-------------------------------- -- @module Bone3D -- @extend Ref -- @parent_module cc -------------------------------- -- @function [parent=#Bone3D] getInverseBindPose -- @param self -- @return mat4_table#mat4_table ret (return value: mat4_table) -------------------------------- -- @function [parent=#Bone3D] clearBoneBlendState -- @param self -------------------------------- -- @function [parent=#Bone3D] resetPose -- @param self -------------------------------- -- @function [parent=#Bone3D] setAnimationValue -- @param self -- @param #float float -- @param #float float -- @param #float float -- @param #void void -- @param #float float -------------------------------- -- @function [parent=#Bone3D] getChildBoneByIndex -- @param self -- @param #int int -- @return Bone3D#Bone3D ret (return value: cc.Bone3D) -------------------------------- -- @function [parent=#Bone3D] removeChildBone -- @param self -- @param #cc.Bone3D bone3d -------------------------------- -- @function [parent=#Bone3D] getParentBone -- @param self -- @return Bone3D#Bone3D ret (return value: cc.Bone3D) -------------------------------- -- @function [parent=#Bone3D] getName -- @param self -- @return string#string ret (return value: string) -------------------------------- -- @function [parent=#Bone3D] removeAllChildBone -- @param self -------------------------------- -- @function [parent=#Bone3D] addChildBone -- @param self -- @param #cc.Bone3D bone3d -------------------------------- -- @function [parent=#Bone3D] getChildBoneCount -- @param self -- @return long#long ret (return value: long) -------------------------------- -- @function [parent=#Bone3D] updateJointMatrix -- @param self -- @param #vec4_table vec4 -------------------------------- -- @function [parent=#Bone3D] setInverseBindPose -- @param self -- @param #mat4_table mat4 -------------------------------- -- @function [parent=#Bone3D] getWorldMat -- @param self -- @return mat4_table#mat4_table ret (return value: mat4_table) -------------------------------- -- @function [parent=#Bone3D] updateWorldMat -- @param self -------------------------------- -- @function [parent=#Bone3D] setOriPose -- @param self -- @param #mat4_table mat4 -------------------------------- -- @function [parent=#Bone3D] removeChildBoneByIndex -- @param self -- @param #int int -------------------------------- -- @function [parent=#Bone3D] create -- @param self -- @param #string str -- @return Bone3D#Bone3D ret (return value: cc.Bone3D) return nil