#ifndef _EFFECTS_TEST_H_ #define _EFFECTS_TEST_H_ #include "../BaseTest.h" DEFINE_TEST_SUITE(EffectTests); class EffectBaseTest : public TestCase { protected: //UxString _title; cocos2d::NodeGrid* _gridNodeTarget; public: static EffectBaseTest* create(int index) { auto ret = new (std::nothrow) EffectBaseTest(index); if (ret && ret->init()) { ret->autorelease(); } else { delete ret; ret = nullptr; } return ret; } EffectBaseTest(int index); ~EffectBaseTest(); void checkAnim(float dt); }; #endif