# Axis游戏引擎 [![dev](https://img.shields.io/github/v/release/axis-project/axis?include_prereleases&label=release)](https://github.com/axis-project/axis/releases) [![LICENSE](https://img.shields.io/badge/license-MIT-blue.svg)](https://github.com/axis-project/axis/blob/master/LICENSE) [![Codacy Badge](https://app.codacy.com/project/badge/Grade/81fa1aba09ab41a98b949064b928d06e)](https://www.codacy.com/gh/axis-project/axis/dashboard?utm_source=github.com&utm_medium=referral&utm_content=axis-project/axis&utm_campaign=Badge_Grade) [![PRs Welcome](https://img.shields.io/badge/PRs-welcome-blue.svg)](https://github.com/axis-project/axis/pulls) [![Windows Build Status](https://github.com/axis-project/axis/actions/workflows/windows-ci.yml/badge.svg)](https://github.com/axis-project/axis/actions/workflows/windows-ci.yml) [![Android Build Status](https://github.com/axis-project/axis/workflows/android/badge.svg)](https://github.com/axis-project/axis/actions?query=workflow%3Aandroid) [![iOS Build Status](https://github.com/axis-project/axis/workflows/ios/badge.svg)](https://github.com/axis-project/axis/actions?query=workflow%3Aios) [![Linux Build Status](https://github.com/axis-project/axis/workflows/linux/badge.svg)](https://github.com/axis-project/axis/actions?query=workflow%3Alinux) [![macOS Build Status](https://github.com/axis-project/axis/workflows/osx/badge.svg)](https://github.com/axis-project/axis/actions?query=workflow%3Aosx) **这是另外一个基于 *Cocos2d-x-4.0* 持续维护的分支, 全平台基于OpenAL, c++17...** **[English](README.md)** ### 宗旨: * C++17 * Focus on native game dev only * Fix bugs ASAP * Review PR ASAP ### 主要特性: * 增强Windows下工作流,支持链接引擎预编译库, 用法请查看: [windows workflow guide](https://github.com/axis-project/axis/issues/564) * Windows 视频播放支持 * Windows x64编译支持 * 基于yasio重构HttpClient以支持并发Http请求,不再需要sendImmidate接口 * 重构AudioEngine, 全平台OpenAL * [openal-soft](https://github.com/kcat/openal-soft), pass -DAX_USE_ALSOFT=ON to cmake to force enable it * [OpenAL.framework](https://opensource.apple.com/tarballs/OpenAL), if no and ```AX_USE_ALSOFT``` option specified, cmake script will choose it on osx/ios, even through it was mark as deprecated, but still avaiable. * 重构UserDefault, 全平台基于内存映射文件 [mio](https://github.com/mandreyel/mio), 性能提升百倍 * 模块化所有引擎扩展库, 所有扩展库放到extensions目录下,如cocostudio, spine * AudioEngine实现wav所有 ```openal-soft``` 支持的封装格式, 例如MS-ADPCM, ADPCM等 * 使用现代化的GL加载器glad代替glew * 增加google angle渲染后端支持 * C++最低标准要求: C++17 * 设置ios下最低目标平台为ios9.0 * 使用更快的xml解析库pugixml代替tinyxml2 * Downloader全平台统一实现,均基于curl * 全平台统一使用XML SAX解析plist文件, 移除Apple平台的实现 * Spine 3.8支持 * 新增FairyGUI支持 * 新增硬件压缩纹理格式ASTC 4x4/6x6/8x8支持,支持软解 * 新增硬件压缩纹理格式ETC2 RGB/RGBA支持,支持软解 * **ImGui集成,非常方便写游戏内嵌小工具,用法详见[ImGui](extensions/ImGui/README.md)** * 完整改动列表,请查看[CHANGELOG](CHANGELOG) ### 快速开始 #### 必要工具 [python](https://www.python.org/downloads/) * python-2.7.17+, python-3.7+都可以 #### 准备步骤 1. 进入引擎```axis```根目录 3. 执行```python setup.py```后重启控制台 #### Windows 1. 安装CMake,要求3.14以上 2. 确保 Visual Studio 2019 已正确安装 3. 执行下面的命令 ```bat cd axis cmake -S . -B build -G "Visual Studio 16 2019" -A Win32 ``` 4. 之后就可以用vs打开```axis/build/axis.sln```启动cpp-tests等测试工程了 #### Android 1. 安装 Android Studio 2021.1.1+ 2. 第一次启动Android Studio, 会引导安装一些工具,默认安装即可,如果不需要模拟器可以把```Virutal Device```勾选去掉 2. 启动 Android Studio并打开axis\tests\cpp-tests\proj.android 3. 通过 [Tools][SdkManagers] 打开sdk管理工具,选择如下SDK Platforms和SDK Tools后, 点击按钮 ```Apply``` 一路跟着引导安装即可: * Android SDK Platform 29 r5 (在SDK Platforms页签) * Android SDK Build-Tools 29.0.2 * NDK r23c+ * CMake 3.10+ 5. 等待Gradle sync完成后,Build APKs,安装运行 6. 如果使用非sdk自动安装的CMake版本, 需要下载[ninja](https://github.com/ninja-build/ninja/releases), 并且拷贝```ninja.exe```到CMake的bin目录 #### iOS 1. 确保已安装xcode12+和[cmake3.21+](https://github.com/Kitware/CMake/releases), 安装CMake命令行支持: ```sudo "/Applications/CMake.app/Contents/bin/cmake-gui" --install``` 2. 执行如下命令确保cmake能成功生成xcode工程: ```sudo xcode-select -switch /Applications/Xcode.app/Contents/Developer``` 3. 生成xcode工程, 进入axis根目录执行如下命令之一: - for arm64: ```cmake -S . -B build -GXcode -DCMAKE_TOOLCHAIN_FILE=$AXIS_ROOT/cmake/ios.mini.cmake -DCMAKE_OSX_ARCHITECTURES=arm64``` - for armv7,arm64 combined: ```cmake -S . -B build -GXcode -DCMAKE_TOOLCHAIN_FILE=$AXIS_ROOT/cmake/ios.mini.cmake "-DCMAKE_OSX_ARCHITECTURES=armv7;arm64"``` - for simulator x86_64: ```cmake -S . -B build -GXcode -DCMAKE_TOOLCHAIN_FILE=$AXIS_ROOT/cmake/ios.mini.cmake -DCMAKE_OSX_ARCHITECTURES=x86_64``` 4. 之后就可以用xcode打开, 选择cpp-tests编译运行 ### 注意 * ThreadLocalStorage线程本地存储 - ios x86 simulator ios>=10 and axis no longer provide x86 libraries - ios x64 or devices(armv7,arm64) ios sdk>=9.0 - the openal-soft maintained by kcat use TLS ### QQ交流群 点击链接加入群聊【axis 交流群】:https://jq.qq.com/?_wv=1027&k=nvNmzOIY ### 参考链接 * official v4: https://gitee.com/mirrors/cocos2d-x * Git快速手册: https://github.com/axis-project/axis/discussions/411 ### axis项目的活跃贡献者 - @halx99 - @rh101 - @aismann - @weiwest