#ifndef __TREEVIEW_SCENE_H__ #define __TREEVIEW_SCENE_H__ #include "cocos2d.h" #include "DemoScene.h" USING_NS_FGUI; class TreeViewScene : public DemoScene { public: TreeViewScene(); ~TreeViewScene(); // implement the "static create()" method manually CREATE_FUNC(TreeViewScene); protected: virtual void continueInit() override; private: void onClickNode(EventContext* context); void renderTreeNode(GTreeNode* node, GComponent* obj); GComponent* _view; GTree* _tree1; GTree* _tree2; }; #endif