#include "base/ccConfig.h" #if AX_USE_3D_PHYSICS && AX_ENABLE_BULLET_INTEGRATION #ifndef __axis_physics3d_h__ #define __axis_physics3d_h__ #include "tolua++.h" int register_all_axis_physics3d(lua_State* tolua_S); #endif // __axis_physics3d_h__ #endif //#if AX_USE_3D_PHYSICS && AX_ENABLE_BULLET_INTEGRATION