/**************************************************************************** Copyright (c) 2010-2012 cocos2d-x.org Copyright (c) 2011 Ricardo Quesada Copyright (c) 2011 Zynga Inc. http://www.cocos2d-x.org Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ****************************************************************************/ #ifndef __CCSHADERCACHE_H__ #define __CCSHADERCACHE_H__ #include "cocoa/CCDictionary.h" NS_CC_BEGIN class GLProgram; /** * @addtogroup shaders * @{ */ /** ShaderCache Singleton that stores manages GL shaders @since v2.0 */ class CC_DLL ShaderCache : public Object { public: ShaderCache(); virtual ~ShaderCache(); /** returns the shared instance */ static ShaderCache* getInstance(); /** purges the cache. It releases the retained instance. */ static void destroyInstance(); /** @deprecated Use getInstance() instead */ CC_DEPRECATED_ATTRIBUTE static ShaderCache* sharedShaderCache(); /** @deprecated Use destroyInstance() instead */ CC_DEPRECATED_ATTRIBUTE static void purgeSharedShaderCache(); /** loads the default shaders */ void loadDefaultShaders(); /** reload the default shaders */ void reloadDefaultShaders(); /** returns a GL program for a given key */ GLProgram * programForKey(const char* key); /** adds a GLProgram to the cache for a given name */ void addProgram(GLProgram* program, const char* key); private: bool init(); void loadDefaultShader(GLProgram *program, int type); Dictionary* _programs; }; // end of shaders group /// @} NS_CC_END #endif /* __CCSHADERCACHE_H__ */