // Set The Class Name RegisterClass(&wc); // Attempt To Register The Window Class RECT rect = {0, 0, width, height}; AdjustWindowRectEx(&rect, WS_POPUPWINDOW, false, WS_EX_TOPMOST | WS_EX_APPWINDOW | WS_EX_WINDOWEDGE); hWnd = CreateWindowEx( WS_EX_TOPMOST | WS_EX_APPWINDOW | WS_EX_WINDOWEDGE, // Extended Style For The Window "OpenGL", // Class Name "Effect Test App", // Window Title WS_POPUPWINDOW/*WS_OVERLAPPEDWINDOW*/ | // Defined Window Style WS_CLIPSIBLINGS | // Required Window Style WS_CLIPCHILDREN, // Required Window Style 0, 0, // Window Position rect.right - rect.left, // Window Width rect.bottom - rect.top, // Window Height NULL, // No Parent Window NULL, // No Menu hInstance, // Instance NULL ); #ifdef _EGL_SHOW_ if (hWnd) { ShowWindow(hWnd, SW_SHOW); } #endif return hWnd; } static LRESULT CALLBACK _WndProc( HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam) { switch ( uMsg ) // Check For Windows Messages { case WM_ACTIVATE: { if ( ! HIWORD( wParam ) ) // Check Minimization State { s_active = TRUE; } else { s_active = FALSE; } return 0; } case WM_SYSCOMMAND: { if ( ( wParam == SC_SCREENSAVE ) || ( wParam == SC_MONITORPOWER ) ) { return 0; } break; } case WM_CLOSE: { PostQuitMessage( 0 ); return 0; } case WM_KEYDOWN: { s_keys[wParam] = TRUE; return 0; } case WM_KEYUP: { s_keys[wParam] = FALSE; return 0; } case WM_SIZE: { //ResizeScene( LOWORD( lParam ), HIWORD( lParam ) ); // LoWord=Width, HiWord=Height return 0; } } // Pass All Unhandled Messages To DefWindowProc return DefWindowProc( hWnd, uMsg, wParam, lParam ); } #endif