/**************************************************************************** Copyright (c) 2014 cocos2d-x.org Copyright (c) 2014 Chukong Technologies Inc. http://www.cocos2d-x.org Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ****************************************************************************/ #ifndef __cocos2d_libs__EventController__ #define __cocos2d_libs__EventController__ #include "platform/CCPlatformMacros.h" #include "base/CCEvent.h" /** * @addtogroup base * @{ */ NS_CC_BEGIN /// @cond EventController class Controller; class EventListenerController; /** @class EventController * @brief Controller event. */ class EventController : public Event { public: /** ControllerEventType Controller event type.*/ enum class ControllerEventType { CONNECTION, BUTTON_STATUS_CHANGED, AXIS_STATUS_CHANGED, }; /** Create a EventController with controller event type, controller and key code. * * @param type A given controller event type. * @param controller A given controller pointer. * @param keyCode A given key code. * @return An autoreleased EventController object. */ EventController(ControllerEventType type, Controller* controller, int keyCode); /** Create a EventController with controller event type, contrlloer and whether or not is connected. * * @param type A given controller event type. * @param controller A given controller pointer. * @param isConnected True if it is connected. * @return An autoreleased EventController object. */ EventController(ControllerEventType type, Controller* controller, bool isConnected); /** Gets the event type of the controller. * * @return The event type of the controller. */ ControllerEventType getControllerEventType() const { return _controllerEventType; } Controller* getController() const { return _controller; } /** Gets the key code of the controller. * * @return The key code of the controller. */ int getKeyCode() const{ return _keyCode; } void setKeyCode(int keyCode) { _keyCode = keyCode;} /** Sets the connect status. * * @param True if it's connected. */ void setConnectStatus(bool isConnected) {_isConnected = isConnected;} /** Gets the connect status. * * @return True if it's connected. */ bool isConnected() const { return _isConnected; } protected: ControllerEventType _controllerEventType; Controller* _controller; int _keyCode; bool _isConnected; friend class EventListenerController; }; /// @endcond EventController NS_CC_END // end of base group /// @} #endif /* defined(__cocos2d_libs__EventController__) */