/**************************************************************************** Copyright (c) 2008-2010 Ricardo Quesada Copyright (c) 2010-2012 cocos2d-x.org Copyright (c) 2011 Zynga Inc. Copyright (c) 2013-2016 Chukong Technologies Inc. http://www.cocos2d-x.org Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ****************************************************************************/ #ifndef __BASE_CCMACROS_H__ #define __BASE_CCMACROS_H__ #ifndef _USE_MATH_DEFINES #define _USE_MATH_DEFINES #endif #include "base/CCConsole.h" #include "platform/CCStdC.h" #ifndef CCASSERT #if COCOS2D_DEBUG > 0 #if CC_ENABLE_SCRIPT_BINDING extern bool CC_DLL cc_assert_script_compatible(const char *msg); #define CCASSERT(cond, msg) do { \ if (!(cond)) { \ if (!cc_assert_script_compatible(msg) && strlen(msg)) \ cocos2d::log("Assert failed: %s", msg); \ CC_ASSERT(cond); \ } \ } while (0) #else #define CCASSERT(cond, msg) CC_ASSERT(cond) #endif #else #define CCASSERT(cond, msg) #endif #define GP_ASSERT(cond) CCASSERT(cond, "") // FIXME:: Backward compatible #define CCAssert CCASSERT #endif // CCASSERT #include "base/ccConfig.h" /** @def CC_SWAP simple macro that swaps 2 variables @deprecated use std::swap() instead */ #define CC_SWAP(x, y, type) \ { type temp = (x); \ x = y; y = temp; \ } #include "base/ccRandom.h" /** @def CCRANDOM_MINUS1_1 returns a random float between -1 and 1 */ #define CCRANDOM_MINUS1_1() cocos2d::rand_minus1_1() /** @def CCRANDOM_0_1 returns a random float between 0 and 1 */ #define CCRANDOM_0_1() cocos2d::rand_0_1() /** @def CC_DEGREES_TO_RADIANS converts degrees to radians */ #define CC_DEGREES_TO_RADIANS(__ANGLE__) ((__ANGLE__) * 0.01745329252f) // PI / 180 /** @def CC_RADIANS_TO_DEGREES converts radians to degrees */ #define CC_RADIANS_TO_DEGREES(__ANGLE__) ((__ANGLE__) * 57.29577951f) // PI * 180 #define CC_REPEAT_FOREVER (UINT_MAX -1) #define kRepeatForever CC_REPEAT_FOREVER /** @def CC_BLEND_SRC default gl blend src function. Compatible with premultiplied alpha images. */ #define CC_BLEND_SRC GL_ONE #define CC_BLEND_DST GL_ONE_MINUS_SRC_ALPHA /** @def CC_NODE_DRAW_SETUP Helpful macro that setups the GL server state, the correct GL program and sets the Model View Projection matrix @since v2.0 */ #define CC_NODE_DRAW_SETUP() \ do { \ CCASSERT(getGLProgram(), "No shader program set for this node"); \ { \ getGLProgram()->use(); \ getGLProgram()->setUniformsForBuiltins(_modelViewTransform); \ } \ } while(0) /** @def CC_DIRECTOR_END Stops and removes the director from memory. Removes the GLView from its parent @since v0.99.4 */ #define CC_DIRECTOR_END() \ do { \ Director *__director = cocos2d::Director::getInstance(); \ __director->end(); \ } while(0) /** @def CC_CONTENT_SCALE_FACTOR On Mac it returns 1; On iPhone it returns 2 if RetinaDisplay is On. Otherwise it returns 1 */ #define CC_CONTENT_SCALE_FACTOR() cocos2d::Director::getInstance()->getContentScaleFactor() /****************************/ /** RETINA DISPLAY ENABLED **/ /****************************/ /** @def CC_RECT_PIXELS_TO_POINTS Converts a rect in pixels to points */ #define CC_RECT_PIXELS_TO_POINTS(__rect_in_pixels__) \ cocos2d::Rect( (__rect_in_pixels__).origin.x / CC_CONTENT_SCALE_FACTOR(), (__rect_in_pixels__).origin.y / CC_CONTENT_SCALE_FACTOR(), \ (__rect_in_pixels__).size.width / CC_CONTENT_SCALE_FACTOR(), (__rect_in_pixels__).size.height / CC_CONTENT_SCALE_FACTOR() ) /** @def CC_RECT_POINTS_TO_PIXELS Converts a rect in points to pixels */ #define CC_RECT_POINTS_TO_PIXELS(__rect_in_points_points__) \ cocos2d::Rect( (__rect_in_points_points__).origin.x * CC_CONTENT_SCALE_FACTOR(), (__rect_in_points_points__).origin.y * CC_CONTENT_SCALE_FACTOR(), \ (__rect_in_points_points__).size.width * CC_CONTENT_SCALE_FACTOR(), (__rect_in_points_points__).size.height * CC_CONTENT_SCALE_FACTOR() ) /** @def CC_POINT_PIXELS_TO_POINTS Converts a rect in pixels to points */ #define CC_POINT_PIXELS_TO_POINTS(__pixels__) \ cocos2d::Vec2( (__pixels__).x / CC_CONTENT_SCALE_FACTOR(), (__pixels__).y / CC_CONTENT_SCALE_FACTOR()) /** @def CC_POINT_POINTS_TO_PIXELS Converts a rect in points to pixels */ #define CC_POINT_POINTS_TO_PIXELS(__points__) \ cocos2d::Vec2( (__points__).x * CC_CONTENT_SCALE_FACTOR(), (__points__).y * CC_CONTENT_SCALE_FACTOR()) /** @def CC_POINT_PIXELS_TO_POINTS Converts a rect in pixels to points */ #define CC_SIZE_PIXELS_TO_POINTS(__size_in_pixels__) \ cocos2d::Size( (__size_in_pixels__).width / CC_CONTENT_SCALE_FACTOR(), (__size_in_pixels__).height / CC_CONTENT_SCALE_FACTOR()) /** @def CC_POINT_POINTS_TO_PIXELS Converts a rect in points to pixels */ #define CC_SIZE_POINTS_TO_PIXELS(__size_in_points__) \ cocos2d::Size( (__size_in_points__).width * CC_CONTENT_SCALE_FACTOR(), (__size_in_points__).height * CC_CONTENT_SCALE_FACTOR()) #ifndef FLT_EPSILON #define FLT_EPSILON 1.192092896e-07F #endif // FLT_EPSILON #define DISALLOW_COPY_AND_ASSIGN(TypeName) \ TypeName(const TypeName&);\ void operator=(const TypeName&) /** Helper macros which converts 4-byte little/big endian integral number to the machine native number representation It should work same as apples CFSwapInt32LittleToHost(..) */ /// when define returns true it means that our architecture uses big endian #define CC_HOST_IS_BIG_ENDIAN (bool)(*(unsigned short *)"\0\xff" < 0x100) #define CC_SWAP32(i) ((i & 0x000000ff) << 24 | (i & 0x0000ff00) << 8 | (i & 0x00ff0000) >> 8 | (i & 0xff000000) >> 24) #define CC_SWAP16(i) ((i & 0x00ff) << 8 | (i &0xff00) >> 8) #define CC_SWAP_INT32_LITTLE_TO_HOST(i) ((CC_HOST_IS_BIG_ENDIAN == true)? CC_SWAP32(i) : (i) ) #define CC_SWAP_INT16_LITTLE_TO_HOST(i) ((CC_HOST_IS_BIG_ENDIAN == true)? CC_SWAP16(i) : (i) ) #define CC_SWAP_INT32_BIG_TO_HOST(i) ((CC_HOST_IS_BIG_ENDIAN == true)? (i) : CC_SWAP32(i) ) #define CC_SWAP_INT16_BIG_TO_HOST(i) ((CC_HOST_IS_BIG_ENDIAN == true)? (i): CC_SWAP16(i) ) /**********************/ /** Profiling Macros **/ /**********************/ #if CC_ENABLE_PROFILERS #define CC_PROFILER_DISPLAY_TIMERS() NS_CC::Profiler::getInstance()->displayTimers() #define CC_PROFILER_PURGE_ALL() NS_CC::Profiler::getInstance()->releaseAllTimers() #define CC_PROFILER_START(__name__) NS_CC::ProfilingBeginTimingBlock(__name__) #define CC_PROFILER_STOP(__name__) NS_CC::ProfilingEndTimingBlock(__name__) #define CC_PROFILER_RESET(__name__) NS_CC::ProfilingResetTimingBlock(__name__) #define CC_PROFILER_START_CATEGORY(__cat__, __name__) do{ if(__cat__) NS_CC::ProfilingBeginTimingBlock(__name__); } while(0) #define CC_PROFILER_STOP_CATEGORY(__cat__, __name__) do{ if(__cat__) NS_CC::ProfilingEndTimingBlock(__name__); } while(0) #define CC_PROFILER_RESET_CATEGORY(__cat__, __name__) do{ if(__cat__) NS_CC::ProfilingResetTimingBlock(__name__); } while(0) #define CC_PROFILER_START_INSTANCE(__id__, __name__) do{ NS_CC::ProfilingBeginTimingBlock( NS_CC::String::createWithFormat("%08X - %s", __id__, __name__)->getCString() ); } while(0) #define CC_PROFILER_STOP_INSTANCE(__id__, __name__) do{ NS_CC::ProfilingEndTimingBlock( NS_CC::String::createWithFormat("%08X - %s", __id__, __name__)->getCString() ); } while(0) #define CC_PROFILER_RESET_INSTANCE(__id__, __name__) do{ NS_CC::ProfilingResetTimingBlock( NS_CC::String::createWithFormat("%08X - %s", __id__, __name__)->getCString() ); } while(0) #else #define CC_PROFILER_DISPLAY_TIMERS() do {} while (0) #define CC_PROFILER_PURGE_ALL() do {} while (0) #define CC_PROFILER_START(__name__) do {} while (0) #define CC_PROFILER_STOP(__name__) do {} while (0) #define CC_PROFILER_RESET(__name__) do {} while (0) #define CC_PROFILER_START_CATEGORY(__cat__, __name__) do {} while(0) #define CC_PROFILER_STOP_CATEGORY(__cat__, __name__) do {} while(0) #define CC_PROFILER_RESET_CATEGORY(__cat__, __name__) do {} while(0) #define CC_PROFILER_START_INSTANCE(__id__, __name__) do {} while(0) #define CC_PROFILER_STOP_INSTANCE(__id__, __name__) do {} while(0) #define CC_PROFILER_RESET_INSTANCE(__id__, __name__) do {} while(0) #endif #if !defined(COCOS2D_DEBUG) || COCOS2D_DEBUG == 0 #define CHECK_GL_ERROR_DEBUG() #else #define CHECK_GL_ERROR_DEBUG() \ do { \ GLenum __error = glGetError(); \ if(__error) { \ cocos2d::log("OpenGL error 0x%04X in %s %s %d\n", __error, __FILE__, __FUNCTION__, __LINE__); \ } \ } while (false) #endif /** * GL assertion that can be used for any OpenGL function call. * * This macro will assert if an error is detected when executing * the specified GL code. This macro will do nothing in release * mode and is therefore safe to use for realtime/per-frame GL * function calls. */ #if defined(NDEBUG) || (defined(__APPLE__) && !defined(DEBUG)) #define CC_GL_ASSERT( gl_code ) gl_code #else #define CC_GL_ASSERT( gl_code ) do \ { \ gl_code; \ __gl_error_code = glGetError(); \ CC_ASSERT(__gl_error_code == GL_NO_ERROR, "Error"); \ } while(0) #endif /*********************************/ /** 64bits Program Sense Macros **/ /*********************************/ #if defined(_M_X64) || defined(_WIN64) || defined(__LP64__) || defined(_LP64) || defined(__x86_64) #define CC_64BITS 1 #else #define CC_64BITS 0 #endif /** @def CC_INCREMENT_GL_DRAWS_BY_ONE Increments the GL Draws counts by one. The number of calls per frame are displayed on the screen when the Director's stats are enabled. */ #define CC_INCREMENT_GL_DRAWS(__n__) cocos2d::Director::getInstance()->getRenderer()->addDrawnBatches(__n__) #define CC_INCREMENT_GL_DRAWN_BATCHES_AND_VERTICES(__drawcalls__, __vertices__) \ do { \ auto __renderer__ = cocos2d::Director::getInstance()->getRenderer(); \ __renderer__->addDrawnBatches(__drawcalls__); \ __renderer__->addDrawnVertices(__vertices__); \ } while(0) /*******************/ /** Notifications **/ /*******************/ /** @def AnimationFrameDisplayedNotification Notification name when a SpriteFrame is displayed */ #define AnimationFrameDisplayedNotification "CCAnimationFrameDisplayedNotification" /*******************/ /** Notifications **/ /*******************/ /** @def Animate3DDisplayedNotification Notification name when a frame in Animate3D is played */ #define Animate3DDisplayedNotification "CCAnimate3DDisplayedNotification" // new callbacks based on C++11 #define CC_CALLBACK_0(__selector__,__target__, ...) std::bind(&__selector__,__target__, ##__VA_ARGS__) #define CC_CALLBACK_1(__selector__,__target__, ...) std::bind(&__selector__,__target__, std::placeholders::_1, ##__VA_ARGS__) #define CC_CALLBACK_2(__selector__,__target__, ...) std::bind(&__selector__,__target__, std::placeholders::_1, std::placeholders::_2, ##__VA_ARGS__) #define CC_CALLBACK_3(__selector__,__target__, ...) std::bind(&__selector__,__target__, std::placeholders::_1, std::placeholders::_2, std::placeholders::_3, ##__VA_ARGS__) #endif // __BASE_CCMACROS_H__