set(COCOS_3D_SRC 3d/CCAABB.cpp 3d/CCOBB.cpp 3d/CCRay.cpp 3d/CCSkeleton3D.cpp 3d/CCAttachNode.cpp 3d/CCSubMesh.cpp 3d/CCSubMeshState.cpp 3d/CCMesh.cpp 3d/CCObjLoader.cpp 3d/CCSprite3D.cpp 3d/CCSprite3DMaterial.cpp 3d/CCAnimate3D.cpp 3d/CCAnimation3D.cpp 3d/CCBundle3D.cpp 3d/CCMeshSkin.cpp 3d/CCBundleReader.cpp )